I love Nintendo
Yoshi said:
F-Zero GX. It's unbelievably fast, really big, has nice level design and is incredibly difficult to master. It also has very easy controls, but by learning techniques like sliding and snaking you can increase your skills if you want to, so in my opinion, it's absolutely perfect, if you do like Future-Racing.
To explain where I come from: F-Zero X was one of my favourite N64 games and I put countless hours into time trial and multiplayer. I had been awaiting F-Zero GX since it was first announced (ok, even before that) and I was seriously getting hyped over all the slick trailers, the graphics and the possibilty of a Sega-Nintendo collaboration. And once the game was out, I was in love with the F-Zero feeling again, the game just felt perfect. I even managed to win all cups on master, even though I wouldn't describe me as a very good gamer, but I was just so dedicated to this game (ok, I sucked pretty bad in Story Mode).
But F-Zero GX was in no way perfect. In fact, there are many aspects that make it hard for me to decide which version to prefer, X or GX:
- The random track creator (X-Cup) from F-Zero X is missing
- The track builder from the N64 DD expansion is missing
- It's a rather subjective argument, but I prefer the soundtrack from F-Zero X (Rock>Techno, and the songs seem more memorable to me)
- The decision to leave out LAN-play (or dare I say, the possibility to have online play via Warp Pipe) because of time problems
- Loading times. Yeah, I'm a spoiled little brat, but I simply can't stand them. Not that they are too long (even though they are longer than in most Nintendo games), it's all these menus you have to go through, just to change the track in multi player, which brings me to my next point
- A 2-player-grand-prix would have been really, really great. And if the Gamecube can't show 30 racers on two screens, well at least give me the possibility to play a whole cup at once and don't have me go through the fucking menus again to change the track
- The controls are great... too great for their own good (or for the controller). It heavily relies on the analog shoulder buttons, which eventually wear out after using the controller for some time (like the analog stick from the N64 controller did). It's just very irritating to me to feel that the L and the R-button have different amounts of resistance "left" and this makes it hard to navigate.
- The game has too many "stupid Sega"-moments
* e.g. the fucked-up physics that allow flying and snaking... what happened there?
* WHY CAN'T I FUCKING MOVE MY SAVE FILE.
Don't get me wrong, I still love F-Zero GX (it's my favourite Gamecube game), but it saddens me to see how the possibility of a nearly perfect game was wasted.
Ach so, auch ein herzliches Hallo von mir an die stetig wachsende deutsche GAF-Gemeinde
Irgendwann musste es ja Auswirkungen haben, dass gaming-universe.de bei fast jeder zweiten News "GA Forum" als Quelle nennt. *g*
Ich war früher selbst in deutschen Foren unterwegs (vorallem als "realfabian" im Nintendofans-Board), aber der Megaton-Hype hat mich dann hierher gebracht und um meine Zeit nicht noch mehr zu verplempern, hab ich mich halt für ein Forum (dieses) entschieden.
Time to start a Holerö Appreciation thread? :lol