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Someone Is Porting Resident Evil 4 Remake To GBA, Because Why Not

IbizaPocholo

NeoGAFs Kent Brockman

3DSage is a bit of a Game Boy Advance aficionado. He’s turned a GBA into a wireless controller, created his own custom 3D game engine for the GBA, and is even using it to recreate Doom. He’s still a ways away from bringing a pixelated version of the CyberDemon to the tiny 240x160 pixel screen, but he’s already made incredible progress on remaking Resident Evil 4.



As you can see in the video above, 3DSage has already got a Leon sprite where the player permanently peers over his right shoulder, and he’s created a 3D map for Leon to shoot things. He doesn’t actually have things to shoot, but if 3DSage hits the precise pixel, he can create an Old Lamp sprite.

That said, 3DSage still has quite a bit of work ahead to even recreate the Resident Evil 4 remake’s demo, which has Leon fend off a village of infected before the bell rings for bingo night. According to 3DSage, it's more likely that we'll see the shooting range or Pueblo recreated in his custom GBA 3D game engine rather than Salazar's castle, but that's still pretty impressive for a handheld console that's over two decades old.
 

SJRB

Gold Member
yeah-sure-why-notb-jim-carrey.gif
 

diffusionx

Gold Member
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3DSage is a bit of a Game Boy Advance aficionado. He’s turned a GBA into a wireless controller, created his own custom 3D game engine for the GBA, and is even using it to recreate Doom. He’s still a ways away from bringing a pixelated version of the CyberDemon to the tiny 240x160 pixel screen, but he’s already made incredible progress on remaking Resident Evil 4.
Huh? You know there is an actual official boxed port of Doom (and Doom 2) that came out on GBA right?
 

Roni

Gold Member

3DSage is a bit of a Game Boy Advance aficionado. He’s turned a GBA into a wireless controller, created his own custom 3D game engine for the GBA, and is even using it to recreate Doom. He’s still a ways away from bringing a pixelated version of the CyberDemon to the tiny 240x160 pixel screen, but he’s already made incredible progress on remaking Resident Evil 4.



As you can see in the video above, 3DSage has already got a Leon sprite where the player permanently peers over his right shoulder, and he’s created a 3D map for Leon to shoot things. He doesn’t actually have things to shoot, but if 3DSage hits the precise pixel, he can create an Old Lamp sprite.

That said, 3DSage still has quite a bit of work ahead to even recreate the Resident Evil 4 remake’s demo, which has Leon fend off a village of infected before the bell rings for bingo night. According to 3DSage, it's more likely that we'll see the shooting range or Pueblo recreated in his custom GBA 3D game engine rather than Salazar's castle, but that's still pretty impressive for a handheld console that's over two decades old.

That's a lot of attention for rendering three sprites and coding six button inputs...
 

Knightime_X

Member
Likely get C&D'd and won't even be finished.
Making the game pseudo 3D cuts out 90% due to limitations.

Good luck, either way.
 
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Comandr

Member
I think stuff like this is cool in a passing “huh, neat.” Sort of way. But I would never, not across an infinite number of alternate universes, ever waste my time doing this myself or even bother playing it if it did actually release.
 
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