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Shadow Tactics |OT| A worthy Commandos spiritual successor [PS4/X1 on August 1st]

I find that I'm always actively avoiding sniping anyone with Takuma. I always played through the Commandos series without using guns except when absolutely necessary, which I've carried over. So far I've only used the forced snipe in Mission 1, and once to stun a samurai. Anyone else play without shooting/grenades?
 

Sinatar

Official GAF Bottom Feeder
Finally started to play this, it really is fantastic and a really excellent love letter to the commandos series.

Hopefully this does well enough that they make more.
 

Brakke

Banned
Just did the demo. Really liked it so far but it ran like ass on my laptop. Gotta give it a go on my desktop before I pick it up.
 

Dascu

Member
I've managed to do a total stealth run on mission...11, I think? The mission where
you have to kidnap Noburu's son
. I made my way to
the bathhouse
without killing or knocking out anybody, being spotted, and without using any disguise....but now I'm stuck.

I can find no way to
knock out the target
without being seen....and even if I could I can see no way of
getting him to the boat
safely either.

So I may be forced to start killing people.

You can do a decent bit with throwing rocks and using the sniffing powder to reduce viewcones. And any guard, including samurai, will move to turn on extinguished candles.
 

DrSlek

Member
I find that I'm always actively avoiding sniping anyone with Takuma. I always played through the Commandos series without using guns except when absolutely necessary, which I've carried over. So far I've only used the forced snipe in Mission 1, and once to stun a samurai. Anyone else play without shooting/grenades?
I used a grenade twice in the
Yuma assassination
mission, and haven't used it since. Shooting I'm ok with.


You can do a decent bit with throwing rocks and using the sniffing powder to reduce viewcones. And any guard, including samurai, will move to turn on extinguished candles.

Thinking about it now I could probably get the target to the extraction zone using distractions. However getting him away from his escort is going to be the difficult part.

I overheated the bath water and send him running down to the rock pools. I can think of maybe 1 way to knock him out and drag him into bushes. But it will require extremely precise timing due to a patrolling straw-hat.
 

Veal

Member
Another person sold off of the demo! I would actually love a switch version of the game! Portability suits it.
 

d00d3n

Member
Anyone else who finds scrolling and moving the mouse pointer "sluggish" in the game? The problems with the mouse pointer also extend to UI elements that appear when you hover over them, in that they seem to animate really slowly. I also had some choppiness in the first cutscene in mission 1. I had all of these issues while my gsync was maxing out at 120 fps, so I don't really know why it is happening. The game is not unplayable, but it feels really unresponsive and unsatisfying to use the basic controls of moving the mouse pointer around and scrolling the map.

I really want to like the game as a former Commandos fan and all, but there seems to be some major technical issues here, unless it is something specific to my system ... Maybe something related to 21:9 resolutions?

settings: 2560*1080, fullscreen, vsync unlocked, everything maxed
specs: 5820k2@4.3, 16Gb RAM, Titan X Pascal, full game installed on ssd, Windows 10
 
I really want to like the game as a former Commandos fan and all, but there seems to be some major technical issues here, unless it is something specific to my system ... Maybe something related to 21:9 resolutions?

settings: 2560*1080, fullscreen, vsync unlocked, everything maxed
specs: 5820k2@4.3, 16Gb RAM, Titan X Pascal, full game installed on ssd, Windows 10

I haven't had any issues like that. The only thing I've had is that the game will sometimes lag when scrolling if I have been playing for a while. You should try running it at 1920x1080 to rule out the 21:9 thing at least.
 
Anyone else who finds scrolling and moving the mouse pointer "sluggish" in the game? The problems with the mouse pointer also extend to UI elements that appear when you hover over them, in that they seem to animate really slowly. I also had some choppiness in the first cutscene in mission 1. I had all of these issues while my gsync was maxing out at 120 fps, so I don't really know why it is happening. The game is not unplayable, but it feels really unresponsive and unsatisfying to use the basic controls of moving the mouse pointer around and scrolling the map.

I really want to like the game as a former Commandos fan and all, but there seems to be some major technical issues here, unless it is something specific to my system ... Maybe something related to 21:9 resolutions?

settings: 2560*1080, fullscreen, vsync unlocked, everything maxed
specs: 5820k2@4.3, 16Gb RAM, Titan X Pascal, full game installed on ssd, Windows 10

No issues like that here. Game is really responsive and smooth.
 

d00d3n

Member
I haven't had any issues like that. The only thing I've had is that the game will sometimes lag when scrolling if I have been playing for a while. You should try running it at 1920x1080 to rule out the 21:9 thing at least.
No issues like that here. Game is really responsive and smooth.

Thanks. Changing resolution to 1920*1080 did not fix the issue, unfortunately. To clarify regarding one specific issue: is there a notable lag between the mouse pointer and the four dots that denote a position on the ground for you? So when you move the mouse pointer, the ground position dots will trail behind?
 
Thanks. Changing resolution to 1920*1080 did not fix the issue, unfortunately. To clarify regarding one specific issue: is there a notable lag between the mouse pointer and the four dots that denote a position on the ground for you? So when you move the mouse pointer, the ground position dots will trail behind?

Nope, the marker on the ground is 1 to 1 with the cursor movement for me.
 
Demo was great, probably gonna gran the full game. Shadow Mode is a great addition.

Really impressed by how well-done the controller support is, too. I actually prefer it to the mouse for some reason
 

d00d3n

Member
Nope, the marker on the ground is 1 to 1 with the cursor movement for me.

Thanks. Good to know that it's not me being overly sensitive, but an actual issue (either with the game or my setup). I will mess with the other settings and vsync/gsync stuff later.
 
These missions are so meaty. I don't think I've spent less than an hour on one so far. Just cleared mission 5 I think and I have 10 hours played already.
 

d00d3n

Member
Anyone else who finds scrolling and moving the mouse pointer "sluggish" in the game? The problems with the mouse pointer also extend to UI elements that appear when you hover over them, in that they seem to animate really slowly. I also had some choppiness in the first cutscene in mission 1. I had all of these issues while my gsync was maxing out at 120 fps, so I don't really know why it is happening. The game is not unplayable, but it feels really unresponsive and unsatisfying to use the basic controls of moving the mouse pointer around and scrolling the map.

I really want to like the game as a former Commandos fan and all, but there seems to be some major technical issues here, unless it is something specific to my system ... Maybe something related to 21:9 resolutions?

settings: 2560*1080, fullscreen, vsync unlocked, everything maxed
specs: 5820k2@4.3, 16Gb RAM, Titan X Pascal, full game installed on ssd, Windows 10

Disabling gsync in NVIDIA control panel resolved these issues for me completely.
 

d00d3n

Member
Can someone clarify: do some levels have time limits, or are you always free to power game yourself to 100% kills with everything explored?
 
Can someone clarify: do some levels have time limits, or are you always free to power game yourself to 100% kills with everything explored?

I've done the first 7 levels and none of them had time limits. I spent an embarrassingly long time on each, and probably committed tons of unnecessary murders just because I enjoy setting up traps.
 

Aaron D.

Member
Same here.

I look at the Challenges for each level after completion and there's always one for Speed-Running, usually under 10-15 minutes.

I just "yeah, right." LOL.
 

d00d3n

Member
I've done the first 7 levels and none of them had time limits. I spent an embarrassingly long time on each, and probably committed tons of unnecessary murders just because I enjoy setting up traps.
Same here.

I look at the Challenges for each level after completion and there's always one for Speed-Running, usually under 10-15 minutes.

I just "yeah, right." LOL.

Thanks!
 

Mudcrab

Member
You know they've done a proper spiritual successor to Commandos when the the tutorial mission takes you 2 hours to complete.

Guys, I'm in love.
 
I think my main gripe (and it's even not really a gripe) is that I wish you could see at least two guards' vision cone at the same time. A lot of the stealth is finding those blind spots to exploit, so being able to see the overlap in real-time would be useful
 

DrWong

Member
Sorry if already posted.

This year's German Developer Award ceremony in Cologne was a fruitful one for Daedalic Entertainment, as the studio has been awarded nine of the prestigious awards. The awards in their respective categories went to the following games:

Best German Game: Shadow Tactics: Blades of the Shogun
Best Game Design: Shadow Tactics: Blades of the Shogun
Best PC/Console Title: Shadow Tactics: Blades of the Shogun
http://www.gamasutra.com/view/press...tainment_rocks_the_German_DeveloperAwards.php.
 

Aaron D.

Member
I think my main gripe (and it's even not really a gripe) is that I wish you could see at least two guards' vision cone at the same time. A lot of the stealth is finding those blind spots to exploit, so being able to see the overlap in real-time would be useful

I can see that.

One thing I use is the Camera toggle (can't remember exactly what it's called), but it's essentially a key that auto-cycles through various guard's vision cones in your immediate vicinity. I mapped it to C.

There's also that "peg" you can drop in the ground that shows a dotted line every time a guard is looking where you placed it, but I don't use that. Yet, at least.
 

Menthuss

Member
Just finished it. Loved it, despite having to savescum like mad. Most missions ended up taking me like 2 hours. It always left me a bit flabbergasted when I looked at the challenges I didn't complete and saw those "complete the mission in 20 minutes". I've no idea how you're supposed to do that haha.

Also, it's amazing how much polish went into this game.
Little things like characters' lines changing depending on what's happening in the story are so good!
 

Atolm

Member
Maybe it's just me but Commandos aside I'm noticing a bit of influence from Hitman as well. The lethal/non lethal options, the various ways to kill off targets, which makes entire paths completely optional, and so on...I quite like it how it's not 100% linear.

BTW my main rule so far is to not kill civilians under any circumstances. I think I'll do more than one playthrough though.
 
Just finished it. Loved it, despite having to savescum like mad. Most missions ended up taking me like 2 hours. It always left me a bit flabbergasted when I looked at the challenges I didn't complete and saw those "complete the mission in 20 minutes". I've no idea how you're supposed to do that haha.

If you want a bit of inspiration check out the early speedruns popping up on youtube. Their is one doing the 2nd mission in 2:55 that is just murder ballet.
 
Just picked this gem up off of GOG and I have to say I'm loving every savescumming second. Though, I was wondering, is there any significance to the random named npcs that I find in some missions? There wasn't any way to interact with them that I could find, and I didn't see any achievements pertaining to them either.
 

luoapp

Member
Just picked this gem up off of GOG and I have to say I'm loving every savescumming second. Though, I was wondering, is there any significance to the random named npcs that I find in some missions? There wasn't any way to interact with them that I could find, and I didn't see any achievements pertaining to them either.

Those are some of the devs' name.
 

malcher

Member
Though, I was wondering, is there any significance to the random named npcs that I find in some missions? There wasn't any way to interact with them that I could find, and I didn't see any achievements pertaining to them either.

If you mean the named guards or enemies then they are named after developers (there was a loading screen tip once mentioning that) and there is an achievement for killing them all (I think 16 of them).
 
Those are some of the devs' name.

If you mean the named guards or enemies then they are named after developers (there was a loading screen tip once mentioning that) and there is an achievement for killing them all (I think 16 of them).

Ah thanks, I never saw that loading screen tip and must have overlooked the achievement. Pretty cool that the devs slipped themselves in like that. I'll definitely be going back to revisit some of those missions. I wasn't sure if they were special or not, so I was actually trying to avoid killing them.
 
Along with being legitimately impressive, that speedrun also showed me a lot about how the mission triggers work. I had no idea for mission two you could just get to the spot after killing the officers, I thought that you had to take out the guards before you could signal.
 
Here's the second level in 1:13 on hardcore: https://youtu.be/Vq9vy-4cFaI?t=5m57s

that there is performance art.

Tought i was careful when examining the level, then realized how he triggered the cow kicks. God damn. Those npcs near them gave me so much trouble, and the solution was so simple. Same goes for the rock he dropped on the leftmost officer.

Along with being legitimately impressive, that speedrun also showed me a lot about how the mission triggers work. I had no idea for mission two you could just get to the spot after killing the officers, I thought that you had to take out the guards before you could signal.

the mission triggers are quite precise with that. If the previous conditions have been met (in any allowed manner), then being at the extraction point will trigger the end, regardless of how many aggroed npcs you have on your tail.
 

Aaron D.

Member
I think this could end up being my GOTY.

I've already compiled & posted my GOTY Top 10 at GWJ, but left the last spot open for a last-minute nom. Shadow Tactics will easily be filling in that spot this year.

I learned my lesson a couple years ago in 2014's GOTY season. I was all locked in with my picks and then Talos Principle landed on Dec. 11th. I nabbed in on a whim, much like Shadow, and the subsequent quality gave me pause to reevaluate. I went on to bump it into my finalized Top 10 (2 or 3 if memory serves).

Shadow is 100% earning the zero-hour nomination this year. The only question now is how far it will climb the ladder. It started at the 10 spot, but the more I play the further it keeps creeping up.

Either way Shadow is easily my Surprise Hit of 2016.

Bravo, Mimimi Productions!
 
I prefer playing on beginner difficulty I find.

Game is still challenging, just a bit more forgiving. Makes it a little more fun
 

Sloane

Banned
34k now. Seems word of mouth is doing great things for the game.
Yeah, and it's almost entirely word of mouth so far I would say, because there's virtually no press for this thing. Don't think I've seen it anywhere outside RPS and a few German sites.
 

Coreda

Member
Just began playing the demo. One thing that I keep thinking is the controls could really use an invert X camera rotation setting. The mouse left/right = rotate left/right for some reason feels counter-intuitive and it's surprisingly annoying.

Also wish the Japanese language had optional English subs for the main characters. Seems it's limited to the NPCs.
 

Aaron D.

Member
You could always reassign your camera control to WASD and then flip the default 90° rotation (Q & E) so it's more intuitive.

On the Japanese audio w/ English subtitles, the main conversations with your characters are always subtitled. Just the random quips when directing them around the map are not.
 

Coreda

Member
You could always reassign your camera control to WASD and then flip the default 90° rotation (Q & E) so it's more intuitive.

Q/E isn't precise enough so I exclusively use the mouse. Will suggest it to the devs, seems like a fairly simple option.

Something else I've noticed is the quick load menu only displays quick saves not manual saves, so if there's a more recent manual save it won't appear in either the Pause menu or following a mission failed screen.
 
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