ThreePiMatt
Member
I wonder if the lack of touchscreen/touchpad is because of the pretty muted response to the touchpad on the DS4.
What is "Ghosting"?
D Pad needs work. Though I guess for platformers or something the pad on the left works just fine.
I wonder if the lack of touchscreen/touchpad is because of the pretty muted response to the touchpad on the DS4.
Way better but i want an actual dpad and analogs. Also why not use their own colors instead of xbox?
I still don't get how this thing is better than an Xbox 360 controller for games with native support.
I like that a lot better.
I think the problem is a lack of focus.I think the biggest issue they are running into is that they are trying to design the controller to be agnostic to both hands, so that left handed players will have the same experience as a right handed player. The issue here is that it doesn't seem like it is possible to deliver a controller experience that tailors perfectly to both hand styles.
They should just design a right handed controller (right hand side for action inputs, left hand side for directional inputs).
Way better but i want an actual dpad and analogs. Also why not use their own colors instead of xbox?
Better, but still, nobody who had the betas seemed to like them for more than a few hours.
Just use an Xbox 360/One controller then. This is meant for playing PC games on the sofa.
That dpad looks horrible.
I think the problem is a lack of focus.
When this thing was announced it was pitched as being used in-concert with the 360 pad for legacy support. This wasn't meant to be the one controller to rule them all, it was meant to make mouse pointer games viable on a gamepad. Now they're compromising the design to try and improve it's use for 360 pad titles, and I don't think they're going to do it well at all.
The trackpad is a nice idea, but the left side should just be a normal gamepad, and I won't be surprised if it is by the time they're done.
They are really overthinking this. Just make a standard controller and let's move on. There is no reason for any of this.
Without an actual d-pad, you're pretty much forced to use the left touchpad for movement. The left "button diamond" seems like it'll be good for single inputs (switching weapons, etc.) and not for actual navigation.
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Really? The feedback was people want this bizarre 'dpad'?How is listening to user feedback lack of focus?
That's not what I'd read, but assuming you're right, I think that's an absurd goal, at least to have every game work great.Also, they never pitched it that way. They said they wanted to make a controller that plays every game on Steam.
This we agree on.
It looks horrible or rather it doesn't look sell-able.
Announced during the recently-held Steam Dev Days, the latest version refines ergonomic aspects of the Controller by adding two diamond-patterned button layouts in the area previously designated for a touch screen display.
As shown in the attached, these analog buttons are offered in addition to the touch pads featured in the original prototypes.
Really? The feedback was people want this bizarre 'dpad'?
That's not what I'd read, but assuming you're right, I think that's an absurd goal, at least to have every game work great.
Straight from the announcement page said:The Steam Controller is designed to work with all the games on Steam: past, present, and future. Even the older titles in the catalog and the ones which were not built with controller support.
Announced during the recently-held Steam Dev Days, the latest version refines ergonomic aspects of the Controller by adding two diamond-patterned button layouts in the area previously designated for a touch screen display.
As shown in the attached, these analog buttons are offered in addition to the touch pads featured in the original prototypes.