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New Quantum Break Impressions & Previews

Dusk Golem

A 21st Century Rockefeller
New Gameplay Previews, Videos, & Impressions from Quantum Break:

GamesRadar Video "Quantum Break Powers & What They All Look Like": https://www.youtube.com/watch?v=pikh6UrRe0k
GamesRadar Video Preview: https://www.youtube.com/watch?v=FF03hIBsqtk

IGN Video Preview "Quantum Break is a Shooter with Brains": https://www.youtube.com/watch?v=i9OaGMi4RaM
GameStar Preview Video (foreign language, but has new footage): https://www.youtube.com/watch?v=a9920pUcS1c

GameSpot 5-minute gameplay video (no commentary) "Striker Fight": https://www.youtube.com/watch?v=-HA7YKpGrOw

40 minutes of straight gameplay with a foreign commentator for Dome.fi :
https://www.youtube.com/watch?v=FAIqnbJ__vs
https://www.youtube.com/watch?v=dXJ28mushic

Gameplay Video "So Time Suddenly Has Malfunctioned": https://www.youtube.com/watch?v=uRvU0DmMMDM
Gameplay Video "Frozen in Time": https://www.youtube.com/watch?v=4uwxzwsYL0k
Gameplay Video "Ambush in the Car": https://www.youtube.com/watch?v=22DjLhxKk1Y

IGN: http://www.ign.com/articles/2016/02/11/quantum-break-is-a-shooter-with-brains
Quantum Break represents a bold step for Remedy Entertainment and a high profile console exclusive for Microsoft. Having spent several hours playing and re-playing the opening four acts of the game, exploring its time manipulation powers and collecting pieces of its optional storytelling items, I’m certainly more encouraged than I had expected to be. The show offers an interesting take on the trans-media experience, which has not been very well represented in the past, and looks like it could be capable of some smart uses of its central themes. It may have suffered numerous delays during its development but Quantum Break could yet turn out to be worth the long wait.

Guardian: http://www.theguardian.com/technolo...-break-games-meet-tv-experimental-blockbuster
Lake describes Quantum Break as “Remedy’s summer blockbuster movie” and that’s definitely what it feels like – a big, slightly silly, sci-fi popcorn flick, with lovely visuals and a neat line in meta-humour (there’s a superb Alan Wake easter egg in one of the university lecture theatres). Microsoft clearly called in Remedy because it needed the studio’s brilliance with narrative, but in the bid to make a mainstream thriller, the old idiosyncrasies have been ironed out. So far, Joyce seems kind of vanilla, maybe even boring. He’s no Wake and he’s certainly no Payne – the weird, psychological wonkiness of those guys is gone. And, hey, how about a female lead for a change? It seemed originally that Beth was going to be playable alongside Joyce; there may even have been early plans to have her as the main protagonist – but all that was jettisoned.

Gamespot: http://www.gamespot.com/articles/killing-time-in-quantum-break/1100-6434682/
Quantum Break seeks to marry the interactivity of games with the passive storytelling of TV shows. It’s the culmination of an idea Remedy first flirted with in Max Payne, then again in Alan Wake. Smartly, the Finnish studio has anchored its wild narrative ambitions on third-person shooting that feels empowering and thrilling. Will it be able to pull the whole thing off though? Time will tell.

GameReactor: http://www.gamereactor.eu/previews/378693/Quantum+Break/
Quantum Break is going to be an extremely interesting game. The mix of our time spent hands-on with the game and the live-action left us with a good feeling. The long wait and the delay from last year had cooled our expectations, but the preview event rekindled our hopes. It seems that Remedy has used that extra time well and Quantum Break looks like one of the most visually and narratively ambitious video games in a long time. It's a fascinating hybrid of a sci-fi action game and live-action storytelling, but it's almost impossible to gauge how well everything will lock into place by the end. There is also no avoiding that for some people the live-action scenes will feel like an unnecessary gimmick. Remedy seems to know this, but has chosen this route with the intention of breaking new ground in video game storytelling. We can't wait to get our hands on the final game in April.

GamesRadar: http://www.gamesradar.com/quantum-break-secretly-sweet-max-payne-game/
It’s testament to just how much fun that core gameplay is that you’ll feel tempted to do so. Remedy may well have failed to reinvent the digital wheel here, but did anyone really want the studio that almost exclusively makes twisted takes on third-person shooters to do so? Behind the bluster, we seem to have a worthy new-gen expansion of Max Payne’s core ideals; of gunplay and time manipulation, and pulpy genre fiction - the very stuff that made Remedy famous in the first place. If that’s to be Quantum Break’s true legacy, I’m more than happy to get behind it.

Financial Post Sam Lake Interview Part 1: http://business.financialpost.com/f...x-one-exclusive-quantum-break?__lsa=8099-438a
Financial Post Sam Lake Interview Part 2: http://business.financialpost.com/f...ks-about-marrying-games-to-tv?__lsa=8099-438a

(collecting them as we speak.)
 

TheKeyPit

Banned
I'm more than ready:

wp_20160211_10_34_03_rbzsz.jpg

wp_ss_20160211_0002msz7o.png
 

aravuus

Member
Is it just me or does the game look really dull?

Yeah, gameplay itself looks boring as heck. I thought Alan Wake was super dull too, though, yet I still finished it twice due to the awesome atmosphere and story, so I'm still pretty excited to give QB a try. Hope it has a twisty time travel plot to go with the time-bending gameplay elements!
 

Dusk Golem

A 21st Century Rockefeller
GamesRadar "Quantum Break is secretly a really sweet Max Payne game": http://www.gamesradar.com/quantum-break-secretly-sweet-max-payne-game/
It’s testament to just how much fun that core gameplay is that you’ll feel tempted to do so. Remedy may well have failed to reinvent the digital wheel here, but did anyone really want the studio that almost exclusively makes twisted takes on third-person shooters to do so? Behind the bluster, we seem to have a worthy new-gen expansion of Max Payne’s core ideals; of gunplay and time manipulation, and pulpy genre fiction - the very stuff that made Remedy famous in the first place. If that’s to be Quantum Break’s true legacy, I’m more than happy to get behind it.
 
Love how the aiming blures when you use powers and who umprecise it seems, very different from the gamescom demo. That was my mayor concern with the gameplay, a precise shooting system would make the game into another cover based shooter, making aiming imprecise will allow gameplay experimentation.
 

poutmeter

Member
Told myself not to watch anything, but had to take a peek. Game looks great and I'm looking forward to it even more -can't wait to use those powers.
 
looks okay!

Albeit a portion of the "time" powers can be renamed "anti-gravity" powers and do the same trick..

Sometimes I wonder who would be able to pull a "sands of time" in regards to time mechanics but for a FPS... but I digress
 

Gbraga

Member
Thank you OP for your service, but I'm glad to say I'm not reading or watching anything. I thought I would just spoil the whole thing to myself, but now that's confirmed on PC, can't wait to go in blind!
 
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