In Cold Blood
Banned
As everyone knows by now the infamous Cell CPU in the PS3 was a really hard and time consuming to code. There is a YT video by Modern Vintage Gamer who goes into detail about what was involved. The amount of code that was required to just send one command was alot more than typical core would use.
We saw just how this effected the multiplatform games that was released on PS which ran alot worse on the PS3 than the 360 for the majority of the generation.
In response to the trouble developers were having with the Cell Sony put alot of effort into the ICE teams to get the absolute best tools for taking advantage of the Cell and help development of third party games on the platform. From my understanding the ICE team was taken from the Sony first party teams such as Naughty Dog, GG and Santa Monica Studios.
By the end of the generation Sony's internal teams were putting out games that were amongst the most impressive of the generation.
Each Sony studio developed their own internal game engines, built from the ground up to take advantage of the parallel processing that the Cell offered.
As a result their current and recent projects are extremely well coded and efficient on multicore processors and their engines keep up with the best of them including Idtech and Unreal Engine.
The hard graft that these studios had to do when stuck with the Cell has given them a skill set and coding tools that are benefiting them today.
As someone who loves the tech side of things I wonder if Sony had of stuck with the Cell and improved its shortcomings like making it Out of order, streamlining the command requirements what it could have been. No doubt it would have been more powerful than the jaguar cores in the PS4.
While I understand why both Sony and MS moved to PC parts for their new consoles, I really miss the days of proprietary processors from Sony, Sega etc.
This is my first thread on GAF, so go easy on me.
We saw just how this effected the multiplatform games that was released on PS which ran alot worse on the PS3 than the 360 for the majority of the generation.
In response to the trouble developers were having with the Cell Sony put alot of effort into the ICE teams to get the absolute best tools for taking advantage of the Cell and help development of third party games on the platform. From my understanding the ICE team was taken from the Sony first party teams such as Naughty Dog, GG and Santa Monica Studios.
By the end of the generation Sony's internal teams were putting out games that were amongst the most impressive of the generation.
Each Sony studio developed their own internal game engines, built from the ground up to take advantage of the parallel processing that the Cell offered.
As a result their current and recent projects are extremely well coded and efficient on multicore processors and their engines keep up with the best of them including Idtech and Unreal Engine.
The hard graft that these studios had to do when stuck with the Cell has given them a skill set and coding tools that are benefiting them today.
As someone who loves the tech side of things I wonder if Sony had of stuck with the Cell and improved its shortcomings like making it Out of order, streamlining the command requirements what it could have been. No doubt it would have been more powerful than the jaguar cores in the PS4.
While I understand why both Sony and MS moved to PC parts for their new consoles, I really miss the days of proprietary processors from Sony, Sega etc.
This is my first thread on GAF, so go easy on me.