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TeTr1C said:I think I'll listen to Adam Sesslar and Morgan Webb and take their word for it. :lol :lol :lol
Doom_Bringer said:Upgrade your pc and check out the battlefield series, its better than Halo 2 online IMO.
TeTr1C said:I'm talking about console gaming.
I have BF2 and I'm very happy with it. Best military shooter evar.
Doom_Bringer said:ahah military shooter.. Its the best online FPS ever. I just can't play any online game that supports only 16 players, thats too little for me. I need at least 32 players to really have some fun.
SpokkX said:oh.. and battlefield 2 is good..
but it is no halo2..
the shield-system is the best thing that happend in fps since.. well since.. full 3d in Quake..
makes the game so focused on combat..
and less players mean less chaos and more control.. I like that kind of gameplay better
Wario64 said:i like to play shitty games
Doom_Bringer said:Well that's your opinion. For me personally, Halo 2 can't even match Battlefield 1942. Playing in a good server with 40 people is a lot of fun, I don't care about shield systems etc..
TeTr1C said:People think they're cool because they can diss the most successful Xbox Live game ever. :lol
Doom_Bringer said:It's successful with the casuals. What do they know about gaming? Fact is Halo 2 online brings nothing new to the table! Halo 1 for PC pretty much did everything, all bungie did is enhance the graphics, add some modes and bring in the ranking stuff.
PC multiplayer games like Tribes, Unreal Tournament and Battlefield is where Halo 2's multiplayer mode drew inspiration from, it's nothing new!
One his kills are for pansys, the only thing it does is gives the first player to see the other a free kill. At least having health/shields makes it a marksmans game so you can actually retaliate and come out the victor. Even in Goldeneye we used to set the handicap so that one headshot kills but you can take a few hits to the body before you drop.Jeff-DSA said:I've always hated shields in console FPS games. In fact, I don't even like health bars in most of them. All the way back to Goldeneye we always played one hit kills with pistols. We still do the same with any games that allow us to do it.
I just tire of the circle strafing and constant blasting until one of the two or three guys in the room manages to drop the other(s).
FiRez said:No
1.- Sadly they don't, they trashed all the wonderful code of H:CE and started the H2 engine from scratch screwing a lot of things in the Process
:lolDoom_Bringer said:PC multiplayer online FPS's are a whole lot better than any Xbox online multiplayer FPS.
Bigger maps, more people, less cheating and more fun! x_X
Doom_Bringer said:PC multiplayer online FPS's are a whole lot better than any Xbox online multiplayer FPS.
Bigger maps, more people, less cheating and more fun! x_X
raYne said::lol
Doom_Bringer said:Elaborate please! Punkbuster alone eliminated cheating in the Battlefield and other series. Counterstrike is the only PC FPS which is infested by cheaters while Bungie is still patching fixing all the exploits and hacks.
Dr_Cogent said:PC games are riddled with cheaters. Punkbuster is not 100% either. Far more than the Xbox could ever dream of. Regardless of genre either.
People think they're cool because they can diss the most successful Xbox Live game ever. Not to mention one of the best FPSs ever.
Doom_Bringer said:All I know is that it works extremely well in Battlefield 1942, Vietnam and 2. For example: the admins have the ability to take screenshots to see of any player (if they are suspicious) to see if they are using any sort of map hacks, exploits etc and permaban him on site and the system on its own is very reliable and finds and kicks/bans players if it discovers someone using cheats.
Dr_Cogent said:Well, that is certainly cool - but it kinda helps my point in a way. There are a ton of cheaters out there. Thankfully there are better ways of dealing with them than there were 5-10 years ago.
That's been my biggest gripe about PC gaming, the freakin cheaters. Console gaming still has cheaters but it "appears" there is less. At least from my perspective.
ToxicAdam said:Doom, there are so many ways to cheat in an FPS that never gets picked up by any detection.
You can alter the color of player models (to spot easier), increase in-game sounds (the sounds of footsteps, or the sound of a grenade dropping), boost your gamma (so there are no more shadows or dark corners), not to mention all the hundreds of scripts that make hard manuevers or tricks happen in one keystroke. Then there are the tweaks you can do in console commands that make your hitbox skittish (changing your rates) or add or take away fog to help you see better.
Those are just the small easy ones ... there are plenty of more nefarious ones out there like aimbots that are adjustable on the fly, or sophisticated wallhacks that allow you to see everything, yet still see where the walls OUGHT to be.
Dr_Cogent said:I remember hearing about users running the games in wireframe mode (some driver(s) back then allowed it) so they could see everyone and everything going on in the game.
ToxicAdam said:Doom, there are so many ways to cheat in an FPS that never gets picked up by any detection.
You can alter the color of player models (to spot easier), increase in-game sounds (the sounds of footsteps, or the sound of a grenade dropping), boost your gamma (so there are no more shadows or dark corners), not to mention all the hundreds of scripts that make hard manuevers or tricks happen in one keystroke. Then there are the tweaks you can do in console commands that make your hitbox skittish (changing your rates) or add or take away fog to help you see better.
Those are just the small easy ones ... there are plenty of more nefarious ones out there like aimbots that are adjustable on the fly, or sophisticated wallhacks that allow you to see everything, yet still see where the walls OUGHT to be.
The hell? Did you just start online gaming? All this stuff was rampant in pc Q3A and in games before and since that as well.Doom_Bringer said:Shit that's amazing, I have never heard about all this stuff! Although I am pretty sure punkbuster put an end to the latter ones (wall hacks, aimbots etc).
raYne said:The hell? Did you just start online gaming? All this stuff was rampant in Q3A and in games before that as well.
Hell, on DC Q3A I'd use the keyboard commands to get rid of all the textures which gave me more fps and more stable aim, then lightbright(?) the map which made everything white except the player models and get rid of all the excess lighting (weapon fire etc) giving me even more stable fps while upping the brightness of the existing player models making them even more obvious etc. Then I'd play with music off and using headphones so I could follow footsteps via directional input.
I don't remember what else I used to tweak but I'd enter around 6-10 commands before I even logged on to a server. And this was just DC Q3A... and before I became a low ping bastard! :lol
Which is why I said DC Q3A, you couldn't get kicked from a dc server than wasn't run by an individual. Plus, there was no way to tell I was even doing it since they aren't server tweaks and again, servers run by Seganet blah blah. Then again, they didn't really affect anything other than giving me stable fps and no one wants that *rollseyes*. Other than the upped fps the visuals could sorta be replicated by adjusting your monitor/tv setings.Razoric said:You're sorry ass would've been kicked off most of the servers I played on.