Xdrive05
Member
Somehow I had completely slept on this one, and I'm so glad I picked it up in a recent Humble Bundle.
This may be the most immersive FPS I've ever played. How I'm feeling while playing Exodus is similar to how I felt back in 2004 when I first played HL2.
Where I am in the story:
A lot of question marks left on the map here for me, so I'm just getting started.
The environments are incredible. The story is interesting and (so far) has a really relatable theme and swift pace to it. The looting and crafting system has enough depth to feel worthwhile and important for survival without feeling like a hassle, and there is a lot of quality of life considerations there (like crafting anywhere with your backpack). And the crafting even kind of feels somewhat believable in the context of this world and these missions. The game rewards you for exploring, and there is gobs of environmental story telling to flesh out this universe in the nooks and crannies of the world (again, like HL2). The weaponry feels great, and the loadout you choose actually matters a lot for your ammo capacity and effectiveness in combat.
The presentation is just stunning with the ray traced GI. Every environment just feels right as you move through them. Shadows are where they're supposed to be. Light spilling through windows and doors is bouncing where it should and filling the correct parts of the indoor areas. You just can't get this effect with artificial placements. I really hope we start seeing more AAA games that light their environments this way. It adds so much to the immersion.
The art style and sound design is incredible to me, and probably why I'm reminded so much of HL2 while playing it. The area that I'm in now wouldn't be that out of place in Water Hazzard or Highway 17, or maybe even White Forest or Freeman Pontifex in Ep.2.
So definitely try this out if you're a fan of single player FPS games with great immersion and atmosphere.
This may be the most immersive FPS I've ever played. How I'm feeling while playing Exodus is similar to how I felt back in 2004 when I first played HL2.
Where I am in the story:
the area where the train was stopped by a bridge, and there are different factions in the surrounding buildings and landmarks, including at least a religious cult, an engineer, some bandits, and others.
The environments are incredible. The story is interesting and (so far) has a really relatable theme and swift pace to it. The looting and crafting system has enough depth to feel worthwhile and important for survival without feeling like a hassle, and there is a lot of quality of life considerations there (like crafting anywhere with your backpack). And the crafting even kind of feels somewhat believable in the context of this world and these missions. The game rewards you for exploring, and there is gobs of environmental story telling to flesh out this universe in the nooks and crannies of the world (again, like HL2). The weaponry feels great, and the loadout you choose actually matters a lot for your ammo capacity and effectiveness in combat.
The presentation is just stunning with the ray traced GI. Every environment just feels right as you move through them. Shadows are where they're supposed to be. Light spilling through windows and doors is bouncing where it should and filling the correct parts of the indoor areas. You just can't get this effect with artificial placements. I really hope we start seeing more AAA games that light their environments this way. It adds so much to the immersion.
The art style and sound design is incredible to me, and probably why I'm reminded so much of HL2 while playing it. The area that I'm in now wouldn't be that out of place in Water Hazzard or Highway 17, or maybe even White Forest or Freeman Pontifex in Ep.2.
So definitely try this out if you're a fan of single player FPS games with great immersion and atmosphere.
Last edited: