posted in the other thread, thought it needed its own thread.
Summarized interview:
Kojima interview
EGM: Good job on the MGS4 trailer. Funny shit.
Kojima: Thanks. Japanese people didn't get it, even my own staff.
EGM: "No place to hide concept". Does this mean stealth is thrown out the window?
Kojima: Not really. Stealth will still be in the game. The concept is shown in the trailer (when the wall falls down on Snake). No safety zone. Environments will always be changing.
EGM: we noticed several hints in the trailer...butterfly and a bird....
Kojima: Yeah, there's some hidden meanings there...I wanted to go against buzz about new hardware and great graphics for next gen. I wanted to lighten the mood with this trailer and make people laugh.
EGM: MGS2, you went to NYC. MGS3, went to a jungle. Going anywhere to research MGS4?
Kojima: Tricky answer, can't say it cause it'd give it away. But here's a hint: it's very difficult to get there. I want to show psychological fear in MGS4, like when you point a gun at someone with mental fear. This is what real combat is and I want it in MGS4.
EGM: MGS4 subtitle?
Kojima: We have many but haven't chosen one
EGM: Will you be totally hands on on MGS4?
Kojima: Sorta. This time, the game will be the product of 3 people instead of just one. New way of producing MGS.
EGM: Can you reveal secret info on MGS4?
Kojima: Trilogy is done, so we have to make a new story. Strong story in background but not created in same way (cinema, action, cinema, action). Utilize environment itself to tell the story this time...action less localized. In the past, Snake always had to infiltrate a fortress or field. In MGS4, that'll change in some way, giving a new experience of sneaking in.
Summarized interview:
Kojima interview
EGM: Good job on the MGS4 trailer. Funny shit.
Kojima: Thanks. Japanese people didn't get it, even my own staff.
EGM: "No place to hide concept". Does this mean stealth is thrown out the window?
Kojima: Not really. Stealth will still be in the game. The concept is shown in the trailer (when the wall falls down on Snake). No safety zone. Environments will always be changing.
EGM: we noticed several hints in the trailer...butterfly and a bird....
Kojima: Yeah, there's some hidden meanings there...I wanted to go against buzz about new hardware and great graphics for next gen. I wanted to lighten the mood with this trailer and make people laugh.
EGM: MGS2, you went to NYC. MGS3, went to a jungle. Going anywhere to research MGS4?
Kojima: Tricky answer, can't say it cause it'd give it away. But here's a hint: it's very difficult to get there. I want to show psychological fear in MGS4, like when you point a gun at someone with mental fear. This is what real combat is and I want it in MGS4.
EGM: MGS4 subtitle?
Kojima: We have many but haven't chosen one
EGM: Will you be totally hands on on MGS4?
Kojima: Sorta. This time, the game will be the product of 3 people instead of just one. New way of producing MGS.
EGM: Can you reveal secret info on MGS4?
Kojima: Trilogy is done, so we have to make a new story. Strong story in background but not created in same way (cinema, action, cinema, action). Utilize environment itself to tell the story this time...action less localized. In the past, Snake always had to infiltrate a fortress or field. In MGS4, that'll change in some way, giving a new experience of sneaking in.