![]()
I agree with those of you that aren't liking the "moe" character designs. The characters are far too clean and colourful looking for a direct sequel to the original Xenoblade. It's an issue for me as the character design in the first Xenoblade blended an anime aesthetic with more realistic human features (refer to picture above) and gave them a more "gritty", "lived" appearance that not only fit well with the kinds of themes the game tackles but also gave the series a unique visual identity.
Also, it's a direct sequel where the characters look nothing like the characters from the previous game...
That creature that moves in the first shot is enormous![]()
After his (great) stuff in Stella Glow, I really hope he composes more for this game. Than the first Xenoblade.
SORAYA SAGA PLS BE WRITING
I'd argue it liked to stick to color schemes. You'd often have characters with same color hair/outfits and the cast ended up looking quite colorful compared to other fantasy games, and even other anime games.Fire Emblem has always hung onto the coattails of common mainstream trends for its character design and art direction without creating much of its own identity; before Awakening and Fates it didn't have much of an identifiable style associated with it.
I'm all for these character designs after the huge fuckups that were X's designs. Not super distinct but perfectly functional at least.
Fucking atrocious character art that instantly turned me off. This is monkey paw shit for me.
pleaseFire Emblem has always hung onto the coattails of common mainstream trends for its character design and art direction without creating much of its own identity; before Awakening and Fates it didn't have much of an identifiable style associated with it.
That creature that moves in the first shot is enormous![]()
+1Fucking atrocious character art that instantly turned me off. This is monkey paw shit for me.
Not gonna lie, I was really hoping for a port of xenoblade chronicles x. I really wanna play it.
I actually would rather prefer them using X like character designs but refining them more. My main problem with X was the quality of the character models varied wildly. Having better quality control over this aspect as well as implementing much better facial animation (which was quite awful in X) could make a huge difference.
cool story bro.
So is the 2017 release only for Japan?
Mono had two teams... One was working on X and the other on this?
Hopefully the face is costume.
It's current 2017 worldwide.
I don't know why it's so shocking to think Monolith is able to push out a seemingly less ambitious game than XCX in 3 years.
I don't know why it's so shocking to think Monolith is able to push out a seemingly less ambitious game than XCX in 3 years.
Localization.
I still struggle to see what is less ambitious
It clearly will have even more dialogues / text to be included in the game, while scope-wise and gameplay-wise it seems in line with both their Nintendo rpg
I was saying without taking localization into account. I think people are surprised that this might be 2017/early 2018 in Japan.
Well, the "rumor" was that the port was being handled externally, so who knows? Though I think that the unveiling of this and the date definitely put that a lot farther out of mind now.
It's a franchise trademark. They would shoehorn pretentious life philosophy on Mario if it got a Xeno- name.Not digging the character designs, has forewarnings of even more pretentious life philosophy than previous two games.
The other team is an art asset house that helps on tons of titles.
If this is a direct sequel to Xenoblade it bugs me that they changed the character art style simply because I like consistency within a shared universe. It bugged me like hell with Xenosaga too.
What is Monolith's problem with picking an art style and sticking with it? Shit, it doesn't even have to be a good style just commit dammit.
This is...lame. I want Baten Kaitos 3 instead. I hate that Monolith Soft only makes Xenoblade games now. Same fucking MMO combat system, story structure, yeah the open world is pretty but the quest system is going to be atrocious with filler everywhere, pointless collectible everywhere, at least the music is going to be good.
I don't think it would even be related. I mean we should keep in mind how Nintendo is positioning stuff. Mario Kart 8 wasn't even in the presentation at all today, even though it's ready, playable. and has new content. Why? Probably because Nintendo didn't want the perception that the Switch is just getting "WiiU ports". They want to emphasize all the new games. The actual sequels. No sign of Smash either.
Post-launch when Nintendo needs to fill in the release gaps, I think we'll hear about WiiU ports more and the turn around time from announcement to release should be quick.
Same here.This was the best surprise of the entire conference to me. I want this game.