SeraphJan
Member
I agree with your first part, but this second part...Yes, but what we are looking for is how the majority of people get affected by the interactive elements of a game, not that a certain system is objectively good, that's impossible. The point is that you can establish a way to judge games.
You measure people's opinions (which is measurable, objective, and provable), and then compare that to other games, then you can remove a lot of the subjectivity and establish criteria on what makes a good game.
I cannot agree with this take. How are you going to remove them? Banning them? Censor them? Downvote the heck out of them?remove a lot of the subjectivity
The opinion of the majority could change over time as well, and this start with respecting unpopular opinion, and let them flourish and prove themselves overtime, this is how everything evolves. Some of the most well regarded scientist were actually the minority at their respective time. If we just take popular opinion as doctrines, the progress stagnates.
We could disagree with certain views, but we should respect them instead of bashing them.
Subjectivity is not necessarily bad, it just meant it is open to debate, and we could all debate friendly.
Or else guess how console war started? They both believe they are the absolute objectivity while disrespecting the oppositions.
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