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More info on upcoming Shiftall MeganeX VR headset coming out in 2023. (Panasonic) 5.2k Display, slim form factor.

More info is dropping about the Shiftall MeganeX, thought there's still much to know as the final version will supposedly be more comfortable and compact than what's being shown here when they announce it and give the release date proper "soon" in 2023,
MeganeX-Business-Edition-860x484.jpg


v2-1b916b42257cc14de49ea81c246d258b_720w.webp

v2-766054281d55f494598640690a10349f_720w.webp

  • 5.2K resolution Micro OLED (monocular 2560x2560)/10bit HDR/120Hz
  • pancake lens
  • 250g
  • IPD adjustment mechanism
  • 6DoF SteamVR positioning + camera-based inside-out head tracking;
  • Interfaces include USB-C, USB 2.0 DP-Alt.
v2-48a49c50568672412ad3a68a579d4245_720w.webp

According to Shiftall, MeganeX is currently close to mass production and is expected to be officially launched in December this year. The first markets are Japan and the United States, and it may enter the European market later. However, the price of the product has not yet been announced.
v2-2ba9bcc0fd6bcbf3d5d8185d0b82a6b7_720w.webp

Currently, the Shiftall team has 32 people, and its goal is to expand the C-end VR market and compete with Valve, Meta, ByteDance and other companies. In fact, VR headsets are not the main business of Shiftall. At this stage, the company mainly makes money by selling low-cost HaritoraX full-body tracking system.
v2-c3c1f6c658361fc8ada70a2b167e1ac9_720w.webp

Shiftall also developed a custom SteamVR tracking module to support SteamVR base station positioning. Shiftall believes that the MeganeX's selling point is to replace the bulky, low-resolution PC VR headsets and bring an upgraded VR experience.
v2-843081dec9bd18e7ff1847e05aed6ed3_b.webp



There's still more hardware info to drop later, and there's an expectation it may launch by December if not earlier, however from what we do now it's a high-resolution very slim VR headset that unlike the other slim headset, Bigscreen beyond, as shown it can work standalone as well. It has adjustable lens so you can set it the way you want along with the strap for optimum comfort, and has the XR2 chip and a 5.2k display.

It has the advanced tracking expected, and the goal is to price the product to compete with Quest and Pico so I expect people to be surprised by the price. The closest we have gotten to a good spec VR headset that's the shape of goggles so far.

The form factors are getting smaller and more compact, so things are heading in the right direction. Shiftall is a sub brand of Panasonic for VR work. The first releases regions when it's properly announced and priced will be the US and Japan, with a European date later.
 
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The fuck is up with these VR headset names?

Shiftall (Shitfall), Pancake, etc..

As if one doesn't feel lame enough strapping a VR headset to their face, now they have to strap them onto their face with these cringey brand names all over them.
 
Where does the battery pack go and how long is the battery life

You're skipping the part that they are going to reveal the rest of the info when they show the final version and give a concrete release date.

All we know is that it has the option to be used on its own or tethered. I'm going to assume that the battery life for it won't be much better than the best stand alone battery life we have now since they aren't likely going to use new battery tech.

Even Apple is going to use the same battery tech, though they may optimize the headset to not drain as much. (And you have the battery on your person and not in the headset so Apple could use a bigger battery in theory)
 
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Buggy Loop

Member
But it has a cable. or we not going to care about that this time

Well sure we care, I mean, for that price, wired, the sales will speak for themselves. This headset won’t move the needle in anything, it’s a very specific usage I feel like.

No FOV in specs… buckle up for very bad FOV
 
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Reallink

Member
The consumer version currently has a tentative price of $1699 listed on their website. Which makes sense for the "PCMR" market, considering how much they trip over themselves to pay for GPU's or 27" monitors.
 
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Well sure we care, I mean, for that price, wired, the sales will speak for themselves. This headset won’t move the needle in anything, it’s a very specific usage I feel like.

No FOV in specs… buckle up for very bad FOV

Which doesn't make sense because the lens are adjustable as shown in the bottom gif, so the FOV will also be adjustable and will have a min and max, which is probably why they don't have a FOV listed yet, also this isn't the final version.

The consumer version currently has a tentative price of $1699 listed on their website. Which makes sense for the "PCMR" market, considering how much they trip over themselves to pay for GPU's or 27" monitors.

While the price can change (as they said) that make sense given the specs which are better than something like the Bigscreen Beyond, while also being more compact with a goggles form factor that small, and optional standalone, for 2023 that price makes sense for such a form factor and spec deal for early glasses style VR. It also comes with two controllers with their own features.

Whereas the Bigscreen Beyond is $999 for JUST the headset, you have to add the controllers and other necessaries to the cost, and you HAVE to be tethered to a PC to use it with lesser specs, so that will probably run you $1200-$1300 complete. So the price range makes sense.

These are the first two real viable options with the VR glasses formfactor instead of headset, so I think that the fact we are getting the type of specs both have at these price points is much faster progress that people were expecting. Some thought the Beyond would be over $2000 iirc.
 

Buggy Loop

Member
Which doesn't make sense because the lens are adjustable as shown in the bottom gif, so the FOV will also be adjustable and will have a min and max, which is probably why they don't have a FOV listed yet, also this isn't the final version.

So, like every IPD adjustable headsets, didn’t stop them from posting FOV intervals and an average.

With that form factor, I wouldn’t expect more than 90-95 horizontal FOV, much like Bigscreen’s.



"Not calculated correctly" lol

Wow

"tiny bit wider than Quest 2"

With pancake lenses that's not a super flex.

It’s DOA, this will be listed in the “other” <1% PCVR headsets.
 
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So, like every IPD adjustable headsets, didn’t stop them from posting FOV intervals and an average.

With that form factor, I wouldn’t expect more than 90-95 horizontal FOV, much like Bigscreen’s.

"Not calculated correctly" lol

Wow

"tiny bit wider than Quest 2"

With pancake lenses that's not a super flex.

It’s DOA, this will be listed in the “other” <1% PCVR headsets.

That's a video from last year before they revealed the last revision early this year, and that's still not the final version, which still doesn't have a set date yet that's launching LATER this year. The event you got the video from they said they are still working on increase the tech and the FOV.

Anyway, I'm not sure what you're getting at either, no one is expecting Bigscreen or Shiftall even in what it's complete state will be, to sell millions, all the PCVR focused headsets are only for people who are enthusiasts, except for the HTC XR Elite which is hoping to get some of the upper end general crowd as well.

Even then the HTC is not really going all in on that audience, there hasn't been a single PC focused headset yet that's been targeting the consumers who want a $300-$600 headset. So don't expect none of them to sell unless they are standalone focused first with an option for PC like Quest 2.

Pico, TCL, Iqiyi, and YVR2 are all releasing in the US this year in that range and they are all standalone headsets that are only standalone or can be hooked up to a PC with a competitive price in mind. PC first hasn't done that with a viable headset yet.

No one is expecting any PCVR focused headset to move even 1 million units. It's just interesting tech for gamers, who don't mind the price and graphics, or tech enthusiasts in general, and now have more choices.

Now you have two glasses sized headsets where you can drink your coffee while playing. Look at the Bigscreen thread the people who tried it are excited despite it being forced to tether.
 

Rudius

Member
It looks very nice, except for size, not that it is too big, but the opposite.

I want high field of view, even if that means a bulky device. I would not sacrifice immersion for a cool look.
 
More info is dropping about the Shiftall MeganeX, thought there's still much to know as the final version will supposedly be more comfortable and compact than what's being shown here when they announce it and give the release date proper "soon" in 2023,
MeganeX-Business-Edition-860x484.jpg


v2-1b916b42257cc14de49ea81c246d258b_720w.webp

v2-766054281d55f494598640690a10349f_720w.webp


v2-48a49c50568672412ad3a68a579d4245_720w.webp


v2-2ba9bcc0fd6bcbf3d5d8185d0b82a6b7_720w.webp


v2-c3c1f6c658361fc8ada70a2b167e1ac9_720w.webp


v2-843081dec9bd18e7ff1847e05aed6ed3_b.webp



There's still more hardware info to drop later, and there's an expectation it may launch by December if not earlier, however from what we do now it's a high-resolution very slim VR headset that unlike the other slim headset, Bigscreen beyond, as shown it can work standalone as well. It has adjustable lens so you can set it the way you want along with the strap for optimum comfort, and has the XR2 chip and a 5.2k display.

It has the advanced tracking expected, and the goal is to price the product to compete with Quest and Pico so I expect people to be surprised by the price. The closest we have gotten to a good spec VR headset that's the shape of goggles so far.

The form factors are getting smaller and more compact, so things are heading in the right direction. Shiftall is a sub brand of Panasonic for VR work. The first releases regions when it's properly announced and priced will be the US and Japan, with a European date later.
  • 5.2K resolution Micro OLED (monocular 2560x2560)/10bit HDR/120Hz
  • pancake lens
Holy shit these are insane specs!
 

StreetsofBeige

Gold Member
The consumer version currently has a tentative price of $1699 listed on their website. Which makes sense for the "PCMR" market, considering how much they trip over themselves to pay for GPU's or 27" monitors.
Tentative price of $1700 US price? So about $2300 CDN.

You can get an LG C2 Series OLED at Costco for that price.

The VR market is going too apeshit on specs, when they should be focusing on games. By the looks of it the tech and price is trending up, when you'd think it should be coming down.
 
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Reallink

Member
Tentative price of $1700 US price? So about $2300 CDN.

You can get an LG C2 Series OLED at Costco for that price.

The VR market is going too apeshit on specs, when they should be focusing on games. By the looks of it the tech and price is trending up, when you'd think it should be coming down.

The specs aren't particularly exceptional for 2023, it's powered by the Quest 1 SOC (circa 2018 technology) and a Micro OLED HMD isn't novel (Sony made one 12+ years ago for 3D movies and games, the HMZ-T1). It's more the lack of competition in specialty VR components (i.e. displays, lenses) and the incredibly high margins all the company's charge cause the market is so niche.

Once it became clear VR wasn't going to rocket the moon in terms of sales, many of the big companies effectively abandoned VR investment (e.g. Samsung and LG), which has led to 1 or 2 companies (e.g. BOE) now owning the supply market. Older headsets were both cutting edge and affordable primarily because Samsung was still investing heavily into VR R&D. They were happy to take orders at reasonable prices cause they expected the market to take off like cellphones, with lots of competition from other suppliers. They GTFO when it didn't and LG never even entered (despite having some insane working prototypes). This led to B-tier suppliers like BOE, who were 5-10 years behind Samsung/LG in display technology, being able to charge exorbitant prices for inferior products. This is why VR displays have been advancing at a snails pace compared to what everyone expected (8 years later they've barely doubled the resolution of each axis, nearly all of them are 800:1 LCD's, and we just got the first pseudo-HDR headset a few weeks ago).
 
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Beechos

Member
Serious question, what kinda res/power we need until vr looks clear like if we were watching it on a tv screen? Finally got my psvr 2 only tried Kayak and switchback so far and kinda dissappointed. Thought with the new tech and ps5 processing would be enough.
 

StreetsofBeige

Gold Member
The specs aren't particularly exceptional for 2023, it's powered by the Quest 1 SOC (circa 2018 technology) and a Micro OLED HMD isn't novel (Sony made one 12+ years ago for 3D movies and games, the HMZ-T1). It's more the lack of competition in specialty VR components (i.e. displays, lenses) and the incredibly high margins all the company's charge cause the market is so niche.

Once it became clear VR wasn't going to rocket the moon in terms of sales, many of the big companies effectively abandoned VR investment (e.g. Samsung and LG), which has led to 1 or 2 companies (e.g. BOE) now owning the supply market. Older headsets were both cutting edge and affordable primarily because Samsung was still investing heavily into VR R&D. They were happy to take orders at reasonable prices cause they expected the market to take off like cellphones, with lots of competition from other suppliers. They GTFO when it didn't and LG never even entered (despite having some insane working prototypes). This led to B-tier suppliers like BOE, who were 5-10 years behind Samsung/LG in display technology, being able to charge exorbitant prices for inferior products. This is why VR displays have been advancing at a snails pace compared to what everyone expected (8 years later they've barely doubled the resolution of each axis, nearly all of them are 800:1 LCD's, and we just got the first pseudo-HDR headset a few weeks ago).
Its not good specs? Thats even worse. I didn't dig into the specs or a anything. I just assumed at a $1700 price it had latest specs.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Specs look good, wondering how bright it gets if it has hdr. Psvr2 has hdr but it's not really hitting real hdr brightness.

Then if you believe the bolded for PSVR2, then it's impossible for this one to be brighter since it has pancake lenses.
 
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Rudius

Member
The specs aren't particularly exceptional for 2023, it's powered by the Quest 1 SOC (circa 2018 technology) and a Micro OLED HMD isn't novel (Sony made one 12+ years ago for 3D movies and games, the HMZ-T1). It's more the lack of competition in specialty VR components (i.e. displays, lenses) and the incredibly high margins all the company's charge cause the market is so niche.

Once it became clear VR wasn't going to rocket the moon in terms of sales, many of the big companies effectively abandoned VR investment (e.g. Samsung and LG), which has led to 1 or 2 companies (e.g. BOE) now owning the supply market. Older headsets were both cutting edge and affordable primarily because Samsung was still investing heavily into VR R&D. They were happy to take orders at reasonable prices cause they expected the market to take off like cellphones, with lots of competition from other suppliers. They GTFO when it didn't and LG never even entered (despite having some insane working prototypes). This led to B-tier suppliers like BOE, who were 5-10 years behind Samsung/LG in display technology, being able to charge exorbitant prices for inferior products. This is why VR displays have been advancing at a snails pace compared to what everyone expected (8 years later they've barely doubled the resolution of each axis, nearly all of them are 800:1 LCD's, and we just got the first pseudo-HDR headset a few weeks ago).
The PSVR2 is true HDR. You can verify that yourself playing flat HDR games in cinema mode and watching HDR videos on Youtube.

In flat games that let you adjust the HDR brightness, like the Assassin's Creed series, it only starts clipping the detail at 1000 nits, with 900 nits being the optimal setting for those games. There is also a notable difference turning it on and off, both in brightness and highlight detail.

Comparing flat games in cinema mode is better to see the HDR doing its job, since we can't turn it off in VR games to see how they would look.

HDR videos look very striking in the PSVR2, with very saturated colors and good brightness.
 
Its not good specs? Thats even worse. I didn't dig into the specs or a anything. I just assumed at a $1700 price it had latest specs.

Specs are in the ops post and they are fine and not finalized.

Almost everything you quoted from that guy is wrong.

The concern should be not the specs especially for that small size, but what corners were cut elsewhere to get that small.

It has HDR but how good is it? What will the final field of view be? Likely less than 100 almost guaranteed. If it's standalone as stated earlier then battery life has to be abysmal.

What this really is, is a headset for PC gamers that want an early version of the dream headset that's a pair of glasses with suitable specs.

But we are still a long way from the pair of glasses AR has already achieved for a few years now with VR tech.
 

aclar00

Member
The good things about these types of heafe is that we can see VR tech improving and relatively quickly. The downside of course is price, however, this all will ultimately lead to better specs for low-end and mid-tier headsets.

Hopefully within 5 years we will have an ideal lens/screen combination, whether that be Pancake/microLED or some other new variation. Either way, it bolds well for VR.....just need engaging high-end software. That is going to be where we see true innovation, but publishers have to put their A-Teams in the game.
 
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