I've managed to do a total stealth run on mission...11, I think? The mission where. I made my way toyou have to kidnap Noburu's sonwithout killing or knocking out anybody, being spotted, and without using any disguise....but now I'm stuck.the bathhouse
I can find no way towithout being seen....and even if I could I can see no way ofknock out the targetsafely either.getting him to the boat
So I may be forced to start killing people.
I used a grenade twice in theI find that I'm always actively avoiding sniping anyone with Takuma. I always played through the Commandos series without using guns except when absolutely necessary, which I've carried over. So far I've only used the forced snipe in Mission 1, and once to stun a samurai. Anyone else play without shooting/grenades?
You can do a decent bit with throwing rocks and using the sniffing powder to reduce viewcones. And any guard, including samurai, will move to turn on extinguished candles.
I really want to like the game as a former Commandos fan and all, but there seems to be some major technical issues here, unless it is something specific to my system ... Maybe something related to 21:9 resolutions?
settings: 2560*1080, fullscreen, vsync unlocked, everything maxed
specs: 5820k2@4.3, 16Gb RAM, Titan X Pascal, full game installed on ssd, Windows 10
Anyone else who finds scrolling and moving the mouse pointer "sluggish" in the game? The problems with the mouse pointer also extend to UI elements that appear when you hover over them, in that they seem to animate really slowly. I also had some choppiness in the first cutscene in mission 1. I had all of these issues while my gsync was maxing out at 120 fps, so I don't really know why it is happening. The game is not unplayable, but it feels really unresponsive and unsatisfying to use the basic controls of moving the mouse pointer around and scrolling the map.
I really want to like the game as a former Commandos fan and all, but there seems to be some major technical issues here, unless it is something specific to my system ... Maybe something related to 21:9 resolutions?
settings: 2560*1080, fullscreen, vsync unlocked, everything maxed
specs: 5820k2@4.3, 16Gb RAM, Titan X Pascal, full game installed on ssd, Windows 10
I haven't had any issues like that. The only thing I've had is that the game will sometimes lag when scrolling if I have been playing for a while. You should try running it at 1920x1080 to rule out the 21:9 thing at least.
No issues like that here. Game is really responsive and smooth.
Thanks. Changing resolution to 1920*1080 did not fix the issue, unfortunately. To clarify regarding one specific issue: is there a notable lag between the mouse pointer and the four dots that denote a position on the ground for you? So when you move the mouse pointer, the ground position dots will trail behind?
Nope, the marker on the ground is 1 to 1 with the cursor movement for me.
Anyone else who finds scrolling and moving the mouse pointer "sluggish" in the game? The problems with the mouse pointer also extend to UI elements that appear when you hover over them, in that they seem to animate really slowly. I also had some choppiness in the first cutscene in mission 1. I had all of these issues while my gsync was maxing out at 120 fps, so I don't really know why it is happening. The game is not unplayable, but it feels really unresponsive and unsatisfying to use the basic controls of moving the mouse pointer around and scrolling the map.
I really want to like the game as a former Commandos fan and all, but there seems to be some major technical issues here, unless it is something specific to my system ... Maybe something related to 21:9 resolutions?
settings: 2560*1080, fullscreen, vsync unlocked, everything maxed
specs: 5820k2@4.3, 16Gb RAM, Titan X Pascal, full game installed on ssd, Windows 10
Can someone clarify: do some levels have time limits, or are you always free to power game yourself to 100% kills with everything explored?
I've done the first 7 levels and none of them had time limits. I spent an embarrassingly long time on each, and probably committed tons of unnecessary murders just because I enjoy setting up traps.
Same here.
I look at the Challenges for each level after completion and there's always one for Speed-Running, usually under 10-15 minutes.
I just "yeah, right." LOL.
Same here.
I look at the Challenges for each level after completion and there's always one for Speed-Running, usually under 10-15 minutes.
I just "yeah, right." LOL.
http://www.gamasutra.com/view/press...tainment_rocks_the_German_DeveloperAwards.php.This year's German Developer Award ceremony in Cologne was a fruitful one for Daedalic Entertainment, as the studio has been awarded nine of the prestigious awards. The awards in their respective categories went to the following games:
Best German Game: Shadow Tactics: Blades of the Shogun
Best Game Design: Shadow Tactics: Blades of the Shogun
Best PC/Console Title: Shadow Tactics: Blades of the Shogun
I think my main gripe (and it's even not really a gripe) is that I wish you could see at least two guards' vision cone at the same time. A lot of the stealth is finding those blind spots to exploit, so being able to see the overlap in real-time would be useful
28,030 ± 4,372 owners in a week according to Steamspy
Just finished it. Loved it, despite having to savescum like mad. Most missions ended up taking me like 2 hours. It always left me a bit flabbergasted when I looked at the challenges I didn't complete and saw those "complete the mission in 20 minutes". I've no idea how you're supposed to do that haha.
Link?If you want a bit of inspiration check out the early speedruns popping up on youtube. Their is one doing the 2nd mission in 2:55 that is just murder ballet.
Just picked this gem up off of GOG and I have to say I'm loving every savescumming second. Though, I was wondering, is there any significance to the random named npcs that I find in some missions? There wasn't any way to interact with them that I could find, and I didn't see any achievements pertaining to them either.
Though, I was wondering, is there any significance to the random named npcs that I find in some missions? There wasn't any way to interact with them that I could find, and I didn't see any achievements pertaining to them either.
Those are some of the devs' name.
If you mean the named guards or enemies then they are named after developers (there was a loading screen tip once mentioning that) and there is an achievement for killing them all (I think 16 of them).
Wow, I can't even fathom how much practice and how many attempts it took to achieve thatHere's the second level in 1:13 on hardcore: https://youtu.be/Vq9vy-4cFaI?t=5m57s
Here's the second level in 1:13 on hardcore: https://youtu.be/Vq9vy-4cFaI?t=5m57s
Along with being legitimately impressive, that speedrun also showed me a lot about how the mission triggers work. I had no idea for mission two you could just get to the spot after killing the officers, I thought that you had to take out the guards before you could signal.
28,030 ± 4,372 owners in a week according to Steamspy
I think this could end up being my GOTY.
Yeah, and it's almost entirely word of mouth so far I would say, because there's virtually no press for this thing. Don't think I've seen it anywhere outside RPS and a few German sites.34k now. Seems word of mouth is doing great things for the game.
You could always reassign your camera control to WASD and then flip the default 90° rotation (Q & E) so it's more intuitive.