ChoosableOne
ChoosableAll
He looks better now that he's freed from the telltale character appearance and facial expressions, but it seems like he still has a bit of a way to go.
I don't think that's relevant, personally. There are games from the SNES era and up, that totally transcend their release date (Chrono Trigger, Metroid Fusion, so on), The PS2 library had a bunch of them.IMO SH2 as great as it is/was, nevertheless has some serious drawbacks and it would be great to play a more modern updated version of the game. the original came out in freaking 2001 for crying out loud lol xD
There's no replacing that iconic face.They need to show off Maria. The fact that they haven't yet is a cause for concern.
he/she (pronounce) will be diversified.They need to show off Maria. The fact that they haven't yet is a cause for concern.
There's no replacing that iconic face.
I don't get why back in 2001 a lot of people hated silent hill 2, the community is a bunch of hypocrites.
The internet wasn't a safe place to express your gratitude towards what you like especially if hating is common towards that thing, I don't want to mention sites but I'm certain it wasn't entirely their fault.Noone hated it as far as I recall, but it was given a lot of slack for it being a mood-piece and not an action game despite having its combat being recognized as being relatively weak.
Trying to solve this exact "problem" is pretty much what ended up killing the franchise back then.
Better combat was not, and is not, going to improve SH in the same way it improves RE. Trying to wedge it in is just a waste of time because a huge part of the vibe is the feeling of being in a nightmare you cannot fight your way out of.
Noone hated it as far as I recall, but it was given a lot of slack for it being a mood-piece and not an action game despite having its combat being recognized as being relatively weak.
Trying to solve this exact "problem" is pretty much what ended up killing the franchise back then.
Better combat was not, and is not, going to improve SH in the same way it improves RE. Trying to wedge it in is just a waste of time because a huge part of the vibe is the feeling of being in a nightmare you cannot fight your way out of.
The thing is, when SH2 came out, I will NEVER forget the fan reaction. "Why wasn't it more like SH1??" "It's too psychological"" THAT is why SH3 went in the direction IT went. Creators should not listen to their critics and fan base overly much or their creativity will be diluted until it is beige, bland and boring.
That is probably why I like it so much. Much like the first it can stand on its own.SH4 really wasn't even meant to be a Silent Hill game originally.
They need to just drop this game as a ps2 classic on ps5That is probably why I like it so much. Much like the first it can stand on its own.
He looks better now that he's freed from the telltale character appearance and facial expressions, but it seems like he still has a bit of a way to go.
My guess is bloobers saw some feedback and is going to rejigger some shit here and there
I don't think that's relevant, personally. There are games from the SNES era and up, that totally transcend their release date (Chrono Trigger, Metroid Fusion, so on), The PS2 library had a bunch of them.
I'm totally not gonna argue with you that Silent Hill 2 is perfect, it's clearly not (Some people may argue that it being imperfect is the charm of it, but that's besides the point here)
I think the updates that it needs, would be quality of life ones. Make the game a bit less obtuse (It's an issue SH 1 has as well, some people may need guide to know where to go or what to do, not to mention getting the "right" ending), or play better (while keeping the whole concept of you not being as skilled as a Resident Evil protagonist)
And arguably visual updates. I still think the original looks good (SH 3 as well, Jesus Christ, that game...), but it's a biased opinion (I don't mind old graphics at all). I can see a new generation of gamers not being found of the visuals.
The issue most people are iffy about, is the plot, characters, and writing part.
And we will see that when it comes out If it's gonna be an updated or a complete parody.
Anywah, no beef with what you said, by the way.
Just that last part made me want to reply.
Agreed, blooper just make average games, it can change but that last action trailer made me lose all hopes. And updating the face of the protagonist with a "cleaner /softer" one... I really think they don't understand what is Silent Hill.Zero hopes in the Remake. End of last year I played again the original and with some mods it is still great, so we don’t really need the remake.
I would be more hopeful if Konami would care about the quality, but they showed with the recent Silent hill releases that they don’t care at all.
Probably because there arent a lot of studio that can make horror games for cheap. There is no way a studio like Bloober is a super expensive studio to run. Their games arent rated great, but they do have a steady stream of experience making them.Why the fuck did those devs gain enough notoriety to be given the responsibility of remaking SH2...
in the first pic, James knew how bad and pathetic he was, in the second, he is totally oblivious to his dark past.what? It didn't change at all, it's just differently lit
Yeah you're right, but of course the fact that the priority of Konami when they searched a dev for the remake of SH2 is "cheap", is just sad.Probably because there arent a lot of studio that can make horror games for cheap. There is no way a studio like Bloober is a super expensive studio to run. Their games arent rated great, but they do have a steady stream of experience making them.
Absolutely not. Please keep that in your dreams.Yeah you're right, but of course the fact that the priority of Konami when they searched a dev for the remake of SH2 is "cheap", is just sad.
We lost the opportunity of the Kojima's SH but imagine a SH by the Resident Evil team of Capcom, would be fun, or even from Miami. Or Frédérick Raynal, the creator of Alone in the Dark.
I think the SH1 had the best balance.Noone hated it as far as I recall, but it was given a lot of slack for it being a mood-piece and not an action game despite having its combat being recognized as being relatively weak.
Trying to solve this exact "problem" is pretty much what ended up killing the franchise back then.
Better combat was not, and is not, going to improve SH in the same way it improves RE. Trying to wedge it in is just a waste of time because a huge part of the vibe is the feeling of being in a nightmare you cannot fight your way out of.
I have an idea…improve the combat but remove all crosshairs, like Condemned. That way everyone wins.Noone hated it as far as I recall, but it was given a lot of slack for it being a mood-piece and not an action game despite having its combat being recognized as being relatively weak.
Trying to solve this exact "problem" is pretty much what ended up killing the franchise back then.
Better combat was not, and is not, going to improve SH in the same way it improves RE. Trying to wedge it in is just a waste of time because a huge part of the vibe is the feeling of being in a nightmare you cannot fight your way out of.