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To address a misunderstanding regarding Headcannon's involvement in #SonicOrigins- We DID NOT work on Origins itself, nor did we do any additional work on Sonic 1, 2, or CD. We were contracted to build a Retro Engine version of S3&K as a separate project from Sega's Sonic Origins
Headcannon's work used in #SonicOrigins, including S3&K, was implemented into Origins by Sega's internal team, who also made any Origins-specific changes/additions themselves. We're proud to have our work featured as PART of Sonic Origins, but it's purely a Sega-developed product
To further clarify, as it's been asked, yes, this includes Mission Mode. Sega's team developed the missions, as well as Boss Rush, Mirror Mode, etc internally. The only distinct mode that Headcannon created was Blue Spheres, and its implementation into Origins was handled by Sega