ok, I realize the default answer is going to be 'both' - the perfect game would have jaw dropping visuals and compelling deep gameplay, maybe even a cohernt story to boot.
I guess the question more acurtatly is which is more important? I'll take one of my favorite games MGS, and try to explain why I like it so much. (
1st off the style: the character designs, environments, music, are all top notch. Snake is a badass, no question about it. The cinamatic cutscenes and voice acting just push the whole package over the edge. I would have to put the story in the style catagory though... Kojima has some nice plot twists and turns, and there actually is sort of a message in there, but if MGS was ever published as a novel it would be universaly panned as tripe.
the substance: the sheer number of ways you can dispose of gaurds and the awsome boss matchups are gameplay gold. Hiding in crates, hanging off ledges, throwing posion snakes at guards, choking them out and throwing them off the tanker - good times.
so MGS delivers in both aspects, but I have to admit - its the sytle of the game that I really love. If you took all of MGS gameplay and put it in a cartoon world, I don't think I would like it as much.
Thats not to say cartoony games cannot have style. I really liked the visuall style of Zelda: WW. The game itself was too easy and boring. The upcoming Okami has style to spare.
So are you a style or substance gamer? When I 1st started writing this I thought I was substance... I think the truth is somewhere in between or 'both' but ask yourself deep down why is your favorite game your favorite? Is it the characters and the story - or is it what you do when the cutscenes stop and the game actually starts?
I guess the question more acurtatly is which is more important? I'll take one of my favorite games MGS, and try to explain why I like it so much. (
1st off the style: the character designs, environments, music, are all top notch. Snake is a badass, no question about it. The cinamatic cutscenes and voice acting just push the whole package over the edge. I would have to put the story in the style catagory though... Kojima has some nice plot twists and turns, and there actually is sort of a message in there, but if MGS was ever published as a novel it would be universaly panned as tripe.
the substance: the sheer number of ways you can dispose of gaurds and the awsome boss matchups are gameplay gold. Hiding in crates, hanging off ledges, throwing posion snakes at guards, choking them out and throwing them off the tanker - good times.
so MGS delivers in both aspects, but I have to admit - its the sytle of the game that I really love. If you took all of MGS gameplay and put it in a cartoon world, I don't think I would like it as much.
Thats not to say cartoony games cannot have style. I really liked the visuall style of Zelda: WW. The game itself was too easy and boring. The upcoming Okami has style to spare.
So are you a style or substance gamer? When I 1st started writing this I thought I was substance... I think the truth is somewhere in between or 'both' but ask yourself deep down why is your favorite game your favorite? Is it the characters and the story - or is it what you do when the cutscenes stop and the game actually starts?