no brainer. Gaze aiming could become the next benchmark in FPS > mouse and Keyboard.
VR is not the real world.Gaze aiming makes zero sense. VR is all about immersion and making it feel like you're there, and that includes your physical motions having realistic results in the game. So you aim a gun by actually moving your hands as if you're aiming it, not just by looking at stuff. That has no connection to how anything works in the real world.
VR is not the real world.
VR is not the real world. There are tons of 'tricks' Developers need to figure out/develop in order to achieve a successful synergy between the player and technology/medium.VR is intended to FEEL like an alternate, real world though. Again, it's all about immersion, and what you're suggesting wouldn't be immersive. It kinda sounds like you haven't experienced VR, you don't seem to really understand it.
VR is not the real world. There are tons of 'tricks' Developers need to figure out/develop in order to achieve a successful synergy between the player and technology/medium.
Gaze aming is one of those 'trick' that COULD (as I said early) be a game changer.
You cannot discount (gaze aming) as nonsensical (makes zero sense). Let the actual developers figure out that one.
No.It would only work if there's an in-universe explanation,
Without research no one would know.like some futuristic weapon that actually works like that (i.e. one you don't actually hold in your hands). But honestly it sounds like it would be pretty boring and unengaging.
Bruh. Bad take.Just look at something and hit it every time? Actually aiming in VR is much more immersive and rewarding.
Three Things.I turned off the laser sight when playing RE4VR because it made hitting enemies a matter of just pointing and clicking. Extremely fast and accurate, but not very engaging. Actually having to aim the gun like you would in real life is much more fun.
No.
This is not about videogame design/lore.
This is about technology that could improve HCI (Human Computer Interaction)
Without research no one would know.
Bruh. Bad take.
Three Things.
1. Theoretically. Gaze Aming. COULD made you substantially better by default.
a. Some average gamers will kill to be better at competitive gaming FPS.Huge appeal.
b. A.I. will take into consideration this factor = more engaging/challenging and 'fun'. (Which is subjective)
C. Level/Game design will change.
But again, it is going to depend of how successful this technology is implemented. Could change the current paradigm of game design.
Nah id have much more fun with the motion controllers to actually aim a weapon and use my head movement to look around independent to the weaponNo.
This is not about videogame design/lore.
This is about technology that could improve HCI (Human Computer Interaction)
Without research no one would know.
Bruh. Bad take.
Three Things.
1. Theoretically. Gaze Aming. COULD made you substantially better by default.
a. Some average gamers will kill to be better at competitive gaming FPS.Huge appeal.
b. A.I. will take into consideration this factor = more engaging/challenging and 'fun'. (Which is subjective)
C. Level/Game design will change.
But again, it is going to depend of how successful this technology is implemented. Could change the current paradigm of game design.
That's for game developers to figure out.It would have to change DRAMATICALLY.
Gazing at something is so much faster and easier than actually aiming at it, so the difficulty would have to be upped massively for there to be any challenge. Maybe you're right that many online FPS players just want to kill as many opponents as quickly and easily as possible (that's why aimbots exist I suppose),
Narrow minded.but to me that sounds incredibly unengaging. I want a fair and rewarding challenge.
Gaze aiming could dramatically improve immersion and enhance game design/interactivity in so many levels.But again, I feel like you don't quite understand what makes VR work. It's NOT just about HCI, it's about immersion and tricking your brain into feeling like you're really there and actually interacting with the world.
Another Narrow-minded.Nah id have much more fun with the motion controllers to actually aim a weapon and use my head movement to look around independent of the weapon
That's for game developers to figure out.
Narrow minded.
They're tons of things that make something engaging (taking specifically about aiming in FPS).
Gaze aiming could dramatically improve immersion and enhance game design/interactivity in so many levels.
That's why I use the word, COULD. We need to wait and see how devs implement this technology. I mean, the potential is there.I'm not saying using gaze detection wouldn't work for certain interactions, it could be a great new form of input in some cases. But not for aiming a gun. And I say that as someone with a few years of experience aiming guns (and other things) in VR.
But we'll just have to agree to disagree.
No need for that. Its not being narrow minded. I know exactly what i want from vr, and its not what you are talking about. I wouldnt buy it if games worked that way.Another Narrow-minded.
Youre so condescending.
I have been condescending because is so ironic/hypocrite to embrace VR and a the same time reject something like Gaze Aming. VR (especially now) is the medium for experimentation in so many ways. If you are an advocate for VR you should be and advocate for experimentation.I wanna move my arms and head in the same way as the character im controlling. Thats the appeal of vr to me, that doesnt make me blind to other possibilities.
Surely something like killzone 2 and 3 would be doable on VR right? Those cell processors gave some good games but seriously messed up compatibility for future consoles..
This has my attention anyway, killzone VR has potential if done right.
Just give us a killzone 2 remake including multiplayer.
this, smoke weed and try Tetris effect, then we talkVR is intended to FEEL like an alternate, real world though. Again, it's all about immersion, and what you're suggesting wouldn't be immersive. It kinda sounds like you haven't experienced VR, you don't seem to really understand it.
Have you tried it? It actually works well and feels great. A combination of motion controls and head tracking aiming would be perfect.Gaze aiming makes zero sense. VR is all about immersion and making it feel like you're there, and that includes your physical motions having realistic results in the game. So you aim a gun by actually moving your hands as if you're aiming it, not just by looking at stuff. That has no connection to how anything works in the real world.
Kz3 was legit goodI'm all in! Just give me back the kz2 and kz3 vibes
Have you tried it? It actually works well and feels great. A combination of motion controls and head tracking aiming would be perfect.
Obviously the weapons will be detached from gaze and controlled with motion.Gaze aiming makes zero sense. VR is all about immersion and making it feel like you're there, and that includes your physical motions having realistic results in the game. So you aim a gun by actually moving your hands as if you're aiming it, not just by looking at stuff. That has no connection to how anything works in the real world.
Obviously the weapons will be detached from gaze and controlled with motion.
The only issue, what of my PSVR gun controller? - will they do a new version or just rely on the bundled hand trackers?
The PSVR gun-peripheral works outstanding.Yeah, aiming two-handed guns with two detached VR controllers isn't OPTIMAL (although it works well enough and your brain overcomes the slight disconnect). They could probably make a gun shell that you could slide he controllers into, or even a gun controller that's independently tracked (although that would be more expensive).
A superman game with gaze trackingI'm not saying it wouldn't work, I'm saying it wouldn't be immersive the way actually aiming a gun using your hands is.
I'm sure you could make a cool experience using gaze aiming, but not in a game where you use more or less traditional weapons like KZ. There I would want to actually aim the guns using my hands.
A superman game with gaze tracking