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Onimusha demo out now. Impressions thread.

Lot of traversal stutter on pc , will get it on PS5 pro


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I have seen absolutely none of this
 
Not for me. Though granted Sekiro/Nioh/Khazan has spoiled me.

Tried it myself. Corridor slasher. You mostly walk forward and kill enemies. Enemy density very low. They only throw a lot of enemies I think(only time it's IMO any fun) once and they kinda like other modern Capcom games tend to do nothing or take 6 seconds to take an action. No actual puzzles. Just find the spider. Yellow paint on breakables.

Game plays smooth.

Weak attack. Strong Attack. Oni Tool attack(seems to stagger or interrupt anything in the demo so free damage). Oni Tools seem to be your alternate weapons so I have a feeling you actually only use a Katana in this game. Not a bad thing. Just a observation.

Deplete enemy stamina then do a finisher. Issen or Instakill followups sometimes. Sounds are impactful. As for the actual combat it can look like you are slowly slicing through air.

Character doesn't shut up(sees an enemy he says something, kills something he says something, says something about where to go just in case you got lost) so forget about bathing in the atmosphere and it kinda ruins any tension. Writing and by extension what little we see of story is pretty lame.

The colors for tutorial boxes seem to use the same black and yellow that they use in MH, Dogma. Seems very washed out. Hate seeing the same colors all the time.

Projectiles from enemies are so zetta slow that you can generally not worry about being hit and do a JoJo walk.

Attacking NPCs just clips through them with no reaction whatsoever.

I think where the game will shine is boss fights and these are more choreographed dances then anything else with lots of inspiration from karate and samurai duel movies. It's really cool in motion.

Facial expressions are expressive. At least on the main characters. NPCs not so much.

I think if you want a basic slasher game and want to watch a C+ Shonen Anime at the same time then this will do it for you. Interesting 15 minutes.
 
Lot of traversal stutter on pc , will get it on PS5 pro
I've gotten zero stutter on PC at max settings so that kinda sucks.

Anyway, game looks great, love the animations. Still unsure if I'll get it but it not being another Soulslike and rather just an action game of old helps. If not on launch day I'll pick it up at some point.
 
Jesus Christ, the English voice acting made my toes curl into pretzels.

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I wouldn't play this with english VO
Yeah, I turned it on to for that fight since I was curious how it sounded, I instantly turned it off after I went back to main menu. Don't worry I played through the demo normally not sounding like that.


It's up there with Nioh 2 for "just why?" dubbings.
 
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Could you move the camera farther back? The camera is too close.
Maybe it's just me but I don't really like the animation. Feel too floaty.
I also thought this. When you time a deflection or dodge it feels good but the rest of the time the attacks lack impact. Sometimes you get almost no reaction from enemy like after those deflections.
The camera seemed fine during the boss but otherwise seemed a little too close to you.
 
I also thought this. When you time a deflection or dodge it feels good but the rest of the time the attacks lack impact. Sometimes you get almost no reaction from enemy like after those deflections.
The camera seemed fine during the boss but otherwise seemed a little too close to you.
the game definite need FOV slider, I am playing in 21:9, makes it a bit more tolerable.
 
The enemies need to be far more aggressive. In the demo they barely inititae the attack on the player. Everything feels weirdly slow and sluggish, if they can speed things up a bit it'd greatly enhance the core experience. I beat the demo in under 30minutes, this game needs to be more challenging in the full final release. I'm not expecting a great Nioh/Sekiro type challenge but at least God of War type challenge where the Valkyries and Berserkers posed serious challenge even on base normal difficulty.
 
Weak sauce, normal enemies are passive af,the one miniboss that comes after you kill the spider in the cave is pretty okay but no issue.

Ganryu Sasaki was cool but rather easy because parry is strong against him. Beat on third try.

Played on ps5 pro with hdr, graphics look super last gen and there is alot of fog. The ugliest RE Engine game by far.

I dont like the choice between parry and l1 + x. I also hate the grab reversal move..i just rather dodge it .. but its on the same button..meh.

Liked the combat overall so i will pick it up on a deep sale.
 
Took a few attempts but got that boss down.
The Mobs were mostly pretty easy, but the Boss got tough.
Love the game.

But i really got confused with the colors for health and stamina.
Health is yellow and Stamina is red. That should be changed IMO
 
The "defensive" control layout actually makes me play more aggressively, lol.

Also, pulling off an "issen chain" in that one area where they throw a lot of enemies at you is dope. That's some Musashi Miyamoto shit right there.
 
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Yeah it's pretty funny. Aggressive control scheme is defensive and Defensive is aggressive. Like what.

Also Musashi to me sounds like the Merchant from RE4R. I don't think it's the same VA but that's the vibe I was getting with the ENG VA. It's amusing to me.
 
So one thing I've noticed.

The enemy you encounter after you get The 2 Celestials, if they are near the fire post and you knock it down, the enemy will take damage. Love little details like that.

Also, you can move, block and soul absorb simultaneously.
 
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I don't know to me L1 felt more more natural for parry. I felt I could react faster with L1 rather square.

Yeah, the "defensive" controls are way better for me. I mean aren't they just like Nioh controls and rapid parries are l1 in Sekiro too so idk why that's a problem.
 
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You can??
Yes, in the part when you are fighting big groups of enemies, two of those spinning guys is among them if you parry them they lose control and wildly spin around and attacking other enemies,

In the same area there are cloths and if you parry normal enemy around it the cloth will fall on them so they swing their swords blindly while damaging other enemies around them.
 
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Spam capcom on twitter asking to put hard mode available on the first run, i'm beyond tired of this absolutely retarded and mongoloid practice in almost every japanese AAA title.
 
I'm worried about the pathetic lack of difficulty.

Anyone agree with me that Japanese developers have all pretty much jumped on the "people want easier games" trend this generation? I see this in almost every Japanese developers game now and I absolutely hate it.

I like the look of the game even though the textures aren't the best.
 
Ran through the demo again. The enemy behavior really needs to be tweaked to be more aggressive, allow for more than one enemy to attack you at once, and everything could be sped up a notch or three.

Is there a way to get past the walls made of rocks that look like they are held together with red tendons?
 
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I'm worried about the pathetic lack of difficulty.

Anyone agree with me that Japanese developers have all pretty much jumped on the "people want easier games" trend this generation? I see this in almost every Japanese developers game now and I absolutely hate it.

I like the look of the game even though the textures aren't the best.

It's Capcom. Did you even play RE 9? It's hard mode is crazy. This will have a super hard mode guaranteed.
 
Combat is a blast and it manages to feel like classic ONIMUSHA while also feeling modern. End boss was super tricky and dropping it to story showed off the timing for the button presses for block and dodge (which i needed to know cause my old man brain could not read the 'non parry' red flash in time).

I played ONIMUSHA 3 again recently and loved the sense of adventure it had. This lacks that so far. It is just a demo so whatever but I missed that. I also felt the colors were way too washed out. BUT overall the combat feels fantastic and fun and I am jazzed for the final. Oh, also, the English VO is pretty bad IMO.
I agree with you on everything except, dude, you're not old enough to where you need to put this on Story mode! The Action mode is already very easy and generous with timings. I think this trend of Japanese devs making their games easier than ever before is damaging a lot of games. Im also around your age and im not the greatest gamer, but with a little practice none of these types of action games are asking too much of me.

Would like to know your thoughts on this. Do you think there's a trend in the industry that making a game easier will result in more sales? I say Japanese devs because they seemed the last hold outs to me of keeping their games mechanically complex and challenging. Wish this mentality would stop because devs are all catering to it now and we're getting games that play themselves. We get these awesome mechanics but don't really have to engage with any of them. I think that makes them worse, less engaging and with less replay value.

We get good at what we put a little practice into. Even in your 40's, 50,s, and probably even after that!
 
They tend to hold their hard modes back behind completing the game first though and i very rarely want to replay (right away) a game I just beat.

I just remembered that after I posted. Even so, I think this is an early demo and their hard mode will be more difficult. RE 9 base off was pretty good imo. I have faith. But I for sure hope it's more difficult. I only needed to use a healing item on the boss.
 
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I agree with you on everything except, dude, you're not old enough to where you need to put this on Story mode! The Action mode is already very easy and generous with timings. I think this trend of Japanese devs making their games easier than ever before is damaging a lot of games. Im also around your age and im not the greatest gamer, but with a little practice none of these types of action games are asking too much of me.

I just can't get on board with this feeling like classic Onimusha because of the stamina system. I can understand why the updated mechanics are here as I don't think the simplistic systems of days of old would be received too well these days, but it also opens itself up to comparisons to other titles that use these types of systems (Sekiro, Lies of P, etc.).

I just remembered that after I posted. Even so, I think this is an early demo and their hard mode will be more difficult. RE 9 base off was pretty good imo. I have faith. But I for sure hope it's more difficult. I only needed to use a healing item on the boss.

It will be interesting to see what is tweaked and what modes are available at the offset and like you said it appears to be an early tutorial area. The shrines top up your health unlike the classic titles, but you also can't respawn enemies by switching rooms to orb farm like you could in those titles so that change is understandable. Archers could be a pain in the ass as well as the spikey armadillo enemies in the classic games, but with how only one enemy is allowed to attack you at a time, the trash mobs have no teeth to them.
 
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The enemy AI in this game is honestly terrible. Enemies are polite enough to surround you and attack you one at a time.

Capcom are fortunate that Phantom Blade Zero is releasing after this and not before like originally planned, because it looks a lot better.
 
Definitely agree that normal enemies need to be more aggressive. For a game designed around parries, Issen, and stuff you want a bit more aggro to actually use the mechanics. Rarely use Issen or deflect since it's faster to just whale on them. Hope there is a "hardcore" equivalent difficulty by default, on top of the unlockable difficulty. It's my only major gripe.

Speaking of deflect it's insanely strong for its generous timing.
 
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