Correct. Sega probably shouldn't have released it at all, but they were too proud to give up without one last try... and we're fortunate they did, because the DC is amazing, but a sane company wouldn't have released the thing in the first place, not with their financial situation. Sega needed something like the Wii to happen to them, but with the PS2 hyped to unprecedented levels that was never going to happen.Sega ran out of money, and despite a strong lanch in the US, all momentum evaporated to the point where they literally couldn't give them away. And I mean literally in the correct sense - you could get a Dreamcast free by signing up with SegaNet and they still couldn't move the systems.
In reality, Sega simply did not have enough money to support a successor to the Saturn. The Dreamcast needed to be an unprecedented runaway success to be sustainable. It had a good run but couldn't withstand any period of not selling, as consoles tend to go through from time to time.
... 1 in 3? What? No, the Sega CD sold ~2.5 million at most! I haven't seen definite sales, but from what I have seen, 2.1-2.5 seems about all that it could have sold (though I guess 2.7, as one person said earlier in this thread, is also possible). Meanwhile 30-40 million Genesis systems sold worldwide; my guess is ~35 million including all models, but there's no way to be certain how much it actually sold overall.The Mega CD actually sold really well for an add-on. 1 in 3 megadrives around the world had a Mega CD, and it had sustained and pretty good support throughout it's life.
It's really the 32X, not the Mega CD.
2.7million were sold and the library was mostly FMV trash or ports.
Dead or Alive 2, Shenmue and others say differently.It was loud
Made grinding/whine noise like it was scratching records or something
The graphics were almost ps1 level polygon counts
Long loading times
I just never really enjoyed the thing.
although it did offer my first online gaming experience
Sega failed, not the Dreamcast.
Also, it was competing with the PS2, not the PS1. It didn't matter that the PS2 came out later - everyone was hyped to hell for that system and talking about how powerful it was going to be. Nobody wanted to spend money on a Dreamcast when that was right around the corner. There were wild rumors of the PS2 being so powerful that it could function as a missile guidance system. Obviously that was absurd, but with wild speculation like that, how could the Dreamcast possibly match up in the public's eyes? It lost to a system that hadn't even come out yet.
It went up against MGS2, Final Fantasy X, GTAIII, Fifa, Madden and Gran Turismo 3.
- Critically acclaimed first party titles( Shemune, Skies Of Arcadia, Sonic Adventure)
not really but just going by all the people i hung out with in high school none of them owned any retail games except a few and most had binders and binders of burned disks
No, that's totally wrong.They sold 7 million world wide, with 2.5 million coming from the US alone.
Terry Travis said:1992: ~150k
1993: ~380k
1994: ~440k
1995: ~250k
1996: ~150k
The key here is the claim of 1.45 million shipped to the US. I thought it was higher, myself -- the SCD and its games seem more, not less, common than the Saturn here, and the Saturn sold 2 million in the US -- but it's believable, I guess.I believe they are accurate, they may even be too high.
What I've learned about how sales were "reported" in the olden days suggests we have overblown numbers on really everything.
Methods reported back then were the shipped out of factories or just manufactored units.
When "sold" figures were released they were actually sold TO RETAILERS not customers, as Nintendo would do.
Nintendo did this until 2000. Sony until about 2006. So most figures from prior are overblown.
[You'll notice how Famitsu tracking suddenly got accurate around 2001 as it pertains to NIntendo's figures...hmm.]
For example in my research we have the SNES "shipping" 23.35m to North America (or maybe just Americas), but actually sold within the US to customers was more like 17m... maybe a tad more like 17.2m. That equals 74% of what was reported not the expected 87% (including Canada's 10-13%, and I guess Mexico). You can apply this to all of NCL's consoles before 2000 and it seems to apply to Japan too, AND to software though I need to do further research on this.
Sony's numbers appear to be even more overblown as they included faulty manufactured units.
Sega's seem to be the most honest, they seem to have actually given shipped to retailers figures and I have data that says 1.45m CDs were shipped to N. America and I think it's accurate, if there were hybrids they may not be included in that figure though.
4% of ~7.5 million is 300,000.It is estimated that only 4% of European Mega Drive owners bought a Mega CD, mostly due to price. Games were also delayed and arrived less frequently than releases for the Mega Drive, leading to the Mega CD being largely written-off by 1994.
That 2.7 million number may or may not come from there, but that it sold 2 point something million systems doesn't.Krejlooc said:The figure you are citing comes from people misquoting Sam Pettus, who was citing sales in a single territory.
They were many of the most popular games, though. It's easy to find the FMV games in large numbers, but the better, non-FMV stuff is often much less common!Of the 154 games released on the Mega CD, only 38 are FMV games, and that number is even smaller if we're not counting stuff like Jeopardy, Wing Commander, or Snatcher as FMV games.
They sold 7 million world wide, with 2.5 million coming from the US alone.
I've read this before. Why, exactly? Wasn't Dreamcast a heavily arcade-like system? That's not really how I'd describe the Xbox.For many distraught Sega fans, the spirit of Dreamcast lived on through the Xbox. At least for a little while, anyway.
The graphics were almost ps1 level polygon counts
Long loading times
The graphics were almost ps1 level polygon counts
I've read this before. Why, exactly? Wasn't Dreamcast a heavily arcade-like system? That's not really how I'd describe the Xbox.
Okay I was wondering how did the dreamcast exactly fail so quick in only 2 years?
- It had more advanced tech than its competition the PS1 and N64.
I think it launched too early. More powerful than PS1/N64, less powerful than PS2/GCN/Xbox. Wasn't clear what it was competing with. It was also coming from past failures so Sega wasn't doing great anyway.
Granted I was like 6 when it came out.
Okay I was wondering how did the dreamcast exactly fail so quick in only 2 years?
- It had more advanced tech than its competition the PS1 and N64.
- Critically acclaimed first party titles( Shemune, Skies Of Arcadia, Sonic Adventure)
- Good third party support (alot of great games were released for the system like RE Code Veronica, Grandia 2, Soul Reaver, Rayman,Power stone, Marvel 2, etc.).
- Near Arcade perfect ports. This was something that the PS1 couldn't pull off due to RAM limitations and games like Marvel vs Capcom 1 ran horribly on it while the dreamcast version was near perfect. Lots of events still use the dreamcast version of Marvel 2 since it runs almost perfect compared to the PS2 and xbox versions which suffered from lag. Soul Calibur even ran better on Dreamcast and improved on its visuals compared to the arcade versions
- Very good launch lineup. This is what systems are usually lacking early in their early life. The US Dreamcast Launch Lineup had a lot of great titles released for such as Power Stone, Soul Calibur, and even Sonic Adventure which moved the series to 3D.
All these things would have made it a good contender against the PS2/Xbox/GC but even then it still failed shortly after the next generation of consoles arrived.
I've read this before. Why, exactly? Wasn't Dreamcast a heavily arcade-like system? That's not really how I'd describe the Xbox.
Gamecube.What's GCN?
SEGA was doing their own thing without a ton of money behind it
EA betrayalton
PS2 unstoppable cho cho train
What's GCN?
I've read this before. Why, exactly? Wasn't Dreamcast a heavily arcade-like system? That's not really how I'd describe the Xbox.
Shenmue killed it.
As a fan of the DC Metropolis Street Racer, Jet Grind Radio, and Saturn Panzer Dragoon...when it was announced PGR, JSRF and Panzer Dragoon Orta would be coming to Xbox that made it one of the easiest console purchases in my long gaming history. I was also looking forward to Gunvalkyrie.
Sega GT 2002, Crazy Taxi 3, Panzer Dragoon Orta, Jet Set Radio Future, Gun Valkyrie, Otogi 1 & 2, ToeJam and Earl III, The House of the Dead III, Spikeout: Battle Street etc. There were a lot of Sega games for the console, and let the Dreamcast-type games continue there when the console itself died out.
Sega made a deal with Microsoft and released a ton of ports and new games like Shenmue 2, Jet Set Radio and Panzer Dragoon Orta. PS2 eventually got some of the games too like Crazy Taxi, Rez and Virtua Tennis 2, but they were often poor conversions.
Wow, for real? That was an incredibly dumb decision.This is exaggerated but it isn't completely off base. I think the amount of money they poured into Shenmue would have required every Dreamcast owner to buy three copies of the game to break even.
I think what's even more amazing is that they still made a Shenmue 2 after that.
I think what's even more amazing is that they still made a Shenmue 2 after that.
Sega ran out of money, and despite a strong lanch in the US, all momentum evaporated to the point where they literally couldn't give them away. And I mean literally in the correct sense - you could get a Dreamcast free by signing up with SegaNet and they still couldn't move the systems.
In reality, Sega simply did not have enough money to support a successor to the Saturn. The Dreamcast needed to be an unprecedented runaway success to be sustainable. It had a good run but couldn't withstand any period of not selling, as consoles tend to go through from time to time.
Sega.
Sega ran out of money, and despite a strong lanch in the US, all momentum evaporated to the point where they literally couldn't give them away. And I mean literally in the correct sense - you could get a Dreamcast free by signing up with SegaNet and they still couldn't move the systems.
In reality, Sega simply did not have enough money to support a successor to the Saturn. The Dreamcast needed to be an unprecedented runaway success to be sustainable. It had a good run but couldn't withstand any period of not selling, as consoles tend to go through from time to time.
Let's not forget the Sega CD, Neptune, 32X/CD stand alones. They just kept making crap that no one wanted.Shenmue didn't kill anything except one man's career. It's a drop in the bucket compared to the sums lost on their ridiculous R&D failures, the Saturn, the 32x. Infighting and getting out maneuvered by Sony.
Ah, I see. Thanks :]
Wow, for real? That was an incredibly dumb decision.