I get why they've made the d-pad like this. It's so it's technically there for quick menus etc. But when you really need that extra button utility, it's just as viable as the other face buttons and whatsmore they feel the same. The symmetry will make that second nature with very little need to adapt. A bad designed D-pad can cock up your experience when utilizing it for single use "macros" akin to what face buttons do. 360 d-pad is an abomination that makes it unreliable for use in most circumstances. This design circumvents that idea by simply being more face buttons, that you can still use for its aesthetic purpose of up down left right, should you require it.
Like others have said, if you already have a favourite 2D platforming gamepad, or fighting gamepad, then you're probably going to be using that for those games anyway.