They will, but for 100$.Stop fucking around and release Bloodborne, Sony, you absolute shits.
It doesn't matter. I believe that most PS5 development happens now with a PC port firmly on the cards. They just delay the release to allow for PC-specific optimizations and for the game to do what it can do for the PS5.Its a stupid idea to release PS5 games yet on PC. Release all PS4 ones first. There's a much larger market right there due to the lower barrier of entry. I am sure stuff like ghosts of Tsushima or infamous second son Would have sold much better.
Besides, dumbasses already know which 2 games they gave to release if they want BIG sales. But they are so clueless they may port destruction all stars next.
Also, pretty sure lots of PC gamers already pre ordered TLOU remake over returnal.
Actually numbers and sales are important. If Returnal did bomb, we probably won’t get a sequel anytime soon. It’s one reason why Sony primarily focuses on certain types of games over something like a sequel to Bloodborne, Gravity Rush or Legend of Dragoon generally.You guys are obsessed with numbers and sales.
Game's on PC now, it will last forever and not just until the console is ditched by it's manufacturer so don't worry, it'll sell a fair ammount of units and even more so once it gets discounted.
Deal. I want to feel the “magic”.They will, but for 100$.
It is a great game, played it on PS5, but its quite a hard sell on PC imo
"as a roguelike" is so outdated, no game needs to be stuck in a genre that's just old fashioned thinking.
I don't understand what people expected.
It's not like Returnal was huge seller on PlayStation 5. Game sold 560k copies after few months on the market.
I think the reality is Housemarque created a $60 AAA game in a $20 genre.
You can pick up both Nex Machina and Risk of Rain 2 for a tiny fraction of the cost.
It was a next gen only niche new IP for the launch window of a console, which means low expected sales at least at launch. Returnal didn't bomb, Sony considered it a success and bought the studio months after its release, which means it was selling as they expected. Housemarque is now working on a bigger game.Actually numbers and sales are important. If Returnal did bomb, we probably won’t get a sequel anytime soon. It’s one reason why Sony primarily focuses on certain types of games over something like a sequel to Bloodborne, Gravity Rush or Legend of Dragoon generally.
I think the reality is Housemarque created a $60 AAA game in a $20 genre.
You can pick up both Nex Machina and Risk of Rain 2 for a tiny fraction of the cost.
It's a game you can beat in a couple of hours that runs at 1080p on the ps5. It's clearly a budget title. But I don't think 60 dollars is an unreasonable price. I bought it at 70 and thought it was good for that price as well.this is in no way AAA. it's a AA game at most, if the budget for this was higher than a typical AA title they did something wrong
It's a game you can beat in like an hour that runs at 1080p on the ps5. It's clearly a budget title. But I don't think 60 dollars is an unreasonable price. I bought it at 70 and thought it was good for that price as well.
This is borderline fanboy rhetoric. You said Sony views the PC Market as secondary, so, the market will simply treat Sony's releases as the B-tier releases that Sony presents them as.
And Sony's shareholders won't let them drop PC now that Sony's followed Microsoft's lead. Give up the "gravy", as you put it? The shareholders would out Jim Ryan for leaving money on the table. The cat's out of the bag now.
That's a very reasonable price for first time players who are on the fence, but maybe you dont get a refund through CDkeys. Seeing people say 20.00$ is like wow, that's lower than some games DLC or season passes, c'mon now.
Layden divulged a few details about PlayStation’s PC plan when he left the company. In it, he said the plan with PC was “to go out to where these new customers are, these new fans could be” in a hope to sway them over to PlayStation consoles and games.
There are 25.4 millimeters in an inch, not 64. When we're talking about measuring dicks the dimensions matter.Every 1/64th inch (mm for rest of world) counts in this dumb dick measuring contest.
And that's probably where that theory came about. Do old PC ports and PC gamers will dump their PC and buy a PS5 itching for the day one sequels. At least according to Layden.Layden divulged a few details about PlayStation’s PC plan when he left the company. In it, he said the plan with PC was “to go out to where these new customers are, these new fans could be” in a hope to sway them over to PlayStation consoles and games.
What will be the narrative if it reaches 6,133It has.
Can it be?What will be the narrative if it reaches 6,133
It's now 6,161
It's still going up
Just watched the digital Foundry. Holy shit, props to the devs. A great port and absolutely destroys the ps5.....its like a huge upgrade.
Then you probably don't like it. I find the genre interesting, but I'm not a big fan too. On top of that, the penalty for death is too much in this one(imo). You can't understand this within Steam's 2 hour return policy limits, because the real difficulty starts from there. The first two hours were like a classic action game and I loved it. I thought about "returning" it between the 2nd and 13th hours, but it was too late. After 13 hours, I realized that I loved this game and decided to finish it(if I can ). Funny thing is, I wished it wasn't rogue-like at first, but now I don't want to play this game without rogue-like mechanics.I'd be willing to try it for 15 bucks, because I despise roguelikes. It doesn't matter if it's high budget.
I hope it breaks records. Absolutely deserves it(if we don't consider the price policy). The main idea was that it was played by very few people in the first three days after release. Usually the opposite would happen, the first days would break records, slowly the number would decrease.What will be the narrative if it reaches 6,133
It's now 6,161
It's still going up
I hope it breaks records. Absolutely deserves it(if we don't consider the price policy). The main idea was that it was played by very few people in the first three days after release. Usually the opposite would happen, the first days would break records, slowly the number would decrease.
Can it be?
How is $60 insane pricing? The game is 100x worth it...Insane pricing.
Are you talking about Hi-Fi Rush or something else?It won't break records but it went up to 6,684, which is a lot higher than other games that get called a success here.
It won't break records but it went up to 6,684, which is a lot higher than other games that get called a success here.
I get that. I gave it a day or so on PS Plus and then uninstalled it because it was like factory work. Just doing the same thing over and over.I'd be willing to try it for 15 bucks, because I despise roguelikes. It doesn't matter if it's high budget.
As a roguelike? Absolutely not, in fact that’s the main issue with Returnal, every run feels the same since there’s no character variety, build variety or general variation in the gameplay loop.
The only thing it does better is graphics - the least important thing in a roguelike.
And it seems the numbers speak for themselves since RoR 2 sold magnitudes more.
As a roguelike? Absolutely not, in fact that’s the main issue with Returnal, every run feels the same since there’s no character variety, build variety or general variation in the gameplay loop.
This was my biggest issue with the game. It is just barely a rogelike. I think it would have been a thousand times better had Housemarque made it a genuine roguelike.