They also rejected Yakuza. They know nothing.
Didn't they later help SEGA dub Yakuza:Like a Dragon into English and promote it heavily for Xbox?
You're obviously completely correct: Microsoft's move 22 years ago, made by people no longer at the company, is directly reflective of their exact thinking with Xbox today.
Back in reality, Microsoft seems to have understood the value of Halo, Splinter Cell, and Morrowind just fine for their shiny new console. After GTA2, no one was expecting what Rockstar was about to drop on the world. Not even Rockstar.
Yep. I remember them passing on publishing Demon’s Souls, and now it’s Namco’s.
A total lack of vision as a leader in the gaming industry.
You're obviously completely correct: Microsoft's move 22 years ago, made by people no longer at the company, is directly reflective of their exact thinking with Xbox today.
Back in reality, Microsoft seems to have understood the value of Halo, Splinter Cell, and Morrowind just fine for their shiny new console. After GTA2, no one was expecting what Rockstar was about to drop on the world. Not even Rockstar.
I mean before that Sony promoted the series and helped bring it to the west from Yakuza 5 onwards, which is when it hit peak mainstream considering the game after that was the utter brilliant amazing Yakuza 0.Didn't they later help SEGA dub Yakuza:Like a Dragon into English and promote it heavily for Xbox?
yes. they rejected Spiderman. They've rejected so many pitches that would go on to be come multimillion sellers. They have no idea of what gamers actually want.You're obviously completely correct: Microsoft's move 22 years ago, made by people no longer at the company, is directly reflective of their exact thinking with Xbox today.
Yep. I remember them passing on publishing Demon’s Souls, and now it’s Namco’s.
A total lack of vision as a leader in the gaming industry.
Yeah that's why they also rejected Spiderman then went on to whine about it in court.The leadership and decision making is not the same now as it was then.
Grand theft auto prior to 3 was primarily a PC game even though the 2D games had found some success on the original PS. At the time MS was getting ready to launch the OG xbox to compete with PS2.thats weird, why would rockstar go to MS at the time when sony and nintendo were the proven consoles?
You made a thread specifically to call out your "main concern/issue" with one of the three major console platform holders using a 22-year-old example. You're making reference to a six-year-old example. And you're now hand-waving away any and all counterpoints. If you're not willing to discuss your own topic, why did you bother creating this thread at all?Calm down, buddy. I stated a personal concern/opinion and in no way presented my opinion as fact. And having proper foresight of what a project's potential could reach is definitely a positive managerial attribute. There are more recent choices that can be pointed to. For the sake of avoiding derailment of the thread, I will pass on listing. If you can't guess what I'm referring to then we'll just chalk it up to difference of opinions .
You know why.If you're not willing to discuss your own topic, why did you bother creating this thread at all?
You made a thread specifically to call out your "main concern/issue" with one of the three major console platform holders using a 22-year-old example. You're making reference to a six-year-old example.
And you're now hand-waving away any and all counterpoints. If you're not willing to discuss your own topic, why did you bother creating this thread at all?
Fair enough comparison, but it seems to me that Microsoft commits these poorly-aged decisions far more frequently.
Purchasing Minecraft for a mere 2.5 billion is likely the best acquisition in gaming ever.I remember when Microsoft bought Mojang/Minecraft, and a lot of experts were convinced that it was a bad investment
Keep telling that to yourself. I'm pretty sure nobody else would have supported a risky project like Sea of Thieves. It payed off. Also, stuff like Pentiment, Grounded and some of the stuff on the latest xbox showcase promises weirder, more niche releases that make gaming more diverse and interesting.And nothings changed.
You're naming one example, refusing to name another, and declaring this as "on-brand" across their 22 year history. I posted three examples of Microsoft's foresight in terms of understanding video games on just their first console. You're not making your point and you're actively disengaging in your own thread, advertising your opinion isn't based in the real world. I'm happy to post more examples if you'd like? In terms of tangentially related video game-based foresight from Microsoft, I could also easily add pretty simple stuff like hard drives in consoles, achievements, online multiplayer, digitally available indie games, and smart delivery.... the managerial fumbles that have become very on-brand for Microsoft...
You made a thread specifically to call out your "main concern/issue" with one of the three major console platform holders using a 22-year-old example. You're making reference to a six-year-old example. And you're now hand-waving away any and all counterpoints. If you're not willing to discuss your own topic, why did you bother creating this thread at all?