Daggerfall doesn’t exist?I'm not sure how you compare size between a game like this, and say Skyrim or Fallout 4. Starfield has multiple places to go, not just one map.
Although they could simple be on about game length, amount of missions, etc.
Probably this. Even if the game has multiple planets and whatnot, they already said a lot of those will be just for base building and resource gathering, so not exactly "content worthy".Although they could simple be on about game length, amount of missions, etc.
There is a mod for that.Can we get an emphasis on framerate and good performance please?
But that's what space is lol, and especially in Starfield's universe where space exploration is relatively new to humans.. There will be plenty of handcrafted locations and I think there's supposed to be 4 or 5 big and dense cities, but obviously there will be a lot of barren planets. This isn't a 3d platformer or linear shooter where a smaller and more dense level is almost always going to be superior to a big and more barren level. This is a sprawling space RPG, size and scale is incredibly important.Less is more.
All these barren fucking planets with one or two points of interest do not a scifi universe make.
Bethesda's Skyrim and Fallout had appropriate density of content as their setting allowed. Twice as big and 30% more content than normal fits for a space game.Twice the size and maybe half the fun too ?
Watch out for PR bullshit like this...
So they've gone back to meaningless PR?
I was really disappointed with the trailer and went back to look at the view count hoping it wasn't just me. 2 months later the debut trailer sits at 3 million views on the official channel. That's really low in comparison with other trailers during the same time frame.
But it sure does sound like reality, they said it be grounded sci-fi after all lol I kid, I’d take 6 highly detailed planets or a 1000 baron worlds.Less is more.
All these barren fucking planets with one or two points of interest do not a scifi universe make.
Scale doesn't mean much when all you do is fly over barren landscapes with nothing to interact with. A POI isn't a city/town specifically. It can be anything from a dungeon to a puzzle, easteregg, etcBut that's what space is lol, and especially in Starfield's universe where space exploration is relatively new to humans.. There will be plenty of handcrafted locations and I think there's supposed to be 4 or 5 big and dense cities, but obviously there will be a lot of barren planets. This isn't a 3d platformer or linear shooter where a smaller and more dense level is almost always going to be superior to a big and more barren level. This is a sprawling space RPG, size and scale is incredibly important.
So they've gone back to meaningless PR?
I was really disappointed with the trailer and went back to look at the view count hoping it wasn't just me. 2 months later the debut trailer sits at 3 million views on the official channel. That's really low in comparison with other trailers during the same time frame.
Not sure I agree. One of the things I loved about the first Mass Effect was roaming around the procedurally generated planets. That's not to say that I think the game should only be procedurally generated. Having hand crafted bespoke locations is absolutely essential, but having the extra space to roam around in definitely helps with immersion.Less is more.
All these barren fucking planets with one or two points of interest do not a scifi universe make.
So they've gone back to meaningless PR?
I was really disappointed with the trailer and went back to look at the view count hoping it wasn't just me. 2 months later the debut trailer sits at 3 million views on the official channel. That's really low in comparison with other trailers during the same time frame.
Hi space man, im Jusobrg Snuplus i am a alien! I need you to get five of those space flowers for me in thy cave.Can you grab for me?As we already know, size isn't everything. Fallout 76 was a huge game. How did that turn out?
I still want to see actual live gameplay. One quest, start to finish, no bullshit.
"Zur also shared some interesting thoughts regarding the game’s story. According to him, Starfield is a deep and philosophical game that will consume a lot of your existence. While he doesn’t think it will make you a changed person, he believes that playing through its story will give you a deeper perspective to your whole being."
.... What?Starfield game may not be one of the best games of 2023. I've exaggerated Starfield. Of course, there was no game. But in 2023, Sony may have many surprises. Now I'll defend the Sony playstation.
What is an artificial improvement? Like map size?These artificial improvements needs to stop being used as a selling point.
What?Starfield game may not be one of the best games of 2023. I've exaggerated Starfield. Of course, there was no game. But in 2023, Sony may have many surprises. Now I'll defend the Sony playstation.
Yes, it means absolutely nothing in the long run, because games with smaller maps always existed and it never stopped them from being a successful title.What is an artificial improvement? Like map size?
I'm not sure how this applies as advertising a large map doesn't attempt to discredit games with smaller maps. To many, a large map is desirable, hence why it is advertised. I don't think anyone makes the claim that a game success is tied to the size of it's map.Yes, it means absolutely nothing in the long run, because games with smaller maps always existed and it never stopped them from being a successful title.
What a retarded argumentYes, it means absolutely nothing in the long run, because games with smaller maps always existed and it never stopped them from being a successful title.
I never said it was either a good nor a bad thing, it's a subjective point, you have to decide whether it's a good or a bad thing, but what I did say is that using "The map in this new game will be bigger than it was in the previous game" trick as a marketing point is something that is cheap, it's like using the "Our new game will look more realistic than the previous one", well, we all knew that already because the technology is always improving, you aren't breaking any new ground by saying this, show us the actual quality content within the game and then maybe you can use that as your selling point."MORE OF A GOOD THING DOESN'T MATTER BECAUSE GAMES WITH LESS OF THAT GOOD THING HAVE BEEN SUCCESSFUL"
Thank you, I am here every single day in case you wanted more takes.Well done
I have been told that I have plenty of those sometimes.What a retarded argument