MasterCornholio
Member
And it's not worth. Not always realistic illumination wins. There are shaders with RT for Minecraft Java that look far better than what MS has shown because they are authored in some way.
A really big sacrifice was made to get a simple game like Minecraft to run with full path raytracing. That was the drop in resolution to 1080P with an unstable 60FPs. I don't have hopes that vastly more complicated games can handle that level of Ray Tracing.
What should happen is that developers should use something like DLSS to get good ray tracing effects and still have the image look relatively clean on high resolution displays.