Holammer
Member
Having fun
Jesus Christ, the English voice acting made my toes curl into pretzels.
Having fun
Jesus Christ, the English voice acting made my toes curl into pretzels.
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That bad? I don't get that. Capcom usually brings the goods when it comes to graphics.Combat and performance are great. Graphics and the rest are average to poor. Likely a skip.
It's probably fine for most people, but comparing to Wukong and upcoming Phantom Blade, this one looks last gen. Certainly doesn't look as good as their efforts in RE9.That bad? I don't get that. Capcom usually brings the goods when it comes to graphics.
That bad? I don't get that. Capcom usually brings the goods when it comes to graphics.
Casual, journalist difficulty, and that's on action mode. There's also a story mode, which probably means it's meant for new born babies.
That bad? I don't get that. Capcom usually brings the goods when it comes to graphics.
Weird i experienced noneLot of traversal stutter on pc , will get it on PS5 pro
I didn't experience it myself.Lot of traversal stutter on pc , will get it on PS5 pro
I think this was the press demo that we've played, like what Maximillian and others have played. So, enemies might be a easier and this looks like an early playable build. Makes sense really.Glad to read all the positive impressions (except the game being kinda easy). Will try the demo later tonight.
Boss is way too hard for reviewers, hence the Story difficulty.I think this was the press demo that we've played, like what Maximillian and others have played. So, enemies might be a easier and this looks like an early playable build. Makes sense really.
Controls are weird and take some getting used to, but by the finale it was comfortable enough.
The boss fight really shined. You flow through all sorts of parry, counter, and special states seamlessly with beautiful and highly responsive animation. Feels like a high level sword fight and I'm sure there's great gif potential.
The visions of peasant spirits, not that interesting, but it has to do the whole Onimusha thing so hopefully that picks up. Between the warring states period history, Musashi lore and mythos, and the spirit world, they have plenty to work with.
I'm sold.
Square, which felt off.Did you use square or L1 to parry? I finished Oniumsha 2 the day before so I chalked the control weirdness up to unlearning that.
Square, which felt off.
I don't know to me L1 felt more more natural for parry. I felt I could react faster with L1 rather square.Same, but I think that's the way to go, especially for the elite enemy and boss that can require rapid successive parries.
I don't know to me L1 felt more more natural for parry. I felt I could react faster with L1 rather square.
did you choose the default control scheme or the one on the right? The default is weird af, the other one is greatControls are weird and take some getting used to, but by the finale it was comfortable enough.
The boss fight really shined. You flow through all sorts of parry, counter, and special states seamlessly with beautiful and highly responsive animation. Feels like a high level sword fight and I'm sure there's great gif potential.
The visions of peasant spirits, not that interesting, but it has to do the whole Onimusha thing so hopefully that picks up. Between the warring states period history, Musashi lore and mythos, and the spirit world, they have plenty to work with.
I'm sold.
Interesting combat system. I really liked the clashing system against other sword fighters.
I really like this game, but shadows must be broken on ps5pro, game felt very flat.
first of all BUTTON ICONS EVERYWHERE is a huge turnoff right away. why show me a Y button every time an enemy is killable? especially when B also works... like... you already have the fucking symbol there that he's killable, why add unnecessary button icons on top?
The boss encounter will flesh this out a bit (different areas of the body are targetable depending on the button pressed).
sounds interesting, I'll finish the demo tonight. but so far this has many elements I really don't like
Defaultdid you choose the default control scheme or the one on the right? The default is weird af, the other one is great
Yeah thats not great, go for the other one. That will feel like a standard action game control schemeDefault
One nitpick I have after playing the demo are the environments being almost corridors. I am not a big fan of constant corridors and I hope some enviroments will become more open with more exploration