That looks really damn cool, however, I am still a bit worried...
You may laugh at my constant bashing of Monolith's technology efforts, but for me, they all hold true. I've never been able to simply load up a new Lith FPS and straight enjoy it. They always have serious technical and performance issues that get in the way. With all the newer technology, I'm even more worried. I don't want to go through another Half-Life 2, where I found myself tweaking the game so much that it managed to disrupt my initial experience. I'm on a 3.6 GHz P4 + 6800 + 1gb ram, but I don't know if that will be enough. Basically, the content seems appealing, but I fear that the delivery of the content will suffer due to technical problems. They've never given me any reason to trust them, so I will have to wait and see.
As for the game itself, it looks great. However, they still haven't figured out how to properly convey solid character movement. Every one of their games suffer from "light character" movement, where it feels as if there is no real weight to your actual movements. It's difficult to explain, but it is very bothersome. The weapon movements also play a role in this. The animation is jerky when walking and looking around. It reminds me of the weapon movement in Deus Ex IW, which was terrible. The way in which you climb stairs looks very poor as well, with the nasty camera snapping as you climb upwards. Also notice the way you stop and start. Everything just sort of snaps into place in a very quick and jerky fashion. Basically, they have done a terrible job with camera motions and weight. For a game with such a seemingly cinematic presentation, this is a big problem.
Now, everything else seems very slick so far.