• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Engadget: A look at the redesigned Steam Controller

edit: You guys should really watch this video from Steam Dev Days. They walk you through the design process and changes. And read Candescence's post1 and 2 in this thread.

Also check out this thread for impressions about the old model.

---

http://www.engadget.com/2014/03/14/steam-controller-close-up/

---

Biti3h7CcAAIFNA.png:large


https://twitter.com/gamasutra/status/444557694607704065/photo/1

http://steamcommunity.com/groups/steamuniverse/announcements/detail/1838898818826593734

controller_assembly03.jpg
 

Arsenic13

Member
Valve adopting that button scheme is great! Uniformity across PC games with controller support. I mean, it's already like that, but it won't divide developers or lead them to create a whole nother icon set. It makes sense to jump into the same scheme developers are already using.

Full sized image

 

Orayn

Member
Looking good!

Wonder if they could include something to fit over the left buttons and turn them into more of a d-pad.
 

doemaaan

Member
I like how it looks, but I'm not familiar with the button layout which is similar to the Wii U Pro Controller. Anybody here have the chance to mess around with that one? Is it comfortable using the directional and face buttons in those positions?
 

dhonk

Member
I wish they'd get a real Dpad though

I don't think i'll want to use that thing for platformers ever

The idea is that you'll use this for PC games on the couch and switch to your controller of choice for genres that utilize a Dpad mainly. It was never even intended to tackle those kinds of games, from the conception of the controller.
 

Branduil

Member
Will help with console ports I guess, although I doubt the left buttons will be useful as a substitute D-pad for any games where you actually use it to move.
 
That's more like it.

Are there still buttons on the back? That's a huge thing that should be standard with all the FPS games out there. I should never have to take my thumbs off the pads when playing a game with free look.

I've been asking for flippers on the DS4 before it was revealed. Never thought I'd see it ever done, but it makes perfect sense. You should never have to take your thumbs off the main controls.

Relegating all the action to 6 buttons on the shoulder/back while leaving your thumbs where they are makes perfect sense. Those 8 face buttons will be great for hot-keys and secondary actions, if anything.
 

Newboi

Member
The new controller looks cool, but I'm very unsure as to how you can play a game traditionally with both the directional buttons and the other 4 face buttons. They are really far towards the center of the controller. I'm guessing they assume you'll only be using one set of buttons at any given time?
 

massoluk

Banned
I still think they only need one touch pad, the other one should have been a stick. How many games do you know use two mice.
 

jabuseika

Member
WTH is that Dpad...

Why would they even try to make that look like a dpad.

New tech meet Old tech... really old tech.

Why doesn't everyone just copy the Vita's dpad.
 
Much better! Still needs a standard D-pad, though. It's like they're just trying to be different for the sake of being different by using buttons there instead.
 

Syf

Banned
I like the redesign. The button layout is certainly better this way, and I wasn't too crazy about the touch screen anyway.
 

Zeppeli

Banned
So, basically... This controller is designed for genres that have no use outside of menus for the directional pad
 
Do you really need a d-pad with the circle pads though?

Just asking because I'm still not 100% sure how this thing works. If I had my way, every controller would have a Vita d-pad on it.
 

Newboi

Member
I think the biggest issue they are running into is that they are trying to design the controller to be agnostic to both hands, so that left handed players will have the same experience as a right handed player. The issue here is that it doesn't seem like it is possible to deliver a controller experience that tailors perfectly to both hand styles.

They should just design a right handed controller (right hand side for action inputs, left hand side for directional inputs).
 

Spinluck

Member
can't get over how ugly it looks.

well, as long as it's accessible, and not a hassle or uncomfortable to use.

functionality matters most.
 
Top Bottom