Represent.
Represent(ative) of bad opinions
hopefully Valve ports Half Life to this thing and stops being dumb
With all these cameras, a 4K OLED display, motion tracking, eyetracking, rumble and the rest of the stuff... I think it won't be cheap. It would be great to have it for $299 but I see a $399 (or more) launch price.thats cool, wonder how much is the price.
Too bad for you, it will be sold out everywhere when you will bite.Show me some actual games and not on-rails "experiences" and MAYBE I'll bite.
No.Compatible with PS4?
Imagine making an awesome VR headset like this and then blowing it all by not making it wireless. I don't understand how they can stumble on the finish line like that. Wired VR is the past, wireless is the future (and the present, honestly). Had it been wireless my hype for this would have been 10/10, now it's like 6/10. Might seem nitpicky to some, but this makes a HUGE difference. With room-scale 360 degree experiences you really don't want a cable to get tangled up in, it takes you right out of it.
And no, it wouldn't necessarily have to make the headset a lot more expensive. Quest 2 does great wireless VR over regular WiFi.
Naw this is gonna be $499 probably and maybe a wireless add on and battery pack for another $150 or soThis is the bargain basement model they plan to sell for $199 on Black Friday, there will inevitably be a wireless "Pro" or "Version 2" at a later date.
This is the bargain basement model they plan to sell for $199 on Black Friday, there will inevitably be a wireless "Pro" or "Version 2" at a later date.
Wired = same high quality experience to everybody.Imagine making an awesome VR headset like this and then blowing it all by not making it wireless. I don't understand how they can stumble on the finish line like that. Wired VR is the past, wireless is the future (and the present, honestly). Had it been wireless my hype for this would have been 10/10, now it's like 6/10. Might seem nitpicky to some, but this makes a HUGE difference. With room-scale 360 degree experiences you really don't want a cable to get tangled up in, it takes you right out of it.
And no, it wouldn't necessarily have to make the headset a lot more expensive. Quest 2 does great wireless VR over regular WiFi.
Is 110 degrees industry leading? I remember the field of view bothering me a bit on the original PSVR.
lol yes, $399 with nothing. $499 with controllers.I truly doubt this thing will be anywhere near $199. It sounds pretty damn high end expect for the wire. I'm calling $399 (which would still be cheap for this tech, might be $499).
Naw this is gonna be $499 probably and maybe a wireless add on and battery pack for another $150 or so
My first dream is Capcom making it works in Village.hopefully Valve ports Half Life to this thing and stops being dumb
"Its HEadED TOwards US"
Lol it's just walking your headed towards it.
To be fair it can if somebody create a driver for it… probably with a lot of issues until get really workable.Can these be used on PCs, and are there any major limits to that compared to using a dedicated PC VR headset? Looks appealing, if there's not much lock in
I mean, with a fixed hardware setup they could offer wireless that is the same for everybody, not going via whatever router one may have but their own transmitter/receiver plugging in the same usb c ports the cable will. They probably will offer that option (+ battery for the HMD) eventually.Wired = same high quality experience to everybody.
Wireless = inconstant quality across the board.
It is a easy choice… we are in a fixed hardware setup… not PC where you have to deal with different setups to make it works.
Do you use VR at all?
Naw this is gonna be $499 probably and maybe a wireless add on and battery pack for another $150 or so
I truly doubt this thing will be anywhere near $199. It sounds pretty damn high end expect for the wire. I'm calling $399 (which would still be cheap for this tech, might be $499).
That is how they did with Vita Remote Play except when you moved from place to place the quality got big hits.I mean, with a fixed hardware setup they could offer wireless that is the same for everybody, not going via router but their own transmitter/receiver plugging in the same usb c ports the cable will. They probably will offer that option (+ battery for the HMD) eventually.
I didn't say anything about 4K 240fps I said a 240fps optionWhere do you play 4K VR games at 240fps? And what games, Pong?
No external camera required. The headset has multiple ones included in the headset itself, 4 to track your position/rotation and the controllers, two more for eyetracking.
How is the experience of streaming PC VR games wiresly to the headset? And how is playing for a couple of hours, which is more or less what the battery lasts?
Keyword there was "Black Friday". PSVR1 also launched at $399 and $499, but was running $199 Holiday sales within a year or two. PSVR2 will similarly "launch" around $399 - $499, but will be heavily discounted by its first or second Holiday (depending on when it launches).
PSVR didn’t set the world on fire and there weren’t the same supply chain limitations like there are right now.Keyword there was "Black Friday". PSVR1 also launched at $399 and $499, but was running $199 Holiday sales within a year or two. PSVR2 will similarly "launch" around $399 - $499, but will be heavily discounted by its first or second Holiday (depending on when it launches).
Just don’t understand Sony’s obsesssion with VR, and now they are even acquiring studios for this bs.
Wired = same high quality experience to everybody.
Wireless = inconstant quality across the board.
It is a easy choice… we are in a fixed hardware setup… not PC where you have to deal with different setups to make it works.
Flawless for me. I have an Oculus link cable and I haven't touched it since they released Air link.How is the experience of streaming PC VR games wiresly to the headset? And how is playing for a couple of hours, which is more or less what the battery lasts?
Yeah, let's pretend having options, like the Quest 2 does, is a bad thing. You could use it with the cable for some experiences and without for other type of themWired = same high quality experience to everybody.
Wireless = inconstant quality across the board.
It is a easy choice… we are in a fixed hardware setup… not PC where you have to deal with different setups to make it works.
Being a console and the manufacturer set the chips to communicate between them, it would be been way easier for them to actually have a good experience across the board, compared to PC where wifi6 chipsets, routers, PC network adapters etc, are so mixed up. It's favorable to them.
Big missed opportunity. With rumours of even Valve's next headset being wireless, i don't see the industry going back to wires. Like, let the same charging port be also an alternative to plug permanently if some interference at home is making the experience suck. But for everyone where it would work nice? Missed opportunity.
It's not hard to warn people to not go too far, that hardly qualifies as a different experience for everyone, and they could also always make it so you don't even need a TV if you're VR-ing (to set up, launch game etc) and thus can take the PS5 to your chosen play space even if it's not @ the TV/LR.That is how they did with Vita Remote Play except when you moved from place to place the quality got big hits.
That is why I don’t think that will work with PSVR2.
Wired = same high quality experience to everybody.
Wireless = inconstant quality across the board.
It is a easy choice… we are in a fixed hardware setup… not PC where you have to deal with different setups to make it works.
Well REVII experience is great.Just don’t understand Sony’s obsesssion with VR, and now they are even acquiring studios for this bs.
It's not hard to warn people to not go too far, that hardly qualifies as a different experience for everyone, and they could also always make it so you don't even need a TV if you're VR-ing (to set up, launch game etc) and thus can take the PS5 to your play space even if it's not @ the TV/LR.
Enjoying your DualSense? You have VR to thank for that.Just don’t understand Sony’s obsesssion with VR, and now they are even acquiring studios for this bs.
PSVR didn’t set the world on fire and there weren’t the same supply chain limitations like there are right now.
Where I am you definitely couldn't find the original at half off within a year or two, but I guess that varies.
Buying it day one. Let’s go!
What other first party ip will receive a vr game?
In HL Alyx a quest using a cable has an app to photon latency of 48 to 50ms, using Airlink it's 58 to 60ms. Virtual Desktop measures latency differently and reports a 40 ms motion to photon. As for battery it works until your out of battery which is about 2 - 3 hours. You can use it while it charges like a wired experience if you can handle having something strapped to your head for longer than 3 hours and need to keep going.How is the experience of streaming PC VR games wiresly to the headset? And how is playing for a couple of hours, which is more or less what the battery lasts?
Specs look good. I'd rather have wireless but not a deal breaker. Keeps the cost down a bit and I'm sure the wire is thin and light.
There's only so far you can roam with a headset stopped to your face while playing a game anyway.
Day 1 for me.
Just don’t understand Sony’s obsesssion with VR, and now they are even acquiring studios for this bs.