Just wow! 3D camera and realistic graphics change everything, game is much more scary now when you can see zombies crawling at you in the shadows with strange noises all around you (5.1 sound in this game really bring immersion on the whole new level). Gameplay wise Remake feels like a totally new game compared to original RE2 thanks to 3D graphics alone, but literally everything here works differently as well. For example the knife. In classic RE2 the knife was just useless because of tank controls, but here it's my favorite weapon now . If you shoot zombie in the knee and it's starts crawling then you can easily kill it with the knife.
Game runs surprisingly well considering how it looks, but unfortunately you cant choose different AA method than blurry TAA, because game has forced edge sharpening (EE) by default to counterbalance TAA blur. So with TAA picture quality is clean but there's visible fine details reduction on the textures because of TAA, while without TAA everything looks wayy to sharp because of EE. So playing with TAA is a must, and in order to see more fine details I had to use DSR settings (downsampling).
Is it weird to comment on how intuitive this felt to play? I'm not one to argue against tank controls or anything, but I found it pretty amazing that I felt like I knew exactly how the game played from the moment it booted up despite not playing a Resident Evil game in like 10 years.
With tank controls in RE2 classic it takes too long to turn your character and because you can run only when facing forward there is simply no time to escape if zombie is already in front of you and walks or crawl at you. Without tank controls in resident evil 1 remake on PC it was much easier to use the knife and some people even considered it game braking, and now in RE2 remake you can also walk backward and use the knife at the same time, so the knife now is extremely useful (and especially when you can press one button and equip it in an instant). In RE2 classic the knife is only useful for one finishing stab, but if zombie is still "alive" he cqn easily grab you first before you can stab him with the knife again, so using the knife was risky and not worth the effort. Only some RE2 classic hardcore fans who want to make their walkthrough much harder use the knife in this game, but go and see standard RE2 classic walkthroughs on youtube, literally no one use the knife and it's the first thing people place in the chest .Tank controls have nothing to do with the effectiveness of the knife. It has its uses and knife runs are pretty damn fun throughout the series.
On PC with my non-HDR 4K set, it was clear something is wrong with the way the game renders black levels. I think the engine always assumes limited RGB range which is nonsense on a PC which always outputs full RGB range to a monitor or when it detects the TV supports it.Guys how did you fix the grayish look to get deep blacks on 4K HDR sets?
I guess is a combination of bad HDR implemantion, film grain and black crush.Guys how did you fix the grayish look to get deep blacks on 4K HDR sets?
The controls are fine, but people here are little hyperbole about controls.
That was my take too, I was pleasantly surprised. The characters have weight to them and feel as in-world as they did in RE4 but at the same time your mobility options are increased, yet the game still somehow feels more like survival horror and less like zombie supplexing simulator, especially when zombies often take several headshots just to fall, never mind die. They did great work and with far less concessions than I expected. I thought this would be RE4 with a RE2 skin at best yet they've gone further than that despite people's expectations of 3rd person RE by now, to me it seems they stayed true enough to 2's intent.I've been playing this demo for hours on pc. The controls are a mix of tank-like precision of RE4 & the more mobile sequels (which became a bit chaotic & "kick the zombie in the face" centric). RE2 seems to have hit that sweet spot which makes enemy encounters a lot of fun. In the end I was seeking out zombies to shoot, not avoid. The only thing I changed after the first few minutes was the aiming sensitivity: it was too high by default (I use an Xbox One controller).
He's like Jack in RE7, only there for certain sections until the real boss fight, he was in the original and there's a similar enemy in RE3. He can probably be stalled with enough damage but it's a total waste of ammo. That's pretty much his purpose, to kill your enjoyment and cause you panic with having no time, having to leave resources behind and scrambling to solve whatever puzzle is ahead before he gets you.Can you kill that tyrant guy? Because getting hunted all day would kill my enjoyment :/ (never played RE2, so i dont know if this is part of the original)
I think your criticism is hyperbolic. Highlight some of the hyperbolic posts about the controls in the this thread.The controls are fine, but people here are little hyperbole about controls.
Can you kill that tyrant guy? Because getting hunted all day would kill my enjoyment :/ (never played RE2, so i dont know if this is part of the original)
Survival horror refers to a subgenre of action-adventure video games. The player character is vulnerable and under-armed, which puts emphasis on puzzle-solving and evasion, rather than violence. Games commonly challenge the player to manage their inventory and ration scarce resources such as ammunition. Another major theme throughout the genre is that of isolation. Typically, these games contain relatively few non-player characters and, as a result, frequently tell much of their story second-hand through the usage of journals, texts, or audio logs.
While many action games feature lone protagonists versus swarms of enemies in a suspenseful environment, survival horror games are distinct from otherwise horror-themed action games. They tend to de-emphasize combat in favor of challenges such as hiding or running from enemies and solving puzzles. Still, it is not unusual for survival horror games to draw upon elements from first-person shooters, action-adventure games, or even role-playing games. According to IGN, "Survival horror is different from typical game genres in that it is not defined strictly by specific mechanics, but subject matter, tone, pacing, and design philosophy."
https://en.wikipedia.org/wiki/Survival_horror
Saying 'fine' is hyperbole now? Wow. Nice try.I think your criticism is hyperbolic.
Is it weird to comment on how intuitive this felt to play? I'm not one to argue against tank controls or anything, but I found it pretty amazing that I felt like I knew exactly how the game played from the moment it booted up despite not playing a Resident Evil game in like 10 years.
That could probably be seen as a criticism as well. This is more of an observation.
Sry but such annoying mechanic doesnt entertain me. I dont remember getting chased in Dead Space games... and these were scary tooThat's the main concept of a survival horror game.
It's all about horror entertainment. You entertain yourself by entering a freak-out mode, a state of panic terror where you hafta run for your life if you wanna survive. You panic, you freak out, you're on the edge of your seat, you die a lot if you think you're gonna rock and roll and have yourself a blast against the monsters.
Sry but such annoying mechanic doesnt entertain me. I dont remember getting chased in Dead Space games... and these were scary too
And please dont tell someone what a survival horror game is. Im not stupid buddy
Whatever floats your boat, mate.
Resident evil 2 is in my top 10 of one of the best games that i play in my life.
after watching and try the demo
Is awesome, like a blockbuster high buget Action-horror movie.
i really wish that give me the same of better experience of Resident evil 2 of 90´s
This isnt One-Shot Demo gameplay, correct? If yes, what did I wrong
PC mods and hacks from the One-shot demo.
Somebody did a fixed-camera angle test
Can you kill that tyrant guy? Because getting hunted all day would kill my enjoyment :/ (never played RE2, so i dont know if this is part of the original)
There's no confirmation whatsoever of different scenarios in this game being like the original afaik, it could be just two, one for Leon and one for Claire, or even just one, with switching between the characters at different points through the game (same as you switch to Ada/Sheryn in the original, just for longer sessions). Like, you reach a given point as Leon and the game switches to an "hours earlier" or "meanwhile, elsewhere" and gives you control of Claire then. Expecting all that to be included might just be setting yourself up for major disappointment. I'm not saying it's impossible, just saying it's very likely it's not in as they may have just tried to make the highest quality campaign with all the cool moments and high points nicely paced and included within rather than after a replay or two.If it's anything like original, you would only face Mr X\Tyrant during the B scenario.
we went with two campaigns that still show all the events of each character’s story rather than have it all split up.
PC mods and hacks from the One-shot demo.
Somebody did a fixed-camera angle test
The developer save said they have gone away from the scenarios in the remake of Resident Evil 2, but some people believe they're lying.
The lowest resolution on PC is hilarious looking:
PC mods and hacks from the One-shot demo.
Somebody did a fixed-camera angle test
If your only getting one knife attack in at a time that's because your spacing is off or you're just super slow. People drop the knife because it takes up an item slot and in a proper run you shouldn't really be killing anything anyway. I mean by your same metric the handgun is useless too since you're also better off dropping it in the item box early on. I mean once proper speed runs start for the remake there is a good chance you wont need the knife either.With tank controls in RE2 classic it takes too long to turn your character and because you can run only when facing forward there is simply no time to escape if zombie is already in front of you and walks or crawl at you. Without tank controls in resident evil 1 remake on PC it was much easier to use the knife and some people even considered it game braking, and now in RE2 remake you can also walk backward and use the knife at the same time, so the knife now is extremely useful (and especially when you can press one button and equip it in an instant). In RE2 classic the knife is only useful for one finishing stab, but if zombie is still "alive" he cqn easily grab you first before you can stab him with the knife again, so using the knife was risky and not worth the effort. Only some RE2 classic hardcore fans who want to make their walkthrough much harder use the knife in this game, but go and see standard RE2 classic walkthroughs on youtube, literally no one use the knife and it's the first thing people place in the chest .
RE2 remake is game in full 3D, and because you can shoot zombies very precisely game would be way too easy without important gameplay changes. So they have increased the amount of bullets it take to kill a zombie, and improved the knife making it extremely important. Now you can shoot zombie in the knee, slow them down and then you can either run away or stab them with the knife very easily.
PC mods and hacks from the One-shot demo.
Somebody did a fixed-camera angle test
PC mods and hacks from the One-shot demo.
Somebody did a fixed-camera angle test
Well shit, I'm gonna have to go back and practice that sometime. I always loved the idea of the dodge system but sucked way too much to use it effectively.RE3 it gives you easier dodges as well.
In the original he only appeared in scenario B's, he appeared in select rooms and would permanently stay in that room until you killed him, but wouldn't chase you into others (although they did do something clever with one encounter to give that illusion). However he was fairly easy to kill when you encountered him and would give you big ammo drops for doing so. He was kind of a thing to make scenario B's more different and unexpected for replay value.Can you kill that tyrant guy? Because getting hunted all day would kill my enjoyment :/ (never played RE2, so i dont know if this is part of the original)