Thats not what new IP means.gears 3 remaster on unreal 5?
I'm not sure what this "Made in unreal 5 to become familiar with the tech" means?
Is RandAlThor19 saying they are starting off with a small project in this new IP before committing to a flagship title? Otherwise, I don't know why that would even come up in conversation. UE5 is iterative on UE4, and The Coalition has it for over a year now, they've participated in two UE5 projects already (the Alpha Point project for GDC and for MS/Epic in terms of evaluation/feedback for implementation on Xbox Series X|S, and then also some work optimizing Matrix Awakens.) They're as familiar as anybody at this point, and the way to get more familiar is to make something.
Its absolutely new stuff to learn, it isn't plug and play like you just throw stuff in and ship it .How does the core technology work under the hood, how do our existing tools integrate within that new tech, how do we optimize and still get the fidelity we want. where/what are the limitations beyond what we currently know and how does it impact our pipeline/timeline. Do we fix things ourselves or wait for epic, if we do it ourselves we have to have a thorough understanding of the code so our branch isn't too different from Epics eventual optimizations so we can still pull those optimizations when required etc etc....Yeah, Lumen and Nanite are just plug n play, and the others like you said, with animation, audio and the new world partion are just iterations.
It's not stuff that would take a new IP to learn. They're probably just doing it because they want to make something new
Its absolutely new stuff to learn, it isn't plug and play like you just throw stuff in and ship it .How does the core technology work under the hood, how do our existing tools integrate within that new tech, how do we optimize and still get the fidelity we want. where/what are the limitations beyond what we currently know and how does it impact our pipeline/timeline. Do we fix things ourselves or wait for epic, if we do it ourselves we have to have a thorough understanding of the code so our branch isn't too different from Epics eventual optimizations so we can still pull those optimizations when required etc etc....
Yeah, Lumen and Nanite are just plug n play, and the others like you said, with animation, audio and the new world partion are just iterations.
It's not stuff that would take a new IP to learn. They're probably just doing it because they want to make something new
I can only imagine how crazy the next gears will look. The wait gap is probably needed too. Time to come up with fresh ideas for the franchise without changing its core gameplay. Hive busters was amazing.
Its ok not to like a game.I'm hoping gears recovers. The last two games did little for me.
Gears series needs a reimagining. It’s become incredibly stale.
There’s no recovering. The series peaked with 3 and should’ve stopped there. 4 and 5 just didn’t have the same magicI'm hoping gears recovers. The last two games did little for me.
There’s no recovering. The series peaked with 3 and should’ve stopped there. 4 and 5 just didn’t have the same magic
Just my opinion. I’m just glad they doing something new. Remember them being Black Tusk and releasing that Shanghai trailer before becoming the Gears studio. Wonder if they were forced into that?How so?
But why do u have that opinion?Just my opinion. I’m just glad they doing something new. Remember them being Black Tusk and releasing that Shanghai trailer before becoming the Gears studio. Wonder if they were forced into that?
I'm hoping gears recovers. The last two games did little for me.
4 had several sections that were basically horde mode in single player. Huge turn off for me. I’d see the supply box and think “Fuck…” as I set up camp to be assaulted.But why do u have that opinion?
I mean you must think your correct, that gears lost its magic, there must be reasons for that.
Fair Enough4 had several sections that were basically horde mode in single player. Huge turn off for me. I’d see the supply box and think “Fuck…” as I set up camp to be assaulted.
5 forced the open world sections which felt out of place given how the franchise started as more of a tight corridor shooter.
And to think they’re making a 6th entry. For it to work for me it would have to go in a totally different direction. Maybe more survival horror. Each locust encounter feeling like a tense life or death battle vs dumping endless rounds into wave after wave of enemies. Something along the lines of clickers in TLOU maybe. I dunno, but please no more cover shooting Gears.
Edit: And that cliffhanger ending in 4?! Along with me vaguely remembering the ending to 5 tells me the story wasn’t that strong. I can recall more of the original and 3s story.
If you're a hobbyist yes you can get away that cause you have no other choice, if you're a studio trying to squeeze out maximum performance then you have to delve into the code and see how things are made,,,,i just explained why studios do these things, that's why our studio did that and many others are doing the same. Eventually you'll branch off vanilla UE5 and have you're own version of it, you have to understand how the underlying structure works, how does lumen work, what the underlying math is, how/when does it make it's approximations and why, can we improve it. To improve you have to understand it. Same with Nanite, same with everything else. Just like they did with the material layering system in ue4, they took what was there and added their own thing, added a baker etc similar to what Ready at dawn did for the order1886 to get every last drop of performance. Same when they added inertialization. These places don't just use Vanilla versions of engines lol.With Lumen you litterally just add the sunlight and volumetrics to your scene and you're done.
Same with Nanite. The optimisation process is the exact same as with UE4
World partition, again just iterative on world composition. The workflow, is again, the same
It is a ridiculously long wait that kills interest in an IP almost as much as the shitty character development of their female lead.That's a longer wait than I thought for the next gears.
This is true.Whatever they do with Gears, I surely hope it's not more open world. I Liked Hivebusters DLC way more then vanilla Gears 5 because it wasn't open world and just more focussed like the previous games.
No they were not. Player numbers dropped massively after couple of weeks and same happened with sales. Reviews were ok, but everything else wasn't.On the contrary gears 4 and 5 were received well.