Grinchy
Banned
(Yes, OTTTP = On Time to the Party)
I felt compelled to make a thread about Gears 5 to alert the general public to the fact that it doesn't suck. I know it's the safe assumption that it would. If you don't really play these games and you just let the 5 die-hard fans post back and forth in the OTs about how amazing every single aspect of every single entry is, you may not be aware of the fact that Gears 5 is legitimately good this time. It's not only an insane fan who can enjoy it this time.
The first 1-2 hours are a bit of a slog. The input delay is still quite bad. The cover system and general movement still feel incredibly antiquated and generally clunky. There are little things here and there that could have been changed and updated but are kept in just because they're afraid fans of the series will be upset with the gameplay being improved and updated in any way despite desperately needing it.
But, that wraps up most of the negatives. When you get past those, what you are left with is a game where enemy encounters are actually balanced properly. You get actual challenge and not bullshit (minus a boss fight I fucking hated). You are left with a game that finally lets you use the cooler guns (that mostly feel WAY better than before) and doesn't restrict the ammo to an absurd degree on the harder difficulty. You are left with a game that manages to at least reach the level of "acceptable story."
You may not be watching Casablanca in these cutscenes, but the passion and desire to make something great is clearly evident. There is a very "God of War 2018" portion of the game where you're in a big hub world and can pick and choose where you want to go. You go off on a path, clear everyone out, maybe fight a boss, and are rewarded with an ability/upgrade for your Robot pal. It's an interesting departure from the standard "walk into kill room over and over again and sometimes we'll put a 28 second cutscene full of cringe in there to pretend we have a story."
I'm not claiming this is the best game of the generation or anything, I just want people to know that this game doesn't suck like a Gears game usually does. If we were doing a 1-10 scale where 5 is actually average, this is a very solid 7. There are bad design choices that will frustrate you throughout, but the good design choices, great visuals, the improved gun mechanics, and all other positives will keep you from thinking about the little bad things.
I felt compelled to make a thread about Gears 5 to alert the general public to the fact that it doesn't suck. I know it's the safe assumption that it would. If you don't really play these games and you just let the 5 die-hard fans post back and forth in the OTs about how amazing every single aspect of every single entry is, you may not be aware of the fact that Gears 5 is legitimately good this time. It's not only an insane fan who can enjoy it this time.
The first 1-2 hours are a bit of a slog. The input delay is still quite bad. The cover system and general movement still feel incredibly antiquated and generally clunky. There are little things here and there that could have been changed and updated but are kept in just because they're afraid fans of the series will be upset with the gameplay being improved and updated in any way despite desperately needing it.
But, that wraps up most of the negatives. When you get past those, what you are left with is a game where enemy encounters are actually balanced properly. You get actual challenge and not bullshit (minus a boss fight I fucking hated). You are left with a game that finally lets you use the cooler guns (that mostly feel WAY better than before) and doesn't restrict the ammo to an absurd degree on the harder difficulty. You are left with a game that manages to at least reach the level of "acceptable story."
You may not be watching Casablanca in these cutscenes, but the passion and desire to make something great is clearly evident. There is a very "God of War 2018" portion of the game where you're in a big hub world and can pick and choose where you want to go. You go off on a path, clear everyone out, maybe fight a boss, and are rewarded with an ability/upgrade for your Robot pal. It's an interesting departure from the standard "walk into kill room over and over again and sometimes we'll put a 28 second cutscene full of cringe in there to pretend we have a story."
I'm not claiming this is the best game of the generation or anything, I just want people to know that this game doesn't suck like a Gears game usually does. If we were doing a 1-10 scale where 5 is actually average, this is a very solid 7. There are bad design choices that will frustrate you throughout, but the good design choices, great visuals, the improved gun mechanics, and all other positives will keep you from thinking about the little bad things.