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The Original Assassin’s Creed Wasn’t Supposed to Have Side Missions, Says the AI Designer

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IbizaPocholo

NeoGAFs Kent Brockman



While replying to a tweet that was asked people to tell a horror story about their jobs in five words, Charles Randall, the lead AI designer behind the first Assassin’s Creed title, started to explain the real story behind the addition of side missions to the game. As he describes, Assassin’s Creed wasn’t supposed to have side missions at first. When the game was ready to launch, the CEO’s kid got to play it but didn’t seem satisfied since he felt it was boring and there was nothing to do in the game. As a result, Randall’s lead suggested that he add some bug-free side missions to the game, and they had only five days to do it.

Randall teamed up with 4 or 5 of other employees in the studio, while no one was allowed to enter their workspace for five days. After the deadline ended, the game was ready to launch with side missions, which were almost bug-free. However, as Randall explains, there were a few game-breaking bugs in side missions that would make it tough to reach the highest gamerscore. One of the bugs, which was related to the assassination of Templars, wouldn’t allow you to kill one of them since the object for that Templar was parented to a wrong group. That said, if you attempted to restart the game, the Templar was gone and dead.

 

IbizaPocholo

NeoGAFs Kent Brockman
Ah, the beginning of Ubipadding.

Still, as repetitive as the side missions are, it's insane that they managed to implement them in five days. Did I really understand that right?
 

EverydayBeast

thinks Halo Infinite is a new graphical benchmark
Assassins Creed doesn't miss it's original format it was decent than and sensational now.
 
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