OléGunner;226694948 said:
Sad stuff.
All the service based games that will be in the market in a couple years will be a bloodbath. There's only so many people can commit to at once.
When games are made that are designed for hundreds of hours of play, there will certainly be winners and losers. You don't need to wait to see the impact of this, look around right now.
Was talking to some Sr friends at 2K not too long ago, and while there was a bit of a select resurgence a couple years back - there's seems to be a big overall question about the future of big single player games as a whole in the industry these days. The "resurgence" didn't seem to last into this generation as games move more toward services, and for all the reasons you mention
Sure. There's very little upside and a whole lot of risk in making $60 single player games now. Most games will be built with service models over the next few years in order to increase the opportunity. If a balance can be found there, single player games would be in a much better place.
Would really like to hear known how the 3DS would have done if Nintendo actually had inventory.
They would have sold even more.
Thanks for the clarification but the hardware is still significantly down, there were lots of great games to play this season, still seems worrying.
All about context though. This year is down in hardware partially because Nov 2015 was absolutely gigantic. Still selling more than in Nov 2014. 3DS is up vs YA.
There just wasn't the content this November to push lots of HW. Gotta remember the best seller of hardware is market moving software. With the top 3 down YoY, that will have an impact on HW.
Your concern should be more focused on software release count and the homogenization of big games that can drive HW.
Smaller release counts make every game released more important.
I know it doesn't explain sales but I didn't like mankind divided or dishonored 2. Clearly I am the barometer.
People need to stop making their games so goddamn annoying. Playability is down across the board this gen for me. Mechanics seem needlessly complex.
For my own personal gaming tastes, I can get behind this. In the rush to attract the "core" I think a lot of games are trying to have systems in order to cover being an action game with RPG elements, stealth mechanics and crafting systems. Personally, I'd like to see more games like DOOM. Pick what you are, and be really good at that one thing.