CyberPanda
Banned
Quantic Dream’s CEO, David Cage, has stated that the PC community has embraced its first post-PS4 titles. As Cage said, the reaction from the PC community has been tremendous, something that, obviously, pleased the team.
As Cage told OnlySP in an interview:
David Cage has also confirmed that Detroit: Become Human will be using the Vulkan API on the PC. Of course this is nothing new. Back in March 2019, some early PC system requirements hinted at such a thing. However, Cage has now confirmed the presence of this particular API. Furthermore, Cage said that Detroit: Become Human’s PC engine will be the base for its future games.“It is an entirely new market for us, although we started as a cross-platform developer (our first game Omikron: The Nomad Soul was released on PC and Dreamcast, and Fahrenheit: Indigo Prophecy was also cross-platform).
The reaction from the PC community has been tremendous. It is like expanding our family. We will, of course, remain a part of the PlayStation family, but we will now also make our games available to everyone, no matter their platform.”
Quantic Dream has not revealed yet when Detroit: Become Human will release on the PC. Earlier this month, the team released a new PC teaser trailer that you can find here. My guess is that its PC demo will come out next month.“Heavy Rain/Beyond and Detroit: Become Human will use different engines: for Detroit, we will have our latest generation PC engine running under OpenGL Vulkan, which will be our platform for all future projects.”
![www.dsogaming.com](https://www.dsogaming.com/wp-content/uploads/2019/09/Detroit-Become-Human-feature-2.jpeg)
Quantic Dream's David Cage: "The reaction from the PC community has been tremendous"
As Cage said, the reaction from the PC community has been tremendous, something that, obviously, pleased the team.
![www.dsogaming.com](https://www.dsogaming.com/wp-content/uploads/2019/01/cropped-DSOG-logo-small-32x32.jpg)
Keep releasing more games for PC David!