LordOfChaos
Member
Well, you can't expect to mimic a professional tech demo with a Dreams project made from a single person in a day on his spare time.
But your point actually stands, and it's a very very interesting one: Dreams renders the scenery in a very peculiar way (it doesn't even have polygons I think?) and it handles copy/pasting on thousands of the same elements exceptionally well.
Pushed it to the limit, on PS4, it would be incredibly interesting to see how close you can get to the UE5 demo.
Which is why I didn't expect it, heh heh.
Dreams is definitely interesting. I'd like to see how close the PS4 could get to here too, but to my eyes there's definitely things in it the 8th gen has not shown itself capable of doing. And perhaps Dreams not using polygons [uses a "signed distance field" - couldn't explain it without getting a headache] would scale well for it. But that's only one side of it with the geometry, the most impressive part for me was the flythough, which was leaning heavily on what Sweeney described as a god tier storage system.
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