Neko Mimi Mode
Member
Leave Sony Japan if old
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Ehh sony wtf are you doing you twats
As far as I'm aware and I could be wrong the producer is as you said administrative and they have to approve things when it comes to creative etc but they aren't hands on in a way that they write the story or do any of the programming etc. It's a vital job, without the producer nothing would be done as they kind of tie the whole project together.I always struggle to understand what this job descriptions even mean in the video game world.
So technically a producer is more of an administrative role right? Handling time tables, budgets, negotiations, etc. . So not really a creative role.
But then you also have producers who apparently have a huge impact on creative decisions in some studios...
What kind of role did he play in Japan Studio?
A producer is more or less the Project Owner. While somone else might be managing the project, the peoducer is the one overseeing the course and taking decisions based on information given by the project management.I always struggle to understand what this job descriptions even mean in the video game world.
So technically a producer is more of an administrative role right? Handling time tables, budgets, negotiations, etc. . So not really a creative role.
But then you also have producers who apparently have a huge impact on creative decisions in some studios...
What kind of role did he play in Japan Studio?
He's theBit of an overreaction here. I’m pretty sure Sony Japan have more staff than just this one guy.
I would not be surprised if he is rubbing tons of creators the wrong way. Culture clash between a stern new Dutch boss and Japanese creators could be severe.
I think Hidetaka Miyazaki who directed Bloodborne.He's the Bloodborne director, not just another minor staff that could be replaced easily.
Production | ||
Déraciné (2018) | (Producers) | |
Bloodborne (2015) | (Producers) | |
Soul Sacrifice: Delta (2014) | (Assistant Producers) | |
Soul Sacrifice (2013) | (Associate Producers) | |
Design | ||
Folklore (2007) | (Planners) | |
Monster Kingdom: Jewel Summoner (2006) | (Director) | |
Writers | ||
Monster Kingdom: Jewel Summoner (2006) | (Scenario Coordinator) | |
Thanks | ||
Freedom Wars (2014) | (Special Thanks) | |
echoshift (2010) | (Special Thanks) | |
Demon's Souls (2009) | (Special Thanks) | |
Demon's Souls (Deluxe Edition) (2009) | (Special Thanks) |
Yeah, producer and not the only producer for Bloodborne.He's theBloodborne director, not just another minor staff that could be replaced easily.
He's the producer, my bad.
It truly is dead.Sigh....
The dream is dead.
Yes, "clearly".Clearly, we should not expect some crazy dream game or anything insanely special out of Japan Studio for the ps5 generation.
Not that I think those rumours are true, but if you did buy into them how would this put them to rest? Was there literally only one producer at Sony?The rumors (read is as lies) about executives from Sony meeting Miyazaki to greenlight Bloodborne 2 and another exclusive game can be finally put to rest.
I didn't buy into them, I was talking about rumors themselves.Not that I think those rumours are true, but if you did buy into them how would this put them to rest? Was there literally only one producer at Sony?
Yes.Jim Ryan - "The Sony stance is that the Japanese market remains incredibly important to us”
Alright, Jim.
One major Japanese publisher was sufficiently spooked by the early market response that it’s held internal discussions over whether to delay its PlayStation 5 games, according to a person familiar with the talks.
Yes.
And if anyone at all is leaving, clearly we must find someone at fault
Fuck you guys are such drama queens. People come and go all the time, for a multitude of reason outside of being angry at management, for fuck’s sake...
Like who?I always struggle to understand what this job descriptions even mean in the video game world.
So technically a producer is more of an administrative role right? Handling time tables, budgets, negotiations, etc. . So not really a creative role.
But then you also have producers who apparently have a huge impact on creative decisions in some studios...
What kind of role did he play in Japan Studio?
It hasn't been "Japanese" since the late years of PS3. Their plan was to strengthen their focus and budget on their Western studios while maintaining their good relations with Japanese 3rd parties (Square Enix,Sega/Atlus,Koei etc) which keep supporting Playstation with console exclusives (timed or not).Playstation division is no longer Japanese at this point.
Here, let me help you with that statementOne game is not created for one person, but a group of person. Remember RARE? Lionhead Studius?
Remember when those two companies made amazing games? So, is not the name of that company, but the people who made them.
For any important person leave a company you lose a valuable person.
When you start to see games became shit don't even wonder 'why' they're getting shit.
Here, let me help you with that statement
Job doesn’t stay vacant.
People get replaced, giving opprtunities for something new to rise up, with something fresh to bring to the table
If guy is bored and desinterested after doing the same thing for 10+ years, what good is it, really? If he does not thrive anymore in his work and only go through motions, what good is it, really? Is experience the only factor to consider?
Do you think Naughty Dog has the very same staff as day 1? Just naming 1 random studio, here, like you did...
Playstation brand is valuable because of its massively different offering.
That's why everyone wants a Playstation.
That's it. That's the only reason.
But go on, make all western games. Worked wonders for Microsoft.
Sony: