Do you have any idea how much time & money it takes to make an MMO? You just don't know about them until they're nearly done because they're backed by publishers. Here's what it took to make SWTOR, a bog standard mmo, and done by already established studios with full funding from day 1:Not comparable. A "proper" MMO comes out feature complete or mostly feature complete, then receives some gameplay tuning, buffing and debuffing and fixes, and then a DLC every year or two. Star Citizen is nowhere NEAR feature complete, and won't be in the next five years. Don't lie to yourself.
Developed over the course of more than five years by BioWare Austin and LucasArts at a cost of over $200 million, Star Wars: The Old Republic was first conceived in 2005 as an MMORPG follow-up to BioWare's previous video games, the popular Star Wars: Knights of the Old Republic and its sequel Star Wars: Knights of the Old Republic II: The Sith Lords, and the game was first announced on October 21, 2008. The game itself was released to the public on December 20, 2011