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Media Create Sales: Week 4, 2014 (Jan 20 - Jan 26)

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Media Create Thread: where too many people don't get jokes hidden in otherwise serious posts :lol
 

Tripon

Member
Media Create Thread: where too many people don't get jokes hidden in otherwise serious posts :lol

I'm going to shake my fist at you.

ShakeHarderBoy.gif
 
Tropical Freeze will be judged from its sales and nobody cares if Wii U is the one to blame or not.

It baffles me that in a sales thread of all places, install base is almost always ignored, esp when it comes to WiiU.

If Tropical Freeze sells a million copies on an install base of 5 million it will be a much bigger success in relative terms to Returns selling six million on an install base of 95+ million.
 

Road

Member
It baffles me that in a sales thread of all places, install base is almost always ignored, esp when it comes to WiiU.

If Tropical Freeze sells a million copies on an install base of 5 million it will be a much bigger success in relative terms to Returns selling six million on an install base of 95+ million.

God Eater 2 for Vita confirmed a bigger success than Super Mario 3D Land or any other game that sold less than it for the 3DS for that matter.

...in relative terms.

Also, FFXIII is the most successful FF in Japan ever. Lightning Jesus status never in doubt.
 
It baffles me that in a sales thread of all places, install base is almost always ignored, esp when it comes to WiiU.

If Tropical Freeze sells a million copies on an install base of 5 million it will be a much bigger success in relative terms to Returns selling six million on an install base of 95+ million.
And no one agrees with this terrible logic
 

L Thammy

Member
It baffles me that in a sales thread of all places, install base is almost always ignored, esp when it comes to WiiU.

If Tropical Freeze sells a million copies on an install base of 5 million it will be a much bigger success in relative terms to Returns selling six million on an install base of 95+ million.

It isn't a contest where we're trying to show which game is best. These companies are businesses; they make games in order to make money, and if they continue to make more of a game it's usually because it made money last time. If a game is failure as a business venture, that's how it is. The circumstances don't matter.
 

sörine

Banned
[PS4] Hardware - 1,184,285
[3DS] Hardware - 3,652,821
[PSV] Hardware - 967,044
[WIU] Hardware - 787,913
[3DS] Monster Hunter 4 G - 3,056,128
[3DS] Super Smash Bros. - 1,349,513
[WIU] Super Smash Bros. - 719,754
[WIU] Mario Kart 8 - 965,812

Vita GE2 has sold 100k more retail only and counting.
You're right. I looked at the 2013 Famitsu top 100 when stating that but GE2's sold 25k more since then.
 
It baffles me that in a sales thread of all places, install base is almost always ignored, esp when it comes to WiiU.

If Tropical Freeze sells a million copies on an install base of 5 million it will be a much bigger success in relative terms to Returns selling six million on an install base of 95+ million.
Every company should strive for success by selling as little hardware as possible. What a eureka moment.
 
[PS4] Hardware - 1501k
[3DS] Hardware - 4000k
[PSV] Hardware - 1900k
[WIU] Hardware - 800k
[3DS] Monster Hunter 4 G - 3000k
[3DS] Super Smash Bros. - 1200k
[WIU] Super Smash Bros. - 450k
[WIU] Mario Kart 8 - 700k
 
All PS1 and PS2 games are not tracked anymore, so don't expect great surprises
PS2 is tracked, PS1 probably isn't, but maybe there are a few units from the past decade that should be added.

Anyway, would be great to see updated numbers, especially for the PS1 (and PS2)


Edit: I don't think there's a stop of tracking anyway, I believe Famitsu (and other market trackers) collect and save all the data, they probably just don't publish or extrapolate it anymore.
 

Orgen

Member
Prediction League 2014 Year

Predict how much these titles will sell in 2014 (2013-12-30 to 2014-12-28):

[PS4] Hardware - 1.469.000
[3DS] Hardware - 3.872.000
[PSV] Hardware - 1.611.000
[WIU] Hardware - 1.237.000
[3DS] Monster Hunter 4 G - 2.888.000
[3DS] Super Smash Bros. - 1.145.000
[WIU] Super Smash Bros. - 773.000
[WIU] Mario Kart 8 - 926.000

Will be digital counted? (I don't know if Famitsu top 100 includes digital sales)
 
Prediction League 2014 Year

Predict how much these titles will sell in 2014 (2013-12-30 to 2014-12-28):

[PS4] Hardware - 1200k
[3DS] Hardware - 4600k
[PSV] Hardware - 1100k
[WIU] Hardware - 1400k
[3DS] Monster Hunter 4 G - 3600k
[3DS] Super Smash Bros. - 2000k
[WIU] Super Smash Bros. - 1400k
[WIU] Mario Kart 8 - 1200k
 

DrWong

Member
[PS4] Hardware - 1100K
[3DS] Hardware - 4100K
[PSV] Hardware - 1200K
[WIU] Hardware - 1250K
[3DS] Monster Hunter 4 G - 3200K
[3DS] Super Smash Bros. - 1250K
[WIU] Super Smash Bros. - 950K
[WIU] Mario Kart 8 - 1200K
 

Aostia

El Capitan Todd
Every company should strive for success by selling as little hardware as possible. What a eureka moment.

what does that mean about the post you quoted?
he's saying that judging the LTD of a game ignoring the install base in silly.
is that wrong?
So people is expecting that DKTF has to sell as DKCR otherwise it's a flop?

:\
 
Prediction League 2014 Year

Predict how much these titles will sell in 2014 (2013-12-30 to 2014-12-28):

[PS4] Hardware - 1.450.000
[3DS] Hardware - 3.600.000
[PSV] Hardware - 1.600.000
[WIU] Hardware - 1.050.000
[3DS] Monster Hunter 4 G - 2.750.000
[3DS] Super Smash Bros. - 1.200.000
[WIU] Super Smash Bros. - 720.000
[WIU] Mario Kart 8 - 880.000
 

bakman21

Neo Member
Prediction League 2014 Year

Predict how much these titles will sell in 2014 (2013-12-30 to 2014-12-28):


[PS4] Hardware - 1180k
[3DS] Hardware - 4350k
[PSV] Hardware - 1220k
[WIU] Hardware - 1550k
[3DS] Monster Hunter 4 G - 3500k
[3DS] Super Smash Bros. - 1500k
[WIU] Super Smash Bros. - 920k
[WIU] Mario Kart 8 - 1480k
 

Chris1964

Sales-Age Genius
what does that mean about the post you quoted?
he's saying that judging the LTD of a game ignoring the install base in silly.
is that wrong?
So people is expecting that DKTF has to sell as DKCR otherwise it's a flop?

:\

There have been many debates for the 300k minimum base for DS software, we don't need a new one.

If a game fails, it failed, we can find many excuses every time.

And yes, if
when
Tropical Freeze shows a big decline it's a failure, like Pikmin 3 was.
 

ZeroXZee

Member
Prediction League 2014 Year

Predict how much these titles will sell in 2014 (2013-12-30 to 2014-12-28):

[PS4] Hardware - 1800k
[3DS] Hardware - 4000k
[PSV] Hardware - 2000k
[WIU] Hardware - 1200k
[3DS] Monster Hunter 4 G - 2500k
[3DS] Super Smash Bros. - 1500k
[WIU] Super Smash Bros. - 700k
[WIU] Mario Kart 8 - 1000k
 
Prediction League 2014 Year

Predict how much these titles will sell in 2014 (2013-12-30 to 2014-12-28):

[PS4] Hardware - 1200k
[3DS] Hardware - 3000k
[PSV] Hardware - 1200k
[WIU] Hardware - 800k
[3DS] Monster Hunter 4 G - 2500k
[3DS] Super Smash Bros. - 800k
[WIU] Super Smash Bros. - 500k
[WIU] Mario Kart 8 - 650k
 

RalchAC

Member
Prediction League 2014 Year

Predict how much these titles will sell in 2014 (2013-12-30 to 2014-12-28):

[PS4] Hardware - 1200k
[3DS] Hardware - 3500k
[PSV] Hardware - 1750k
[WIU] Hardware - 1100k
[3DS] Monster Hunter 4 G - 2500k
[3DS] Super Smash Bros. - 850k
[WIU] Super Smash Bros. - 550k
[WIU] Mario Kart 8 - 900k
 

Nirolak

Mrgrgr
http://www.gungho.co.jp/ir/uploads/irs20140204.pdf

Some people were wondering how did the sales of Puzzle & Dragons Z (the blue in the rightmost column) compare to the smartphone game:

puzzledragonszows1a.png

The purple columns are the monthly revenue of GungHo mobile consumer segment (?).


P&DZ has 1.3 million shipped + downloads as of Jan 31st.

I'd like to take a moment to mention that DQM: SL is still #3 on the iOS app store: http://www.apptiled.com/index.php/iphone-ipad/app-store/iphone-top-grossing-apps

I think Quiz RPG is currently near the end of an event so it's jumped up a bit.
 
Am I reading that right? Purple bars are revenue, red line is monthly active users?

The 3DS game is barely a drop in the bucket, even after selling a million in a couple of weeks. Mental.
They were targeting people who doesn't play on Mobile, having P&D on the 3DS made some Mobile fans too, and vice-versa.
 

SmokyDave

Member
They were targeting people who doesn't play on Mobile, having P&D on the 3DS made some Mobile fans too, and vice-versa.

Oh, I dig why it happened. I'm just surprised at how tiny that 3DS slice is. Now I want to see other 'traditional' handheld games overlaid on that graph.
 
Oh, I dig why it happened. I'm just surprised at how tiny that 3DS slice is. Now I want to see other 'traditional' handheld games overlaid on that graph.

I mean that's not really fair. This is not a great example but it would be like overlaying games on World of Warcraft. Nothing is pulling close to P&Z numbers. Of course mobile is a great place to make money, and we obviously see why people want to go there,
 

ZSaberLink

Media Create Maven
http://www.gungho.co.jp/ir/uploads/irs20140204.pdf

Some people were wondering how did the sales of Puzzle & Dragons Z (the blue in the rightmost column) compare to the smartphone game:

puzzledragonszows1a.png

The purple columns are the monthly revenue of GungHo mobile consumer segment (?).


P&DZ has 1.3 million shipped + downloads as of Jan 31st.

Interesting. Then again, is any game selling close to what P&D does on smartphones? Considering they were expecting to sell a million units of Z, it looks like P&DZ was easily a success for Gung-ho.
 

Yeshua

Member
[PS4] Hardware - 1000000
[3DS] Hardware - 4000000
[PSV] Hardware - 1000000
[WIU] Hardware - 800000
[3DS] Monster Hunter 4 G - 3000000
[3DS] Super Smash Bros. - 800000
[WIU] Super Smash Bros. - 450000
[WIU] Mario Kart 8 - 800000
 
I mean that's not really fair. This is not a great example but it would be like overlaying games on World of Warcraft. Nothing is pulling close to P&Z numbers. Of course mobile is a great place to make money, and we obviously see why people want to go there,
True, and publishers are just trying to make their own Angry Birds or Puzzle & Dragons, but it's not easy. Mobile is full of low budget bombas.

Mostly, I like to see it as a platform for publishers to spread the word about their franchises. Like releasing MH spin-offs and getting people interested in the real deal. Or the other way around, as seen with P&DZ and Angry Birds Trilogy (both huge on the 3DS).
 

Nirolak

Mrgrgr
Interesting. Then again, is any game selling close to what P&D does on smartphones? Considering they were expecting to sell a million units of Z, it looks like P&DZ was easily a success for Gung-ho.

The last time we got numbers, Supercell (Clash of Clans, HayDay) was doing $2.4 million a day or trending toward $876 million a year.

They sold 51% of the company to Softbank (also owns GungHo) for $1.5 billion: http://online.wsj.com/news/articles/SB10001424052702303376904579136873973130670
 

RalchAC

Member
That would be nearly a 50% attach rate. No way that's going to happen.

Well, the game will push some units at launch and it'll be picked by most people that will buy the WiiU in Christmas for Smash. And it's going to have decent legs. I don't think it'll be that weird if we see 600k copies from launch to November + another 250-350k units during Christmas season.

If Mario Kart sells 500k units this year, the WiiU is simply and plainly death and there isn't any hope it can survive 2015.
 

ZSaberLink

Media Create Maven
Well, the game will push some units at launch and it'll be picked by most people that will buy the WiiU in Christmas for Smash. And it's going to have decent legs. I don't think it'll be that weird if we see 600k copies from launch to November + another 250-350k units during Christmas season.

If Mario Kart sells 500k units this year, the WiiU is simply and plainly death and there isn't any hope it can survive 2015.

Mario Kart selling only 500k in the US this year? That would mean it'd sell less than 3D World did already in Japan, and that would be really bad...

At least in the US, I have a bit of hope in Mario Kart 8 considering Mario Kart Wii still sold 1m worldwide this year.
 
[PS4] Hardware - 1600k
[3DS] Hardware - 3400k
[PSV] Hardware - 1750k
[WIU] Hardware - 900k
[3DS] Monster Hunter 4 G - 2900k
[3DS] Super Smash Bros. - 900k
[WIU] Super Smash Bros. - 550k
[WIU] Mario Kart 8 - 700k
 

RalchAC

Member
Mario Kart selling only 500k in the US this year? That would mean it'd sell less than 3D World did already in Japan, and that would be really bad...

At least in the US, I have a bit of hope in Mario Kart 8 considering Mario Kart Wii still sold 1m worldwide this year.

We're talking about Japan, right? I mean, I was talking about Japan. I'm expecting Smash to do (on WiiU) 3DWorld numbers, maybe a little more, if it releases in the second half of November.

I've never said it's going to sell 500k in the US in 2014.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
At this point, I'm wondering if the news about MGS: Ground Zeroes being less long than a Lord of the Rings movie (much less) will impact sales in Japan. In the sense, we're knowing this well before the release date, while (IIRC), the whole Jojo debacle got discovered just when the game launched, thus the sudden collapse in sales.
 

Sandfox

Member
At this point, I'm wondering if the news about MGS: Phantom Pain being less long than a Lord of the Rings movie (much less) will impact sales in Japan. In the sense, we're knowing this well before the release date, while (IIRC), the whole Jojo debacle got discovered just when the game launched, thus the sudden collapse in sales.
I think you mean Ground Zeroes lol.


Going by that and other things we've heard about the game it really feels like Konami and Kojima just want to rip everyone off and there will be some sort of backlash.
 

Road

Member
At this point, I'm wondering if the news about MGS: Phantom Pain being less long than a Lord of the Rings movie (much less) will impact sales in Japan. In the sense, we're knowing this well before the release date, while (IIRC), the whole Jojo debacle got discovered just when the game launched, thus the sudden collapse in sales.

Ground Zeroes has always been a paid demo (as Sandfox noted, you confused the names, MGSV: The Phantom Pain is the full game). It was never going to sell anywhere near as well as a mainline Metal Gear Solid game.

The last MGS demo sold 120k.
 
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