HieroglyphicMonk
Banned
Playing Pacman, solitaire, and mine craft is gaming on a PC....His example was using PC and mobile. Which have more people playing games than any console, even the PS2 or Switch, could ever dream of.
Playing Pacman, solitaire, and mine craft is gaming on a PC....His example was using PC and mobile. Which have more people playing games than any console, even the PS2 or Switch, could ever dream of.
Which they are free to do. Especially PS5 exclusives. It's just ridiculous to charge differently for a game being shipped on two generations because that development work was already budgeted and scheduled.DLC/IAP revenue that coms mostly from other games not published by them. They focus on mostly single player games with barely one or two dlcs only. This is why they need to charge more for their games or for the upgrade for their games.
Because their games aren't F2P/GaaS, so if they want ot continue growing their budget for their games they will need to charge for something else if they want to continue making profitable games.
PC gaming is mainstream it's just not mainstream in a living room..Until PC gaming comes as simple as pushing the on button , will not become mainstream. I love PC gaming but to the casual it is a pain until they make it so it is no there is no upgrade path or confusion over software compaibility issues. So when it comes to graphically pushing games I go to PS5 but when it comes to strategy games I move to PC.
You’re talking about multi generational behind. This is literally one more generation forward. Not the same argument in the slightest.I hate the misnomer of iOS and PC forward compatibility.
I have iOS games that don't work and are incompatible on current and latest iOS models and hardware.
I also have PC games that don't work and are incompatible on current and latest PC models and hardware. (I can get these working by stuffing around with old PC emulators and the like though).
We shall see if people pay for upgrades when the free ones are over. If people pay the upgrade fee then it obviously wasn't ridiculous after all.Which they are free to do. Especially PS5 exclusives. It's just ridiculous to charge differently for a game being shipped on two generations because that development work was already budgeted and scheduled.
I don’t know. If you buy a PC now you can just turn it on and go to Steam and download a game that’ll work and run great on your system. It’s not like having to go to a store on a console and make sure you’re downloading the right version of a game for that console. Ironically buying PC games is now simpler.Until PC gaming comes as simple as pushing the on button , will not become mainstream. I love PC gaming but to the casual it is a pain until they make it so it is no there is no upgrade path or confusion over software compaibility issues. So when it comes to graphically pushing games I go to PS5 but when it comes to strategy games I move to PC.
You are right it is mainstream amongst core gamers, But everybody I know that has kids buys them a switch and they are not willing to educate themselves(understandably) on PC gaming.PC gaming is mainstream it's just not mainstream in a living room..
That scenario is actually happening with Horizon Forbidden West. Unless I missed some trap you will get the PS5 version for $60 if you buy the PS4 version and use the free upgrade option. If you go directly for the PS5 version you have to pay $70.Why buy the ps5 version at all when you can get it 10 bucks cheaper.
Yeah that also sucked, but you can "justify" that by pointing out the previous cross gens had wildly different architectures and game builds unlike now making the two titles very separate builds in many cases. Look at stuff like Horizon 2 on 360 vs One.We shall see if people pay for upgrades when the free ones are over. If people pay the upgrade fee then it obviously wasn't ridiculous after all.
Plus, weren't PS4 games also like $10 more expensive than PS3 ones? I certainly remember them creeping up to 54.99 (GBP) vs 44.99/49.99 PS3 games in the UK. People just accepted it so why do you think it would be any different this time?
Few counter arguments would be:This is something I've been saying since Spencer took over. He was looking at how PC and mobile games work, where you only have to buy the game once; it travels with you to new devices and you don't have to pay to upgrade.
Yes i know, this is where this whole debate started, Sony backtracking on the upgrade charge because they said there wouldnt be one. But also them saying there will be one going forward. They are aware it undermines the pricing structure and its why they said their would be one for future games.That scenario is actually happening with Horizon Forbidden West. Unless I missed some trap you will get the PS5 version for $60 if you buy the PS4 version and use the free upgrade option. If you go directly for the PS5 version you have to pay $70.
Will be interesting if Sony adjusts the PS5 version down to $60, or if they just hope PS5 gamers don't follow gaming news finding out about the PS4 free upgrade path. The benchmark has been set at $60 for the PS5 version. But every gamer who doesn't know about the free upgrade is +$10 to Sony. And any unknowing gamer buying the $80 combo edition to play on both systems is +$20.That scenario is actually happening with Horizon Forbidden West. Unless I missed some trap you will get the PS5 version for $60 if you buy the PS4 version and use the free upgrade option. If you go directly for the PS5 version you have to pay $70.
If they were going to adjust it down to $60 they would have already. They're not.Will be interesting if Sony adjusts the PS5 version down to $60, or if they just hope PS5 gamers don't follow gaming news finding out about the PS4 free upgrade path. The benchmark has been set at $60 for the PS5 version. But every gamer who doesn't know about the free upgrade is +$10 to Sony. And any unknowing gamer buying the $80 combo edition to play on both systems is +$20.
“games”His example was using PC and mobile. Which have more people playing games than any console, even the PS2 or Switch, could ever dream of.
Sony and Nintendo also dont nickel and dime you with DLC, microtransactions and pay gates so they might ask for a bit more on average at the point of purchase
One and done, article might make some sound points regarding customer practices in general but it completely ignores the fact extra work is required for a PS5 version. Sony either takes a hit or passes that cost to the customer. They decided to do the latter.This is a PS4 SKU of a game, completely different coding method and product than the PS5 version. Your argument doesn't make sense.
This is something I've been saying since Spencer took over. He was looking at how PC and mobile games work, where you only have to buy the game once; it travels with you to new devices and you don't have to pay to upgrade.
And the makes a great point that many here have been asking since the Horizon debacle:
He also brought up Cyperpunk on Twitter, pointing out how CDPR would be murdered if they tried to charge $10 to upgrade to the next-gen version when that version already exists on PC:
Not completely true. But I get what you mean.The iphone example is not a good one.
consider that when the Ios gets updated if the game doesn't get updated then too bad so sad you just lost your paid for game on ios.
Ps5 being backwards compatible isn't the point... Except that it being bc is evidence of how these cross gen games are 95% similar in code.The bit that makes this article / OpEd piece sleazy in its own way is to completely discount the fact you do NOT have to repurchase those games as they still work on PS5 and most of them were enhanced for free (high resolution and 60 FPS unlocked framerate).
Totally.Ps5 being backwards compatible isn't the point... Except that it being bc is evidence of how these cross gen games are 95% similar in code.
Gene listed that all the ways Sony has updated games for PS5. It's to point out the confusion and inconsistent treatment of Sony's own games when it comes to PS5 enhancements. Some get free updates, some are paid, some are locked behind directors cut dlc, DC can be different prices, and with Horizon there was a $20 fee with no upgrade path before the backpedal.
Yea it had something to do with the move to 64 bit. I had lots of games that did not make the transition.Not completely true. But I get what you mean.
Ps5 being backwards compatible isn't the point... Except that it being bc is evidence of how these cross gen games are 95% similar in code.
Gene listed that all the ways Sony has updated games for PS5. It's to point out the confusion and inconsistent treatment of Sony's own games when it comes to PS5 enhancements. Some get free updates, some are paid, some are locked behind directors cut dlc, DC can be different prices, and with Horizon there was a $20 fee with no upgrade path before the backpedal.
LMAO they ain’t gonna back down now. They are now establishing $70 as the new norm for PS5 game, just like how they eatablished online fee for playing console games.Will be interesting if Sony adjusts the PS5 version down to $60, or if they just hope PS5 gamers don't follow gaming news finding out about the PS4 free upgrade path. The benchmark has been set at $60 for the PS5 version. But every gamer who doesn't know about the free upgrade is +$10 to Sony. And any unknowing gamer buying the $80 combo edition to play on both systems is +$20.
Just google smart delivery games.Has anyone been keeping track of which cross gen titles that are coming out that do have free upgrades?
Pretty sure vanguard and bf2042 you need to get a bundle.
Maybe.So is it a $10 upgrade fee because PS5 games cost more to make than PS4?
Is papa xbox just eating the cost and offering next gen games for $59?
The world will never know
LMAO they ain’t gonna back down now. They are now establishing $70 as the new norm for PS5 game, just like how they eatablished online fee for playing console games.
There shouldn't be two tiers for games which only difference is a bump in resolution and some fps.In the iphone example, is the same game sold for more if you have the iphone 12?
I don't like the 2 tier pricing, but logic is simple, if the ps5 version costs 10 bucks more, but they offer a free upgrade, it undermines the entire price structure. Why buy the ps5 version at all when you can get it 10 bucks cheaper. If the games cost the same, charging would be insane, but with the 2 tier price it only makes sense.
It is, it is not the point the author wanted to make, but it is.Ps5 being backwards compatible isn't the point...
I see the two things as quite orthogonal really at best and trying to take a negative from the jaws of positive at worst sorry. I see correlation at best you see causation.Except that it being bc is evidence of how these cross gen games are 95% similar in code.
Gene listed that all the ways Sony has updated games for PS5. It's to point out the confusion and inconsistent treatment of Sony's own games when it comes to PS5 enhancements. Some get free updates, some are paid, some are locked behind directors cut dlc, DC can be different prices, and with Horizon there was a $20 fee with no upgrade path before the backpedal.
But PS5 updates are just resolution upgrades and FPS. Did they charge you extra when the PS4 pro came out?It is, it is not the point the author wanted to make, but it is.
I see the two things as quite orthogonal really at best and trying to take a negative from the jaws of positive at worst sorry. I see correlation at best you see causation.
I get the confusion and it is certainly not ideal, but you are a journalist and want to make a point about clarity… start by not adding fuel to the fire yourself. The point about “on other platforms you do not have to repurchase games” is incorrect and misused.
Mobile as a comparison point is also quite moot when most games are not using the HW much until it becomes mainstream and you are effectively constantly paying for them.
Sony (and third parties) wanted to increase PS5 game prices and for reasons (I disagree with) they wanted to make cross generation games with multiple SKU’s and wanted the PS5 version to be more customised than a pure resolution patch… and they wanted people not to just get the cheaper PS4 version and update to the PS5 version for free… and they wanted good PR. It is a mess of their own making and they lack the universal distribution method to make all cross generation games a single expensive multi licensed SKU.
This is the first thread I see on the topic, can you please expand on this issue ?So Sony isn't charging gamers $10.00 for "next gen upgrades"?
But PS5 updates are just resolution upgrades and FPS. Did they charge you extra when the PS4 pro came out?
PS4 versions of the game work just fine on PS5.You do not need to significantly rework a game on modern consoles to make them work.
lol no? I've worked on a game for Xbox and PC and I can assure you it's the same shit with PS4 and PS5 (as ManaByte says its all x86 likely in C++ or C# for 99% of games) and you basically only have a different #ifdef for the target platform to load/use certain APIs...
You think a game built in UE4 or Unity are drastically different "coding methods" or products? You just package it for the target platform and that's basically it.
Sure, but why are many 3rd party developers supporting Adaptive Triggers + Haptic Feedback for free although they have to pay Sony a 30% cut? Extra work at no extra cost is called good customer service. Sony doesn't have that 30% but still charges for some extra work.Even with that shouldn't there be QA involved to test the game on each platform separately? Also what about added features which are only supported on PS5 like dualsense, help/hints etc. Some amount of effort/cost would go into this right?
Touché… Let’s see if it is anything more than Chinese or Taiwanese = CCP shouts at the wind . Cold War 2.0.2) can people show this editorial oversight that Jeff Bezos seems to have?