KingJ2002
Member
The option to play non ranked matches / online practice mode.
The main problem with fighting games on xbox live aside from the lag is the stat whores.
DOA: Ultimate is almost ruined by this... for example a C player will walk into a room with SS players... the minute his turn comes up... they go back to the lobby... all the SS players leave in fear of losing their rank if they play against "the mysterious C rank player."
then there's your 2D online fighter... stat whoring so bad that about 3/5 games i play... i get dropped on. I have to lower my skill level in matches just to make the match seem close so people don't leave. If there were a better online setup for fighting games like SFAC things would be alot better.
for example... if capcom took halo 2's automatchmaking for ranked games people can play with others on their skill level easy. Use set rules for matches and If the player drops... you get the win... they get a disconnect on their record. I still don't understand why capcom insists on using the "Win / Matches Played" record system.
For unranked games they can use the normal optimatch screen where they can select who they want to train with or play some cheap, customizable and harmless games without having someone waiting to press "start, up, A button" at the end of the match.
I think DOA: Ultimate is a step in the right direction in how online fighters should be handled... the virtual arcade feature kept people playing.
but there is more that could be done to make fighting online a better experience for the hardcore player thats looking to make a name for themself... or the casual player that looking for a couple of fun matches.
The main problem with fighting games on xbox live aside from the lag is the stat whores.
DOA: Ultimate is almost ruined by this... for example a C player will walk into a room with SS players... the minute his turn comes up... they go back to the lobby... all the SS players leave in fear of losing their rank if they play against "the mysterious C rank player."
then there's your 2D online fighter... stat whoring so bad that about 3/5 games i play... i get dropped on. I have to lower my skill level in matches just to make the match seem close so people don't leave. If there were a better online setup for fighting games like SFAC things would be alot better.
for example... if capcom took halo 2's automatchmaking for ranked games people can play with others on their skill level easy. Use set rules for matches and If the player drops... you get the win... they get a disconnect on their record. I still don't understand why capcom insists on using the "Win / Matches Played" record system.
For unranked games they can use the normal optimatch screen where they can select who they want to train with or play some cheap, customizable and harmless games without having someone waiting to press "start, up, A button" at the end of the match.
I think DOA: Ultimate is a step in the right direction in how online fighters should be handled... the virtual arcade feature kept people playing.
but there is more that could be done to make fighting online a better experience for the hardcore player thats looking to make a name for themself... or the casual player that looking for a couple of fun matches.