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Microsoft / Activision Deal Approval Watch |OT| (MS/ABK close)

Do you believe the deal will be approved?


  • Total voters
    886
  • Poll closed .
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Not open for further replies.

ReBurn

Gold Member
As someone else comment, there is a minor difference between taking a loss and taking a low margin to build the audience.

The amazon model has influenced a shit tonne of people in business and whether you have the ability to pull it off (both execution and attempt) varies massively.
The Amazon model can't work for everyone because of the massive economy of scale it requires. Amazon loses money on Prime delivery services and some of their own brands but the sheer volume of transactions on the platform more than makes up for it, even at low margins. It's not a concept that Amazon created. They're following on to what Walmart did with brick and mortar and doing it online. When you get enough volume through your platform companies have to acquiesce or die.
 

reksveks

Member
The Amazon model can't work for everyone because of the massive economy of scale it requires. Amazon loses money on Prime delivery services and some of their own brands but the sheer volume of transactions on the platform more than makes up for it, even at low margins. It's not a concept that Amazon created. They're following on to what Walmart did with brick and mortar and doing it online. When you get enough volume through your platform companies have to acquiesce or die.
Yeah, it's definitely not applicable for everyone but I do think it's applicable for software distribution though. Also suspect its viable for MS and possibly Sony but that might require a bit more information re the first part software rev (only get units iirc)

P. S. Definitely think that the issues related to this model needs to be resolved via the anti self preferencing bills
 

yurinka

Member
I believe they want to keep COD multiplat as well, but they can't agree to do it in perpetuity. Consoles are closed platforms requiring the game publishers to give up to 30% of their game revenue to platform holders. Why would Microsoft or any publisher agree to that in perpetuity?
You as company can sell your own games in your own website or store, with your own rules.

But only a tiny portion of the player userbase would buy it there, because only your super fans would buy it there. Only huge companies with a huge fanbase can afford that and turn it into a profitable business.

Most players buy only a few platforms/stores (Nintendo, PSN, Steam, iOS App Store, Google Play) owned by someone else who have their own rules. These platforms/stores have an insane userbase and make a huge business, an insane portion of the gaming business. So publishers want to have their games on these platforms because it's where the business is. But the owners of these platforms/stores have their rules, being one of them giving them a revenue share (this 30%).

The thing is that MS's platform/store is way smaller than the other ones. As comparision their most direct competitor is twice bigger than them, or then there's the mobile platforms which are even bigger, or in PC there's Steam which has like 80% of the market share of the PC stores.

Let's say they already have a game like CoD in their platform they sell 10 copies and get 100% of it. They put their games now day one on GP, meaning that maybe it will drop to 5 copies there once acquired.

But this game is also (fake numbers obviously, only to highlight the example) selling 20 copies on PS, 15 on Steam, 10 on Nintendo and 30 in mobile. So there's 75 copies on non MS platforms, where they have to pay 30% to their platform holders.

By keeping it exclusive to your platform/stores it would sell 5, and hopefully by making it exclusive it would grow to 10 copies and they'd get 100% of it and potentially many fanse of these series would get angry and instead of moving to your platform they'd play other similar game on the platform where they already are. By keeping it multiplatform on top of the 100% of 5 copies they'd get the 70% of 75 copies.

By supporting all platforms a publisher not only makes more money, they are more future proof because they won't care about which platform sells more or dominates the market, avoiding the risk of betting all or most of their chips on a loser platform.

These numbers are totally silly, made up and dumb but it's to explain with a fake example why publishers tend to support all platforms.
 

Three

Member
I'm not sure why people are bringing Nintendo into this. Nintendo consoles died even with the stellar first party output on Wii U. Nothing to do with Activision because they weren't getting those anyway (except on the Wii). The fact that they merged and released a hybrid handheld doesn't take away from the fact that they were on a console sales decline

Handheld-vs-home-large.jpg

The switch now is on a sales decline too with lowered forcasts but hopefully whatever else they release would have just as much success as all their other handhelds.
 
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PaintTinJr

Member
You as company can sell your own games in your own website or store, with your own rules.

But only a tiny portion of the player userbase would buy it there, because only your super fans would buy it there. Only huge companies with a huge fanbase can afford that and turn it into a profitable business.

Most players buy only a few platforms/stores (Nintendo, PSN, Steam, iOS App Store, Google Play) owned by someone else who have their own rules. These platforms/stores have an insane userbase and make a huge business, an insane portion of the gaming business. So publishers want to have their games on these platforms because it's where the business is. But the owners of these platforms/stores have their rules, being one of them giving them a revenue share (this 30%).

The thing is that MS's platform/store is way smaller than the other ones. As comparision their most direct competitor is twice bigger than them, or then there's the mobile platforms which are even bigger, or in PC there's Steam which has like 80% of the market share of the PC stores.

Let's say they already have a game like CoD in their platform they sell 10 copies and get 100% of it. They put their games now day one on GP, meaning that maybe it will drop to 5 copies there once acquired.

But this game is also (fake numbers obviously, only to highlight the example) selling 20 copies on PS, 15 on Steam, 10 on Nintendo and 30 in mobile. So there's 75 copies on non MS platforms, where they have to pay 30% to their platform holders.

By keeping it exclusive to your platform/stores it would sell 5, and hopefully by making it exclusive it would grow to 10 copies and they'd get 100% of it and potentially many fanse of these series would get angry and instead of moving to your platform they'd play other similar game on the platform where they already are. By keeping it multiplatform on top of the 100% of 5 copies they'd get the 70% of 75 copies.

By supporting all platforms a publisher not only makes more money, they are more future proof because they won't care about which platform sells more or dominates the market, avoiding the risk of betting all or most of their chips on a loser platform.

These numbers are totally silly, made up and dumb but it's to explain with a fake example why publishers tend to support all platforms.
As a rule, I agree with this take but MSFT spend $10b-$20b on marketing alone per year AFAIK, which I feel changes the situation for them specifically versus the general scenario for most.
 

PaintTinJr

Member
The Amazon model can't work for everyone ...
Much like the MSFT model for xbox can only work for Amazon class companies, hence why this deal being approved would be as disastrous for the games industry as Amazon has been for brick and online retail IMHO, assuming out of necessity Nintendo and PlayStation didn't find a left of field solution to disarm the problem.
 

Three

Member
As someone else comment, there is a minor difference between taking a loss and taking a low margin to build the audience.

The amazon model has influenced a shit tonne of people in business and whether you have the ability to pull it off (both execution and attempt) varies massively.
They would be real losses though, not low margins. The current studio budgets and business model for their games would lead to real losses. Their future GaaS games or partnering for lower budget games like Stray day one won't be.
 
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PaintTinJr

Member
Who’s protecting Nintendo though? Lol

The whole thing about this deal is Sony loosing something, never hear poor Nintendo won’t get access. The whole thing is foucused on what Sony will loose and your 100% right.
Do Nintendo employ the best engineers that push the AAA space - like PlayStation and ACTIV do? No, of course they don't, because what cutting edge graphics programmer wants to work on Switch games as the only canvas for their talents? Answer: no one. So, there is not comparison, because PlayStation employs a very large contingent of the best of the best in the industry, meaning PlayStation cannot just do a handheld hybrid Nintendo. Their staff would all leave, because the work asked of them would be two generations below their ability.
 
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C2brixx

Member
You as company can sell your own games in your own website or store, with your own rules.

But only a tiny portion of the player userbase would buy it there, because only your super fans would buy it there. Only huge companies with a huge fanbase can afford that and turn it into a profitable business.

Most players buy only a few platforms/stores (Nintendo, PSN, Steam, iOS App Store, Google Play) owned by someone else who have their own rules. These platforms/stores have an insane userbase and make a huge business, an insane portion of the gaming business. So publishers want to have their games on these platforms because it's where the business is. But the owners of these platforms/stores have their rules, being one of them giving them a revenue share (this 30%).

The thing is that MS's platform/store is way smaller than the other ones. As comparision their most direct competitor is twice bigger than them, or then there's the mobile platforms which are even bigger, or in PC there's Steam which has like 80% of the market share of the PC stores.

Let's say they already have a game like CoD in their platform they sell 10 copies and get 100% of it. They put their games now day one on GP, meaning that maybe it will drop to 5 copies there once acquired.

But this game is also (fake numbers obviously, only to highlight the example) selling 20 copies on PS, 15 on Steam, 10 on Nintendo and 30 in mobile. So there's 75 copies on non MS platforms, where they have to pay 30% to their platform holders.

By keeping it exclusive to your platform/stores it would sell 5, and hopefully by making it exclusive it would grow to 10 copies and they'd get 100% of it and potentially many fanse of these series would get angry and instead of moving to your platform they'd play other similar game on the platform where they already are. By keeping it multiplatform on top of the 100% of 5 copies they'd get the 70% of 75 copies.

By supporting all platforms a publisher not only makes more money, they are more future proof because they won't care about which platform sells more or dominates the market, avoiding the risk of betting all or most of their chips on a loser platform.

These numbers are totally silly, made up and dumb but it's to explain with a fake example why publishers tend to support all platforms.
Everything you said valid. I'm particularly talking about a government regulator requiring you to publish games on your competitors platform in perpetuity when said platform requires a fee to do so. Will Sony increase their fee to 35% in the future because of "inflation"? That's why short tern contracts have been the norm. Having the hand of government come down and say, "you must publish games for platforms that require fees forever" seems like over reach to me.
 

Three

Member
I've yet to see a single argument that proves this is "bad for the industry". I dont buy the MS will stop publishing it on PlayStation consoles excuse. They have yet to demonstrate this behavior with any established franchise that already existed on other platforms.
kenan-thompson-you-sure.gif


I can name one.
 

Topher

Gold Member
As someone else comment, there is a minor difference between taking a loss and taking a low margin to build the audience.

The amazon model has influenced a shit tonne of people in business and whether you have the ability to pull it off (both execution and attempt) varies massively.

Sure, but it is simply a matter of a different strategy to accomplish the same exact goal of making money. Sony believes their business model is the best for them. Same for Microsoft. This attitude some how that one business model is somehow an act of altruism is beyond silly.
 

Ozriel

M$FT
Sony have gone on the record 5-6 times saying that the GP model can't sustain the games they want to create. Microsoft on the other hand haven't released numbers. The only confirmation we've had is through their trusted insider who stated that Halo Infinite didn't recoup.

Giving credence to Sony's public statements about the day and date GP model.

Correction that the term used was ‘didn’t meet financial projections’ which is dramatically different from ‘didn’t recoup’. Infinite is clearly underperforming in the whole ‘live service’ part and there’s no way Microtransaction revenue projections were based on the sub 10k Daily active players the F2P multiplayer has now.

It’s clear Sony doesn’t want to do day and date, since they figure they can reap the benefit of retail exclusivity, port to PC retail in 1-2 years and then put them on sub services. We can take their word for it, but I’m not sure I believe that they can’t comfortably fund AAA games from (say) 40 million subscribers paying $15 a month for day one access. Napkin maths, so I could be wrong.
 
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Darsxx82

Member
Do Nintendo employ the best engineers that push the AAA space - like PlayStation and ACTIV do? No, of course they don't, because what cutting edge graphics programmer wants to work on Switch games as the only canvas for their talents? Answer: no one. So, there is not comparison, because PlayStation employs a very large contingent of the best of the best in the industry, meaning PlayStation cannot just do a handheld hybrid Nintendo. Their staff would all leave, because the work asked of them would be two generations below their ability.
What?🤣🤣
Competition Commissions ensure and help SONY not lose top-level developers?🤣🤣

Is that really a reason why a competition commission should focus its protection on Playstation? It's a joke right?

The example of Nintendo by CADE is irrefutable. It is a clear example that not having COD and other ACT-BLz games does not prevent being competitive in the video games and consoles in particular. Even more so if you are the market leader and in many markets almost a monopolist.
It's as simple as Nintendo until Gamecube competed in the race for technology and due to the quasi monopoly, brand power and economic strength of Sony buying exclusivities Third was forced to reinvent itself to remain successful.

SONY is not going to need it, but when the time comes it may have to think about breaking away from such a closed strategy and opening borders. In fact, he is already taking steps in that direction like everyone else.

As CADE concluded, they are not here to worry about the interests of a particular company and its goal of remaining the market leader. Those would be absurd.
 

phil_t98

#SonyToo
Do Nintendo employ the best engineers that push the AAA space - like PlayStation and ACTIV do? No, of course they don't, because what cutting edge graphics programmer wants to work on Switch games as the only canvas for their talents? Answer: no one. So, there is not comparison, because PlayStation employs a very large contingent of the best of the best in the industry, meaning PlayStation cannot just do a handheld hybrid Nintendo. Their staff would all leave, because the work asked of them would be two generations below their ability.
so yoursying games like crash bandicoot won't be good on the switch?

also if Sony employ the best then they can handle loosing activision then, who make the most playable games? I think Nintendo is right up there if am honest
 
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adamsapple

Or is it just one of Phil's balls in my throat?
Do Nintendo employ the best engineers that push the AAA space - like PlayStation and ACTIV do? No, of course they don't, because what cutting edge graphics programmer wants to work on Switch games as the only canvas for their talents? Answer: no one. So, there is not comparison, because PlayStation employs a very large contingent of the best of the best in the industry, meaning PlayStation cannot just do a handheld hybrid Nintendo. Their staff would all leave, because the work asked of them would be two generations below their ability.

?

What does graphical fidelity have anything to do with an consumer protection agency looking out for the consumers best interests ? or market share for that matter ? How would Activision's acquisition effect any 'cutting edge graphics programmers' in the slightest ?

I'm literally having a hard time grasping the posts you've made in the last couple of pages dude.
 

phil_t98

#SonyToo
?

What does graphical fidelity have anything to do with an consumer protection agency looking out for the consumers best interests ? or market share for that matter ? How would Activision's acquisition effect any 'cutting edge graphics programmers' in the slightest ?

I'm literally having a hard time grasping the posts you've made in the last couple of pages dude.

I honestly thinking he is just trying to come up with anything at the moment. Nintendo do really well without COD's millions and have grown a lot with the switch
 

DaGwaphics

Member
Correction that the term used was ‘didn’t meet financial projections’ which is dramatically different from ‘didn’t recoup’. Infinite is clearly underperforming in the whole ‘live service’ part and there’s no way Microtransaction revenue projections were based on the sub 10k Daily active players the F2P multiplayer has now.

It’s clear Sony doesn’t want to do day and date, since they figure they can reap the benefit of retail exclusivity, port to PC retail in 1-2 years and then put them on sub services. We can take their word for it, but I’m not sure I believe that they can’t comfortably fund AAA games from (say) 40 million subscribers paying $15 a month for day one access. Napkin maths, so I could be wrong.

That's what people don't want to look at in a realistic way. "Sony says" does not equal an absolute determination of what results any particular business model can have. Remember when Sony said they believed in generations and then proceeded to release more cross-gen software than MS did, or back when they would never be bringing PS titles to PC. Sony doesn't want consumers to change the way they pay for games because Sony dominates the status quo, nothing more, nothing less.
 

PaintTinJr

Member
so yoursying games like crash bandicoot won't be good on the switch?
Crash at its best is way behind last gen game Sack Boy. So it is not AAA library, and not the main outlet of ACTIVI best AA staff that work on CoD.
also if Sony employ the best then they can handle loosing activision then, who make the most playable games? I think Nintendo is right up there if am honest
What an idiotic take. Games aren't developed in 9months, in fact ACTIVI have three developers working out of sync so that they can hit the release cadence they do.

Are you saying a reasonable concession of the deal should be that ACTIVI can't release a new game in the CoD FPS genre for 5years to allow fair catchup conditions to apply for all? No, of course you are not, you are cherry picking a point while giving zero thought to how that would work in reality.

PlayStation have marketed CoD for two decades and help make it what it is, including the 3years extra they'll have to promote it, this is an attack on their normal business operation and their emploees' livelihoods IMHO.
 

zzill3

Banned
PlayStation have marketed CoD for two decades and help make it what it is, including the 3years extra they'll have to promote it, this is an attack on their normal business operation and their emploees' livelihoods IMHO.
Maybe they should have been busy making their own games for 2 decades then. Sony know better than anyone how third parties can change allegiances, given that’s how they gain the market share when they first launched playstation.
 

Topher

Gold Member
Ms is the ONLY publisher capable of making this purchase that would be willing to keep publishing games on their platforms. Not only that, but publish on MORE platforms (switch, pc, mobile in addition to current supported consoles )

I've yet to see a single argument that proves this is "bad for the industry". I dont buy the MS will stop publishing it on PlayStation consoles excuse. They have yet to demonstrate this behavior with any established franchise that already existed on other platforms.

No starfield doesn't count. Its not an established franchise. There is no gaurentee it ever would have launched on playstation. Bethesda was another company that needed to weather a financial storm and massive delays. Ms have yet to pull any other bethesda franchise from PlayStation. They have still released updates and addons for current play station games. Still supported games on stadia!

What established franchises from Bethesda have been announced that are going to continue on PlayStation? Sounds like you are making a point out of something that is entirely unknown at this juncture. And pretending there was a possibility that Starfield wouldn't have been on PlayStation had MS not acquired Bethesda is just absurd.

Sony do not release or publish games on competing consoles. Mlb the show isnt published by sony on other consoles. and they were forced into it by MLB directly. If it were up to sony, it would still be exclusive.

Doesn't matter. Sony wasn't obligated to keep making MLB. It is a Sony studio that is making MLB for Xbox regardless who ends up publishing the game. So I'd say both Microsoft and Sony have been willing to make games for their competition.
 
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reksveks

Member
They would be real losses though, not low margins. The current studio budgets and business model for their games would lead to real losses. Their future GaaS games or partnering for lower budget games like Stray day one won't be.
For the individual game maybe but for the platform, maybe not

Sure, but it is simply a matter of a different strategy to accomplish the same exact goal of making money. Sony believes their business model is the best for them. Same for Microsoft. This attitude some how that one business model is somehow an act of altruism is beyond silly.
Not sure people are really defining it as altruism just highlighting that there is a difference in business model as you said
 
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Topher

Gold Member
Not sure people are really defining it as altruism just highlighting that there is a difference in business model as you said

Nah, it goes further than that when they say there is no defense for Sony's business model.

They won't, they have like 47 million ps plus subscribers. And if they are "4ThePlayers", they can easily eat those "losses" up.

Imagine defending Sony with such an excuse.
 
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phil_t98

#SonyToo
Crash at its best is way behind last gen game Sack Boy. So it is not AAA library, and not the main outlet of ACTIVI best AA staff that work on CoD.

What an idiotic take. Games aren't developed in 9months, in fact ACTIVI have three developers working out of sync so that they can hit the release cadence they do.

Are you saying a reasonable concession of the deal should be that ACTIVI can't release a new game in the CoD FPS genre for 5years to allow fair catchup conditions to apply for all? No, of course you are not, you are cherry picking a point while giving zero thought to how that would work in reality.

PlayStation have marketed CoD for two decades and help make it what it is, including the 3years extra they'll have to promote it, this is an attack on their normal business operation and their emploees' livelihoods IMHO.

Games arnt developed in 9 months? Who said that? Microsoft has said that PlayStation will have COD for at least 6 more years.

They have not marketed COD FOR 2 decades where are you getting that in for from? During the Xbox 360 era they had the marketing rights.

Your info is WAY off
 

reksveks

Member
Nah, it goes further than that when they say there is no defense for Sony's business model.
Most of the comments I have read just highlight the fact that Sony does have an option here. It may not be an option that they like.

Just saw the comment that you highlighted and yeah, probably takes it a bit too far.

Also to painttinjr, regulators aren't here to defend whole industries much to cinemas owners dismay.
 

DaGwaphics

Member
When did they say that?

All I've seen is that they will honor the current agreements, plus offered 3 additional years. Total years would depend on the length of the current arrangement with Sony. Seemed like they were basically confirming PS availability for the duration of the current generation.
 
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Topher

Gold Member
Most of the comments I have read just highlight the fact that Sony does have an option here. It may not be an option that they like.

Just saw the comment that you highlighted and yeah, probably takes it a bit too far.

Ok That was the specific comment I was referring in the post where you had initially replied to me. So I get your replies now without that context being clear.

All I've seen is that they will honor the current agreements, plus offered 3 additional years. Total years would depend on the length of the current arrangement with Sony. Seemed like they were basically confirming PS availability for the duration of the current generation.

That is my understanding as well.
 
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C2brixx

Member
What if I told that currently before Microsoft even acquires Activision that they don't have to put their games on Playstation. As a matter of fact, unless there is a contract obligation they don't have to put any of their games on any platform they don't want to. That situation exist today. So much entitlement in this conversation about what possible could be taken away. 3rd party games aren't beholden to any platform.
 
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Three

Member
What if I told that currently before Microsoft even acquires Activision that they don't have to put Elder Scrolls 6 on Playstation. As a matter of fact, unless there is a contract obligation they don't have to put any of their games on any platform they don't want to. That situation exist today. So much entitlement in this conversation about what possible could be taken away. 3rd party games aren't beholden to any platform.
Ok but how is this relevant to what we're discussing? Somebody said they didn’t remove any established franchises and mentioned Starfield is a new franchise completely oblivious about ES6. Nobody is discussing whether they are allowed to do it or not.
 
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ReBurn

Gold Member
Yeah, it's definitely not applicable for everyone but I do think it's applicable for software distribution though. Also suspect its viable for MS and possibly Sony but that might require a bit more information re the first part software rev (only get units iirc)

P. S. Definitely think that the issues related to this model needs to be resolved via the anti self preferencing bills
I agree. I think subscription services are a good way to build economy of scale. Amazon prime launched Amazon forward in a huge way. Not to mention that software in general has been moving to a subscription model steadily for the past decade to take advantage of the recurring revenue model. One time sales are becoming less desirable for software companies. If individual devs could figure out how to get people to pay monthly for games that aren't MMO's they would.

A subscription service with hundreds of games across various platforms with tens of millions of people per month paying every month would produce a great, consistent revenue stream.
 

C2brixx

Member
Ok but how is this relevant to what we're discussing? Somebody said they didn’t remove any established franchises and mentioned Starfield is a new franchise completely oblivious about ES6. Nobody is discussing whether they are allowed to do it or not.
The whole discussion is centered around COD and whether it would eventually become exclusive if Microsoft were able to acquire Activision. The argument against is that COD similar to the games from Bethesda have traditionally been on multiple platforms. My response to that is simply 3rd party games aren't entitled to be on any platform.

When Sony buys "the milk" and get timed exclusivity over and over for games that have traditionally been multiplatform because it's easier for the market leader to do timed exclusive deals its just business. Microsoft can't play that game so they decided to just "buy the cow" now it's a problem.
 
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phil_t98

#SonyToo
I have seen a lot of speculation, but I haven't seen anywhere that gave us a definitive answer on how long current deal runs
It was in the same post




It states the next 3 releases in the article and then we know through Jim Ryan saying Microsoft offerd 3 more after thst
 

Three

Member
The whole discussion is centered around COD and whether it would eventually become exclusive if Microsoft were able to acquire Activision. The argument against is that COD similar to the games from Bethesda have traditionally been on multiple platforms. My response to that is simply 3rd party games aren't entitled to be on any platform.

When Sony buys "the milk" and get timed exclusivity over and over for games that have traditionally been multiplatform because it's easier for the market leader to do timed exclusive deals its just business. Microsoft can't play that game so they decided to just "buy the cow" now it's a problem.
Cool, but nobody is acting entitled. somebody made out this was good for the industry because "[MS] have yet to demonstrate this behavior with any established franchise that already existed on other platforms." when that was blatantly false. I say I can name one, he asked for the name, I named it. Now you are throwing this new thing at me about somebody acting entitled. Nobody is acting entitled to anything.
 

Gavon West

Spread's Cheeks for Intrusive Ads
Yep yep, he said that a few months ago as well.

I think if FTC or EU demands it, they'll be happy to keep COD multiplat for a long/indefinite time just to get their hands on King.
I can't see FTC or EU demanding any concessions now. Not after Brazil went all in and destroyed Sony's rant. They'll probably see the acquisition the same as Brazil. I mean, why wouldn't they?
 

PaintTinJr

Member
Maybe they should have been busy making their own games for 2 decades then.
And that is the crux of why no one in the PlayStation camp would ever want MSFT/Xbox to be the most successful in gaming.

The industry has never been just one company doing it all for their own needs - in the UK at least. It has always been about many dev/pub players, pushing the medium forward collectively being a market in which greatness is rewarded with success, and platforms cultivating success inward and outwardly.

PlayStation has cultivated a market that was bigger than those that came before - maybe from the Japanese market loyalty system they extended, whether that was for a medium publisher like Codemasters or a mega publisher like EA, Activision or Ubisoft, every successful publisher can count a large amount of their continued critical success to PlayStation and very little to Nintendo, and obviously Xbox.

PlayStation helping Activision grow was beneficial to the market and to them - which is healthy market competition that regulators desire - which this whole thread is about - hence why PlayStation might get special regulator consideration, and this is what separates them from MSFT or Nintendo - although Nintendo still brings the greatest themselves for their own output IMO.
Sony know better than anyone how third parties can change allegiances, given that’s how they gain the market share when they first launched playstation.
Complete revisionist history if you don't think the PS1 hardware was the source of their original console success.
 
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oldergamer

Member
it is an established franchise though, that won't have had a new release for probably 16 years by the time the next game comes out. I think its stretch to list it. Give me a game that has had a new installment in the past 10 years. When its been that long there is no guarantee its going to release on specific platforms when its so long between games
 
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Three

Member
it is an established franchise though, that won't have had a new release for probably 16 years by the time the next game comes out. I think its stretch to list it. Give me a game that has had a new installment in the past 10 years
You're being ridiculous. Does that mean GTA is no longer "an established franchise" because we haven't had a new one for 10yrs and we don't know how far out the next one is? You're just moving goal posts with absurdity instead of just admitting it's happened and you were wrong.
 
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