Not to mention, PC isnt just an easy platform. You need alot of investment to make your store good for consumers.I don’t think you get it. On PC, Sony is just another publisher similar to EA and Activision Blizzard.
200 million people on EGS since 2018 suggests otherwise, but sure go on tell me how much you know about the market based on your own biases.
Not to mention, PC isnt just an easy platform. You need alot of investment to make your store good for consumers.
Look at GOG. Its like a dead store, while Epic is bleeding money. Windows is utter trash.
All of the big publishers have tried this one way or another and failed. Why would Sony be any different?These games don't need to be exclusive on the PS store on PC, especially if Sony isn't paying for exclusivity.
But if Sony's royalties on PC are 20% compared to Steam's 30 percent a 70 dollar game could be sold on the PS Store for 60 dollars and still have a more profitable margin, not to mention boosting your profit on the PS5 version.
Sony doesn't need to pay more at all, they just need to give publishers a break on royalties at least initially to get the store up and running.
All of the big publishers have tried this one way or another and failed. Why would Sony be any different?
£70 games on pc would be a very difficult sell.
£70 games on pc would be a very difficult sell.
Microsoft can easily do that, yes. And their games have much better sales stats on PC than Sony's.I love how you guys continue to ignore the leverage Sony has that game publishers do not.
Sony can leverage royalties on PS5 games to undercut Valve.
Sony currently charges 30% royalties on PS5 games sold. They could EASILY offer publishers deals for any games sold on both the PS5 and PC PS Stores a 20% royalty.
Can any other publisher do that?
And you need the incentive for devs to join your store. Especially, when you store has minimal userbase.These games don't need to be exclusive on the PS store on PC, especially if Sony isn't paying for exclusivity.
Minimal userbase wont bring more profit, compared to steam and epic.But if Sony's royalties on PC are 20% compared to Steam's 30 percent a 70 dollar game could be sold on the PS Store for 60 dollars and still have a more profitable margin, not to mention boosting your profit on the PS5 version.
Doesnt that mean, Sony would bleed money like Epic?Sony doesn't need to pay more at all, they just need to give publishers a break on royalties at least initially to get the store up and running.
Do you think Sony doesn't have servers?One thing a lot of people forget to take into account about launchers/storefronts and saving the whole 30% is the actual cost of upkeep of such a launcher and cost of servers and all that.
And you need the incentive for devs to join your store. Especially, when you store has minimal userbase.
Minimal userbase wont bring more profit, compared to steam and epic.
Its why PS generates more profit for devs, compared to Xbox. Userbase is the key here. You need more than 20%.
Doesnt that mean, Sony would bleed money like Epic?
Microsoft can easily do that, yes. And their games have much better sales stats on PC than Sony's.
same with pc store front. Steam took years to where they are now. Epic is bleeding alot of money to catch up steam. Windows is being left on dust. Gog is like baby store.Not to mention, Console isn't just an easy platform. You need a lot of investments to make your console good for consumers.
like windows store.Look at Sega. It's like a dead console
Makes more money than Sony(Profit). Since they charge 60$ for cheap made games, thus generating insane profit.while Nintendo is bleeding money.
Switch has 85m+ userbase. Higher than xbox. I dont know if you know that. Plus porting to switch is cheap, and they gain more profit at that 60$ price.We see games like the Witcher 3 ported to Switch even though it will sell less than the Xbox version. It costs publishers nothing to publish games on multiple launchers, especially if it means selling games at a higher profit margin.
https://www.nintendo.com/store/products/the-witcher-3-wild-hunt-complete-edition-switch/Information from April of this year indicated that The Witcher 3: Wild Hunt sold around 700,000 copies on Switch in 2019
But they would have to bleed money first. I doubt Sony is willing to do that. You dont build a pc store front with 3rd party, without bleeding money like epic.Sony is still going to make money selling at 20% royalties, not to mention if they grow their PC userbase sufficiently, they keep their revenue for their own games, which allows them to invest more in their PS5 games and as a result more in their PC games.
The entirety of the switch userbase isn't playing the witcher...Switch has 85m+ userbase. Higher than xbox. I dont know if you know that. Plus porting to switch is cheap, and they gain more profit at that 60$ price.
https://www.nintendo.com/store/products/the-witcher-3-wild-hunt-complete-edition-switch/
But they would have to bleed money first. I doubt Sony is willing to do that. You dont build a pc store front with 3rd party, without bleeding money like epic.
Yeah, exactlyI think the eventual move will be the way rockstar does it. Put games on their own launcher with trophies and all that. Get their sales from people who can’t wait and keep 100% of revenue. Then a few months later put them on steam.
A launcher that competes with Steam for 3rd parties would be a guaranteed flop.
Higher userbase=more chance of selling, compared to low userbase=selling less.The entirety of the switch userbase isn't playing the witcher...
Don't think that would wash with Ps5 users if they did go day and date. If they don't and stick to 2-3 year old games, then i can't see this imaginary store being successful.Well, technically Sony could lower the price of their games since they aren't paying a cut to Steam or another storefront. We actually saw something similar in the PS2 days with some of their first party titles. That feels like an eternity ago though.
Don't think that would wash with Ps5 users if they did go day and date. If they don't and stick to 2-3 year old games, then i can't see this imaginary store being successful.
It would fail if it is exclusive. Better to put them on steam as well.It makes entirely too much sense for Sony to go live with their own PC Launcher/Storefront, it makes sense for their games to be exclusive to that storefront and it even makes sense for them to support it with Day 1 releases.
- Sony makes 30 percent of revenue from all 3rd party software sales on PS5
- They could emulate this with 30 percent of revenue from all 3rd party software sales on their PC launcher
- Competing with Steam aka why would someone use the PS5 launcher, well Sony is arguably the top software developer for mature games on the planet right now. Their games have interest. I would be surprised if they don't go live with a launcher before Spider-Man 2 comes to PC
- Steam revolt? Let's say 50 percent of the people who would buy a Sony game on Steam would buy it exclusively on their PC launcher. Let's say the Steam game would have sold 2 million copies at 60 dollars for 120 million in revenue. Sony ends up with 84 million in this case, but no residual income from 3rd party royalties. From their own store, they would get 60 million plus 3rd party royalties
- Why would developers want to put their games on Sony's launcher? First off, why not? Second, maybe Sony makes it worth their while? Maybe 25% royalties on games that are in the PS5 and PC stores. Maybe 15-20% royalties if the games are exclusive to both stores
- Sony loses money on hardware sales, so the PC Storefront would probably have a higher margin.
- As a result, there isn't much loss involved with doing day 1 release as long as the game is exclusive to their PC storefront. Now that doesn't mean that the other PC games the person buys will be on that storefront, but I think it's worth the attempt
- Sony could probably work their exclusive deals for content to be on PS5 and PC but in their storefront only
Epic already does don’t they?I love how you guys continue to ignore the leverage Sony has that game publishers do not.
Sony can leverage royalties on PS5 games to undercut Valve.
Sony currently charges 30% royalties on PS5 games sold. They could EASILY offer publishers deals for any games sold on both the PS5 and PC PS Stores a 20% royalty.
Can any other publisher do that?
Epic had to bribe people with a free game every week for the last several years, and it still barely put a dent in Steam's marketshare. It's over.
What leverage? They charge 30% on PS store why would they take less on the imaginary pc store? They'd have to give the same deal across both no? otherwise it would be really hard to justify charging 20% to say Capcom on one of your storefronts but 30% on the other.I love how you guys continue to ignore the leverage Sony has that game publishers do not.
Sony can leverage royalties on PS5 games to undercut Valve.
Sony currently charges 30% royalties on PS5 games sold. They could EASILY offer publishers deals for any games sold on both the PS5 and PC PS Stores a 20% royalty.
Can any other publisher do that?
To be honest I believe it is fanboy extremists who wants everything being related to Sony because its the greatest.Is there a reason certain people seems to insist on a Playstation PC store?
Yep. And they bleed money. Pretty sure most of the users are just Fortnite players.Epic already does don’t they?
Epic already does don’t they?
What leverage? They charge 30% on PS store why would they take less on the imaginary pc store? They'd have to give the same deal across both no? otherwise it would be really hard to justify charging 20% to say Capcom on one of your storefronts but 30% on the other.
Judging by the player counts for Sony games on Steam I would advise against that.
I think we'll see the Trophy and maybe saves crossover, but I can't imagine sales would cross over unless there was a special edition crossover and they still somehow limited it so you could only play 1 account at a time.Sony should really keep going with Steam for the high exposure and sales, but I would definitely use a PC launcher if there was integration with PSN and if even some of my PS store purchases worked on PC too.
And trust me I'm just spitballing, but the idea would be, hey if you publish Final Fantasy 16 on PS5 AND PC (in the sony store), you'll qualify for a reduced royalty across both platforms.
I could see that working out pretty well.
Mibu no ookami , as a PC gamer I just want you to know that this is a ridiculously stupid idea/suggestion. PC gamers aren't going to run to another publisher's digital storefront. We hate storefronts popping up just so publishers don't need to pay better storefronts a cut. No new storefront has ever competed with Steam, because they have never looked at what Steam does for its customers. They just open crappy stores with limited features and expect people to flock to it. Sony won't do anything different, and even if they did, we don't like exclusivity. Sony would make more money by continuing to use Steam and let Valve have their cut.
Salty about what? You're not even using the word in the correct context here. If anything your response to me is salty because I pointed out the obvious.Player counts on a 6.5-year-old game? You guys are hilariously salty.
You're salty because another launcher will mean a more segmented market on PC, which you're desperate to avoid.Salty about what? You're not even using the word in the correct context here. If anything your response to me is salty because I pointed out the obvious.