Depends on knowing about coding, VX has made some impessive games.Theoretically, could you make an FF6 spinoff with this? Is RPG maker up to that level yet?
Theoretically, could you make an FF6 spinoff with this? Is RPG maker up to that level yet?
I wonder if gamepad support is coming too
Is it only classic RPGs or can you make SRPG maps too?
Is it only classic RPGs or can you make SRPG maps too?
You mean for mobile?
RPG Maker on PC supports gamepads.
Nah you can make full games, there are a bunch of shitty ones and lisa on Steam.Didnt know RPG maker was full on product you pay for, I thought it was similar to the tool software you would download for mario hacks and what not like lunar.
Depends on knowing about coding, VX has made some impessive games.
Starless Umbra: https://www.youtube.com/watch?v=kwjdOGqk2v8
VX used Ruby, no clue what MV will use.
Not surprising, but good to have confirmed. Due to RPG Maker gaining a lot of popularity in the West within the last three and a half years, it's sensible.
That recently only? Damn I remember making shitty maps with boss fights and an overpowered party in RPG Maker 2003 back in 2006 or 2007 with a (shame on young me lol) pirated version. Even got simple stuff like changing maps down.
Also remember trying to make a Pokemon fangame in RPG Maker XP and failing because I had no idea how transparency worked, so I saved all sprites in .jpg and wondered why I always ended up with the Pokemon being surrounded by a white box lol
Good times
I wish there were a lot more options for the way battles are handled, such as on-map battles like in Chrono Trigger.
RPG Maker in general is nice, but I've always been slightly put off by the inherent limitations, and I'm not sure if having to trove and implement various scripts might be worth it, not to mention generally being locked into a single style.
Just occurred to me that the Mac version was a necessity, it'll be required for compiling for iOS. Hopefully there's no issue transferring projects between OSes.
Outside of file structures, I don't think there's anything OS specific for the engine to need.
You can now create your own RPG Maker games on Macintosh. It will be released at the same time as the Windows version. RPG Maker MV users will be able to build games for the following platforms:
Windows/EXE
MacOSX/APP
Android/APK
iOS/IPA
HTML 5 for Web Browsers
Mouse & Touch Input Support
Tired of doing all actions via the keyboard? You can now play your RPG with your finger on touch devices, and mouse on computers.
Large Database
Support for twice as many items as VX Ace for a grand total of 2,000!
Battle System Modes
With a tick of a checkbox, you can switch from the classic Front View Battle to Side View.
Three Map Layers
It has an automated upper layer to make it easy to create and edit elaborate maps!
Higher Screen Resolution
The previous RPG Maker's screen resolution was 544x416 pixels. RPG Maker MV's screen resolution is now 816x624 pixels. The size of all graphical assets (including animations) are now 1.5 times the previous versions of RPG Maker. For example, characters used to be 32x32, and now they are 48x48.
Only Mac build can make iOS game. Weird they didn't mention it on English site.※iOS向けのパッケージングにはMacが必要です。
Only Mac build can make iOS game. Weird they didn't mention it on English site.
http://tkool.jp/mv/new_function//index.html
Only Mac build can make iOS game. Weird they didn't mention it on English site.
http://tkool.jp/mv/new_function//index.html
Trailer and details here:
http://gematsu.com/2015/08/rpg-maker-mv-first-details-trailer-screenshots
816x624? 48x48? 2000 limit for all the items, skills, equipment, monsters, characters, groups etc?
Seriously guys am i the only one that find this EXTREMELY disappointing? We are approaching the 4k resolution and this is still 624k with a sort of 4:3 aspect ratio? Games require dozens of gigabytes and this has a 2000 limit for everything?!?!
Sigh ): that's a Lil disappointing ):
Makes me wonder if they will allow Javascript since it will allow you to make games for the browser. I doubt it, but it'd be interesting. Sounds like an excellent way to beta test games too. Export to browser and let people play it there and get feedback.
there•Javascript to create complex games
RPG Maker MV uses the well known JavaScript, in combination with HTML5 export.
AFAIK you need a Mac to compile for iOS for every engine.
Seeing as the mobile photos are showing the game in native phone resolution, there's probably going to be different resolutions and aspect ratios. But the series has been like this for over two decades. It's kind of to be expected at this point.
The 2000 limit doesn't mean much to me, I've never used anything close to that many. I can't think of a game that does.
there
anyway, OP was updated with features mentioned in the official website.
When rpg maker 95 was released jrpgs looked like these:
Now i don't expect rpg maker games to look like ffxv but this new version of rpg maker should have been released at least 10 years ago to be generous.