Segata Sanshiro
Member
The final boss on the Neutral path is such a dick. I think I had to try like 25 times before I had the right combination of luck to win.
The problem is the lack of variety of demons in the first 2/3rds of the game. You're essentially restricted to 1-5 demons per dungeon, if you choose to stick to a single alignment party.Paulathon said:I'm currently being frustrated/annoyed by Delphinus. Not so much the invisible passages, but the animation you're forced through every damn time you enter one.
I like the sub-apps that allow me to reduce the encounter rate; sometimes I just want to get through the dungeon without a battle starting every five seconds.
Does anyone else think the alignment/battle system is a critical design flaw in this game? It sounds good on paper: make sure all your demons are on the same side and you get extra damage. Thing is, you get so much advantage doing this that you'd be stupid NOT to do it, so you end up wanting only a third of the demons available. Right now my demon portfolio is nearly full but fusing them will only give me blue or red results; no white to match my MC.
I'm in the unusual position of playing SMT:SJ and Nocturne for the first time, at the same time. I like a lot of things about SJ, such as the story, the setting, the music and (especially) the portability. Overall, however, Nocturne wins.
Segata Sanshiro said:The final boss on the Neutral path is such a dick. I think I had to try like 25 times before I had the right combination of luck to win.
Pureauthor said:Huh. I beat her first try and it wasn't even very tough.
Jeez, what were you, level 99?Pureauthor said:Huh. I beat her first try and it wasn't even very tough.
charlequin said:I don't believe you. :lol
charlequin said:I don't believe you. :lol
Pureauthor said:Jihad + Megidolaon + Luster Candy + MC tossing Items (had ridiculous AGI so was guaranteed to always go first)
Segata Sanshiro said:Actually, MC *always* goes first if you use an item. It doesn't rely on your AGI at all.
charlequin said:Well, if you were actually level 91+ when you got there (I took my first shot at 80) that at least explains things. :lol
Well, for one thing, I'm surprisedPureauthor said:Flat numbers aside, she didn't have any particularly awful attacks (once I'd insulated myself against Curse magic, anyways). Did I miss anything?
Segata Sanshiro said:Well, for one thing, I'm surprisedshe didn't Reason's Start any of your Luster Candy buffs away almost immediately. Also, Mother's Kiss, which does a ridiculous amount of physical damage and can take out your MC in one hit even if he has phys resist if the hits gang up on him. Asura Roga can easily ruin your day, as well. Great Flood is a nasty attack that debuffs at the same time.
But the dickest move is MA, which hits a random party member for their entire HP and cures Mem for that amount. If it hits your MC and you don't have an intact Dragon Ring, you lose.
What was your level anyway?
Pureauthor said:Flat numbers aside, she didn't have any particularly awful attacks (once I'd insulated myself against Curse magic, anyways). Did I miss anything?
botticus said:At least this talk shows I was smart in bailing in Grus. I was only level 60 as I was probably a good portion of the way through the maze from hell, and I can't imagine I would have gained much more than 10 levels or so by the end of the game without taking extra hours to grind. And level 70 doesn't sound like nearly enough.
Great fun before that, though!
botticus said:At least this talk shows I was smart in bailing in Grus. I was only level 60 as I was probably a good portion of the way through the maze from hell, and I can't imagine I would have gained much more than 10 levels or so by the end of the game without taking extra hours to grind.
Okay, I'll try ignoring the co-op system and just fuse whatever looks good while I'm wandering Delphinus.decoyplatypus said:I don't have a problem with the Demon Co-op system nudging the player toward a smaller set of potential demons. Given the sheer size of a complete compendium, it's not a bad thing to have one more criterion for fusion/party-building. Besides, aligned parties are really more encouraged than required. Follow-up attacks may be nice, but outside of a few boss fights, they're hardly critical (not a pun, I swear). I probably had a 100% aligned party for about 5% of my playing time.
Jimmy Stav said:I'm pretty terrible at SMT games, so I apologize in advance for the shitty questions.
Where I'm at: Just finished the first mission where you have to rescue the crew. How hard is this game going to get? My Pixie died, and reviving her will require me to use all of my money (300 Macca), which I'm assuming isn't much, but I'm wondering what the gameplay is going to be like from here on out. Should I be constantly reviving my demons or just getting new ones? Do I get new party members?
Jimmy Stav said:I'm pretty terrible at SMT games, so I apologize in advance for the shitty questions.
Where I'm at: Just finished the first mission where you have to rescue the crew. How hard is this game going to get? My Pixie died, and reviving her will require me to use all of my money (300 Macca), which I'm assuming isn't much, but I'm wondering what the gameplay is going to be like from here on out. Should I be constantly reviving my demons or just getting new ones? Do I get new party members?
Echoes said:Named my character Dave Bowman. The only "true" name!
So, I'm doing something stupid. I have a Pixie in my party, and some others. I encounter a Pixie - talk to her - get an item (sometimes not), rinse repeat with other monsters as well. Is that... okay? Seems like I can get a lot of, say, Revival Beads.
One thing I didn't like: you can't grind that much. Enemies gives so very little experience.
decoyplatypus said:Throughout the game you will be recruiting new party members via demon negotiation. Do you understand how this works or do you need a primer?
As to your revival question, you will probably want to revive fallen party members in most situations. You could delete the pixie and recruit a new one, but the new pixie would start at her base level (thus sacrificing whatever experience you'd gained with the original one), and you would have to give up macca during negotiation for a new one anyway. Later in the game you will have revive spells of your own and a surplus of revive items. For now, the bottom line is that if you're out of cash and your pixie is dead, you need to level up a bit and fight more conservatively: make brief forays into the dungeon and return to the Red Sprite regularly until you're confident you can reach the next save point.
SJ is a pretty hard game. It's not the hardest in the series, but you can expect to die both from boss fights and the occasional tough-luck normal encounter.
Echoes, nothing wrong with depending on the kindness of strange demons. It's actually nice to be able to explore large regions of the game without having to fight (and to earn lots of Macca/recovery items while doing so).
You missed the awesome last dungeon. It's probably the best-designed dungeon I've played in a long time.botticus said:At least this talk shows I was smart in bailing in Grus. I was only level 60 as I was probably a good portion of the way through the maze from hell, and I can't imagine I would have gained much more than 10 levels or so by the end of the game without taking extra hours to grind. And level 70 doesn't sound like nearly enough.
Great fun before that, though!
Segata Sanshiro said:You missed the awesome last dungeon. It's probably the best-designed dungeon I've played in a long time.
In my opinion, there was only one really weak dungeon, and it was pretty short. You gave up too easily. The dungeons are long and difficult, but that's kind of what makes a good dungeon.Cep said:Before you even get there, you have to go through some shitty, overly long dungeons though.
The game has a serious pacing problem.
Cep said:Before you even get there, you have to go through some shitty, overly long dungeons though.
decoyplatypus said:One trick to remember is just what Echoes and Kuwabara were talking about: talking to a particular demon when you already have that demon in your current roster will automatically net you items, macca, or a free heal. This is always helpful when exploring new areas (and sometimes a godsend when you're not prepared to fight).
charlequin said:I'm totally confused. Everyone kept telling me about the terrible unpleasant dungeons in this game after you get to the midpoint and for me, once you hit Eridanus the dungeon design really gets going. Grus is fucking awesome. :lol
charlequin said:I'm totally confused. Everyone kept telling me about the terrible unpleasant dungeons in this game after you get to the midpoint and for me, once you hit Eridanus the dungeon design really gets going. Grus is fucking awesome. :lol
Yaweee said:For me, the two weakest dungeons were B and D.
Pureauthor said:Arid Anus
charlequin said:I'm totally confused. Everyone kept telling me about the terrible unpleasant dungeons in this game after you get to the midpoint and for me, once you hit Eridanus the dungeon design really gets going. Grus is fucking awesome. :lol
Segata Sanshiro said:In my opinion, there was only one really weak dungeon, and it was pretty short. You gave up too easily. The dungeons are long and difficult, but that's kind of what makes a good dungeon.
Cep said:I suppose my problem with the dungeons lies in the fact that I never really played any of those old dungeon crawlers, so the dungeons I am used to craw through feel more...natural.
Do not get me wrong, I feel that they are fantastically structured, but even with the great atmosphere, a sense a of place feels really missing (and this is exacerbated by what I feel to be an unnecessary length).
MechaX said:In comparison to Nocturne (and both DDS games), how do they differ in your opinion? For instance, the Karma Tower of DDS1 has similar teleporting nonsense that Eridanus has, but I still like the Karma Tower more due to the sense of urgency in the story, the music, and the graphic/art style. That, and the structure is mazey without being utterly sadistic. Surprisingly, the SMT series has made much worse dungeons than anything in Strange Journey at one point or another, so that could be another reason why some are used to this kind of thing too.
I'm pretty sure that Neutral Route Cathedral in the first SMT game can count as a war crime.
Jimmy Stav said:A couple more questions (and thanks to everyone for the help so far):
Should I just register all of my demons, or should I wait until I'm going to fuse them? And should I avoid demons that aren't of my alignment? I'm neutral right now, but I'm pretty sure I'm leaning toward law.
thefil said:Can someone explain to me what about this game is different from the Persona remake from PSP? I wasn't able to get into that game, but I'm a fan of the SMT series so if there's someway this first-person dungeon crawler is different from the other one I'd like to know.