This could be the reason??
This could be the reason??
Push Square said they received review copies today. Maybe the game is 4-6 hours long, which is fine.
It was a mistake for the maker's of Kena not to release a physical version at launch. It sends a message that the game isn't worthy of one.
But what about all those other unproven indie devs who have physical copies of their games released though?Yes because I'm sure there's a queue of people offering to give this unproven indie dev $1M to do a print run lol
Which ones? Genuine question. As an indie dev you either sell the rights to the game to a publisher (if you can find one who believes in the game) or you do something like Limited Run Games where you take payment in advance. This is self-published and I'm pretty sure they don't have the capital for print run.But what about all those other unproven indie devs who have physical copies of their games released though?
Monster Crown by Studio AurumWhich ones? Genuine question. As an indie dev you either sell the rights to the game to a publisher (if you can find one who believes in the game) or you do something like Limited Run Games where you take payment in advance. This is self-published and I'm pretty sure they don't have the capital for print run.
Championed during the list wars for first year releases it was counted as a first party game.
Now that it might struggle on metacritic they're dropping it faster than a hot potato.
I might pick it up when it hits $10 AUD.
Found some gameplay
This is why I'll pick it up regardless for the £33 price point.Looks very charming.
Somewhere between now and 12 hours from now I would imagine.Launches in 12 hours, reviews when?
Isn’t there normally an embargo time that the public know about? Not just ‘whenever we feel like it’?Somewhere between now and 12 hours from now I would imagine.
Found some gameplay
Edit: didn’t notice it was an old build
This is the tribeca preview build, this is what all the journos played for their previews.This debunks the complete falsehood that keys were not going out until today.
Kena: Bridge of Spirits Preview - Everything We Know About Kena: Bridge Of Spirits - Game Informer
Kena: Bridge of Spirits finally arrives next week. Here's a handy primer for what the game entails.www.gameinformer.com
8-10 hours to finish. 12 to 100%
Sounds good to me. Way better than Deathloop.
Self published, it's just probably a case of a small team not really having a proper pr team or hiring a good one or having a different strategy.Are the publishers to blame for this? Epic?
Gave cyberpunk a 5 I saw, they are generally on the very positive side it seems.Posted?
Kena Bridge of Spirits Review | It’s worth buying? | Ultimate Of Times
ultimateoftimes.com
They gave it 5/5, dunno what that’s worth or how reliable they are.
Gave cyberpunk a 5 I saw, they are generally on the very positive side it seems.
I agree to an extent. I see people hyping this up a bit much. I think it might be a good game, and it looks very nice visually but it’s not like the second coming of Christ or something. It’s a third party indie game with a semi PS exclusivity deal. That’s all.I feel like people on here have way too high expectations from this game. Don't get me wrong I'm excited to check it out but we know that it's going to be a smaller experience which is reflected in its price. Why would they need to market the game? It's already been shown in a few showcases etc. I was good with the first showing, didn't need to see more.
15-20 hours, Hmm.....Posted?
Kena Bridge of Spirits Review | It’s worth buying? | Ultimate Of Times
ultimateoftimes.com
They gave it 5/5, dunno what that’s worth or how reliable they are.
Edit: dafuq, could’ve sworn i saw a 5/5… nvm false alarm people. But they seem to like it.
I feel like people on here have way too high expectations from this game. Don't get me wrong I'm excited to check it out but we know that it's going to be a smaller experience which is reflected in its price. Why would they need to market the game? It's already been shown in a few showcases etc. I was good with the first showing, didn't need to see more.
I didn't mean in terms of rating, rather what people's expectations of what the game is. Quite a few people in this thread have already reacted to talk of the game being a shorter experience. When the game was first shown people were portraying it as a big exclusive and system seller.Really? Way too high? The majority of people here seem to think High 70's or low 80s. That seems completely reasonable to me.
Why would they need to Market... uh, to sell? It's been pretty under the radar since the delay, so whether you're good with the first showing or not, the marketing has slowed down and could impact the game.
That said, it is a small indie studio so it's not like they'd go all out anyway.
I just took those people as Trolls, not sure why anyone would have thought it was a System Seller to be honest, not to say it's bad, but it's not like it's out to do anything nuts.I didn't mean in terms of rating, rather what people's expectations of what the game is. Quite a few people in this thread have already reacted to talk of the game being a shorter experience. When the game was first shown people were portraying it as a big exclusive and system seller.
The game looks neat and I'll be picking it up but it's hard to argue that the game is that.
Monster Crown by Studio Aurum
Kaze and the Wild Mask by PixelHive
Blasphemous by The Game Kitchen
Just to name a few. Those three were unproven studios who had physical copies of their game printed. There are more but at the moment they don't come to mind.
Launches in 12 hours, reviews when?