The 5th gen went from 2D to 3D, something that the last gen could hardly do, but tbh those early 3D graphics aged horrybly, and the few 2D games in the newer generation didn't show any major improvement besides having more disk space for assets and sound. Poligon graphics where all the fuss, but in the long run, they wheren't nessessary better.
Many people chose ps2 and that gen as the biggest jump, but for me, that's the one that was spoiled by the advancement of pc hardware.
I know we're talking about consoles here, but you just couldn't ignore or unsee what was happening there.
3D accelerator era that started in 1996 and really took off with voodoo 2 in 98. was still something fresh and exciting, so ps2 didn't look THAT impressive at start to me.
Yeah I was about to bring up it wasn't 2600 to nes it was 2600 to intellvision to colecovision/5200 to nesPeople are greatly underselling the jump from PS2 to Xbox 360, I think some people may have just forgotten how big that gap was and how lines for the first time were never longer in gaming history for next gen consoles at that point. Even early PS3 had some graphically impressive stuff far beyond the previous.
You only fell short if you brought a Wii.
But not the Colecovision.
I think the people saying NES are forgetting that NES was originally the same gen as CV and then people decided to put all the next gen consoles with the 2600 because they liked reading tabloids I guess.
It was one of the most incremental leaps based on the current commonly used generation listing. Also, many of the best looking NES games can't actually run on an NES, but have additional power provided by what's put in the cartridge. So it's not even a fair comparison to the Atari VCS (1977), but Atari wasn't even the strongest of it's gen anyway. Also Atari had several games with scrolling stages.
Comparing a game the NES can't handle that needed a late generation addition to an Atari VCS is a rather strange comparison. I though we were talking about Jumps, as in the first year or so of the new gen during the transition, in that case the NES would be 1983-1984 when SMB3 didn't exist.
Op seems to be talking about gen to gen. Not best late games of one gen compared to games from the previous. if we are doing that, than Halo 4 compared to GTA III on PS2 is the biggest jump in gaming history lol.
Lol, what is up with people comparing early previous gen games to late post-gen net gen games.
Yeah I was about to bring up it wasn't 2600 to nes it was 2600 to intellvision to colecovision/5200 to nes
And they will also reference only the first year 2600 games like star ship
But later 2600 games grew leaps and bounds past the early years
The unreleased sweat is probably the 2600 highpoint
And the intellivision could actually handle a recognizable port of castlevania
Plus the commodore 64 had been out well before the nes and the c64 definitely is competitive with the nes
All the ones except this latest one (so far) have been pretty major leaps (whether you consider PS1/N64 games to look better than SNES/MD games is subjective - I suspect most would say no - but it was definitely a massive leap), but yeah, I would agree that PS2/GameCube/Xbox was maybe the most significant. Games went from awful 3D that was barely functional to really good 3D. Then each new leap after that has been a bit smaller, and this latest one so far feels like we're still in the PS4 generation but at 4K and/or 60fps (but we've had other great improvements such as all but eliminated load times).
Except nearly all of those games struggled to hit even 30fps and PS1 and Saturn 3D was so horrendous you could barely tell wtf was happening in screen; always felt they tried to push 3D before it was really able to be done well.LOL imagine saying anything else but PS1, N64, and Saturn...
Right? Dreamcast had a higher output than GC (although I owned every console from 6th gen). At any rate, I think seeing texture filters applied correctly, the right hardware/software, some of the best games I can remember and the introduction of 'live' gaming for consoles. I believe the poll results are accurate:Where's Dreamcast?
Plus the commodore 64 had been out well before the nes and the c64 definitely is competitive with the nes
Parallax scrolling in an old 2600 game. Wow.
Too bad many of those old games were done on shoestring budgets. Some of the early Intellivision games were programmed by college students for course credit. And I think 2600 Pacman was programmed by one guy in 6 weeks.
Goes to to show if games back then had more time, the games could be so much better than what we all played back then.
Solaris is another excellent 2600 game.
Except nearly all of those games struggled to hit even 30fps and PS1 and Saturn 3D was so horrendous you could barely tell wtf was happening in screen; always felt they tried to push 3D before it was really able to be done well.
DC / PS2 / Xbox / GameCube was a substantial leap over those systems.
Same with the Atari, Tandy, and Apple computers.
There were top quality games that were done in months, time wasn't the issue, it was the tech and the familiarity with it. Also who the programmers were. Compare the fast work of Pacman 2600 and Pacman 5200 to see hardware familiarity and programmer experience matters. Coleco had a bunch of newbies and they were able to put out Smurfs.
As for Parallax many 2600 games had parallax, the difference with this one is that there were two layers of parallax. Which was more rare, and it didn't chug unlike other games that attempted it. Also notice the multi-colored sprite that looks more like a human than a vague human shape of rectangles. Impressive.
Not to mention if you started on 3DO or Jag, or had been using computers, that jump to Ridge Racer and Rayman wouldn't be too substantial of a leap, the leap would have been GEN/SNES late games like Star Fox and Virtua Racer, to Cybermorph and Need for Speed.
3DO was the base of the generation, the SAT, N64, and PSX all did things better than it but traded for weaknesses that made it so you were always falling short some where and the tech was falling behind. That's why Xbox PS2 and GameCube were so important. Going from Syphon Filter 3 to Splinter Cell Chaos Theory, or Tekken 3 to HD Soul Calibur 2, or Doom 64 to Doom 3, that was a jump. You finally had 3D gaming without the compromise, the controls figured out, the graphical effects finally completed and build into the hardware, and better resolution.
Replace the NES gifs with Kirby Adventure and Joy Mech Fight, my post wouldn't change its meaning by a inch anyway.Lol, what is up with people comparing early previous gen games to late post-gen net gen games.
No. Just fucking no.Except nearly all of those games struggled to hit even 30fps and PS1 and Saturn 3D was so horrendous you could barely tell wtf was happening in screen; always felt they tried to push 3D before it was really able to be done well.
DC / PS2 / Xbox / GameCube was a substantial leap over those systems.
Replace the NES gifs with Kirby Adventure and Joy Mech Fight, my post wouldn't change its meaning by a inch anyway.
(though the barrel connection would have been lost lol)
Those games looked incredible back then... And nobody gave a shit about fps and frametimes back then...
it's weird to see people saying anything but 16bit -> 32bit. The most impressive 16 bit game I can think of is maybe virtua racing. Compare it to ridge racer, one of the more basic early arcade ports. Let alone later ps1 titles likt gran turismo. And calling virtua racing representative of 16 bit games in general is a stretch.
I remember seeing SNES games for the first time, there wasn’t many world wide day one releases back then and going from NES to SNES with Mario World, Contra 3 etc blew me away particularly the FX effects and audio improvements.
Although i have to somewhat agree with the posters talking about the PS2/Xbox/DC/GC gen, I remember playing Rogue Squadron on the cube for the first time, amazing .
How? Are you comparing the arcade machine? If not VR was a Genesis Cartridge so it would be 16-bit. Of course, the thread isn't making it clear if we are talking consoles only.
Yes, I mean the genesis cartridge virtua racing. So I'm comparing a late gen 16bit game with that expensive svp chip to a 32-bit launch game (rr).
Another fun comparison would be vf2 on genesis v saturn.
cmon now.I find this odd because there wasn't that much of an improvement between SMB3 and SMW. At least graphically.
Except if you are doing that you can't skip the 32X, so it would be Virtua Fighter 32X vs/. Virtua Fighter Saturn, and that's not too big of a jump but a decent one. It's still part of a 16-bit console and is actually one of it's biggest weaknesses.
cmon now.
lmao no. Nobody gave a shit... not even close to like people do today... give me a break.Yes they did, and it's why another version of RR was put out later at 60fps.
N64 FPS were commonly complained about in press, reader commentary sections, and online. Games that promoted certain graphical effects were questioned on whether what they compromised to use them was worth it.
If you look at the best sellers from the magicbox thread from awhile back, all the best selling games were either some of the best looking performing games of the gen, or were earlier games that were going for simpler looks that aged better and performed well. Very few games that looked like garbage and/or performed badly were widely purchased, N64 too, although due to the droughts there was a bit more leniency.
You even saw it with the 3Do if you look at it's top sellers thread. Most cared. The system sellers weren't the games you're thinking of that YOU don't care about the graphics or performance of.
No, because the PS one image you postest is actually from the Gamecube.Allow me to clear this up:
Metal Gear Solid (PlayStation)
Metal Gear Solid 3: Snake Eater (PlayStation 2)
Metal Gear Solid 4: Guns of the Patriots (PlayStation 3)
Metal Gear Solid V: The Phantom Pain (PlayStation 4)
Are we all on the same page now?
lmao no. Nobody gave a shit... not even close to like people do today... give me a break.
Some reviewers and press mentioning performance issues isn't the same as having dedicated tech analysis sites picking apart every aspect of the technical design
Allow me to clear this up:
Metal Gear Solid (PlayStation)
No, because the PS one image you postest is actually from the Gamecube.
You must have forgotten what PS1 graphics looked like because that's not MGS on the PS1.