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New Quantum Break Impressions & Previews

Zemm

Member
Wait, you're serious?

I really should have added a
1.0
to that post
 

EktorOni

Member
The claim that this *competes* with Uncharted 4, visually, is whack. What Naughty Dog's doing is technically on another level compared to anything I've seen coming out from console developers so far. Hell, Rise of the Tomb Raider is a lot more impressive than this for its fantastic use of lighting and open, detailed environments.

The environments here lack detail, which may or may not be hidden in blur by all the heavy filters in use. Effects-wise, it's an impressive game, but everything else, from animations, to character/environment textures, to lighting, to -dare I say it- design of the game world itself, pales in comparison to what those two games are doing. Bear in mind that I'm actually anticipating this game, and that I'm completely open to revise my judgement of it once I get to play it. Gameplay looks fun with all the time-altering powers and dashing.

We'll see.
 
The claim that this *competes* with Uncharted 4, visually, is whack. What Naughty Dog's doing is technically on another level compared to anything I've seen coming out from console developers so far. Hell, Rise of the Tomb Raider is a lot more impressive than this for its fantastic use of lighting and open, detailed environments.

The environments here lack detail, which may or may not be hidden in blur by all the heavy filters in use. Effects-wise, it's an impressive game, but everything else, from animations, to character/environment textures, to lighting, to -dare I say it- design of the game world itself, pales in comparison to what those two games are doing. Bear in mind that I'm actually anticipating this game, and that I'm completely open to revise my judgement of it once I get to play it. Gameplay looks fun with all the time-altering powers and dashing.

We'll see.

I'm curious now. How exactly is that?
 

LostDonkey

Member
The claim that this *competes* with Uncharted 4, visually, is whack. What Naughty Dog's doing is technically on another level compared to anything I've seen coming out from console developers so far. Hell, Rise of the Tomb Raider is a lot more impressive than this for its fantastic use of lighting and open, detailed environments.

The environments here lack detail, which may or may not be hidden in blur by all the heavy filters in use. Effects-wise, it's an impressive game, but everything else, from animations, to character/environment textures, to lighting, to -dare I say it- design of the game world itself, pales in comparison to what those two games are doing. Bear in mind that I'm actually anticipating this game, and that I'm completely open to revise my judgement of it once I get to play it. Gameplay looks fun with all the time-altering powers and dashing.

We'll see.

Well I think all your claims are whack. So there.

To me, this looks a lot more impressive than UC4 visually, never mind even competing.
 
The claim that this *competes* with Uncharted 4, visually, is whack. What Naughty Dog's doing is technically on another level compared to anything I've seen coming out from console developers so far. Hell, Rise of the Tomb Raider is a lot more impressive than this for its fantastic use of lighting and open, detailed environments.

The environments here lack detail, which may or may not be hidden in blur by all the heavy filters in use. Effects-wise, it's an impressive game, but everything else, from animations, to character/environment textures, to lighting, to -dare I say it- design of the game world itself, pales in comparison to what those two games are doing. Bear in mind that I'm actually anticipating this game, and that I'm completely open to revise my judgement of it once I get to play it. Gameplay looks fun with all the time-altering powers and dashing.

We'll see.

4df96b5fab162fd20e43b8d8b5149194b2fc68b942188d627abded5680d2fb98.jpg
 
The claim that this *competes* with Uncharted 4, visually, is whack. What Naughty Dog's doing is technically on another level compared to anything I've seen coming out from console developers so far. Hell, Rise of the Tomb Raider is a lot more impressive than this for its fantastic use of lighting and open, detailed environments.

The environments here lack detail, which may or may not be hidden in blur by all the heavy filters in use. Effects-wise, it's an impressive game, but everything else, from animations, to character/environment textures, to lighting, to -dare I say it- design of the game world itself, pales in comparison to what those two games are doing. Bear in mind that I'm actually anticipating this game, and that I'm completely open to revise my judgement of it once I get to play it. Gameplay looks fun with all the time-altering powers and dashing.

We'll see.


If you're talking about graphics only, then you may be right but gunplay and gameplay is better in Remedy's games. This is where Naughty Dog can't match Remedy's.

After watching the video previews, i'm convinced this will be fucking amazing to me ! The time manipulation, the powers etc. look like a blast to play !
 

EktorOni

Member
I'm curious now. How exactly is that?

Based on what I've seen of Uncharted 4, it features fantastically-rendered and animated character models, down to the last detail, moderately open environments chock-full of not only static detail, but animation and physics-based detail as well... It's just a much better-looking package, in my eyes. Last year's E3 extended demo (watch out for spoilers: https://www.youtube.com/watch?v=pumJtpbvCc0) basically cemented my judgement for this game: I still haven't seen anything like it, on consoles.

Maybe the other game that has caused such an impression on me is Guerrilla's Horizon: Zero Dawn.
 

EktorOni

Member
If you're talking about graphics only, then you may be right but gunplay and gameplay is better in Remedy's games. This is where Naughty Dog can't match Remedy's.

After watching the video previews, i'm convinced this will be fucking amazing to me ! The time manipulation, the powers etc. look like a blast to play !

I'm totally talking in visual terms... Never mentioned gameplay, which I understand Remedy has no problem getting right.
 

aravuus

Member
If you're talking about graphics only, then you may be right but gunplay and gameplay is better in Remedy's games. This is where Naughty Dog can't match Remedy's.

I felt Alan Wake played like any old average TPS game, nothing amazing or unmatchable about it, and the same goes for Uncharted games.

e: haven't played any Uncharted games in a long time, though
 
Game looks really fun, and I like the art style as well.

Of course no one is going to give this game shit for "bullet sponge" enemies despite having the same super armored special enemies as Uncharted and roughly the same TTK as regular ones. Just as in Uncharted they work to make it a more mobile shooter, and in this case force you to make good use of your powers.
 

theytookourjobz

Junior Member
I felt Alan Wake played like any old average TPS game, nothing amazing or unmatchable about it, and the same goes for Uncharted games.

I think Alan Wake is leagues better in mechanics than Uncharted but I believe people are most likely referring to Max Payne 3.
 
Based on what I've seen of Uncharted 4, it features fantastically-rendered and animated character models, down to the last detail, moderately open environments chock-full of not only static detail, but animation and physics-based detail as well... It's just a much better-looking package, in my eyes. Last year's E3 extended demo (watch out for spoilers: https://www.youtube.com/watch?v=pumJtpbvCc0) basically cemented my judgement for this game: I still haven't seen anything like it, on consoles.

Maybe the other game that has caused such an impression on me is Guerrilla's Horizon: Zero Dawn.

I've seen the demo, but I'm not seeing anything that blows QB out of the water, many of the tech employed seems quite similar to be honest, even down to the level of detail, for instance when large columns get shot and shattered pieces fall down, and similar levels of shadow/ao pop in and so on...

The UC4 demo showed some apparently open area, but Remedy's engine is "open world ready" since Alan Wake, and there have been glimpses of open areas as well.

As for the characters, they are both very detailed, but I dunno whether it's a tech difference or just artistic, but uncharted models look instantly like they are computer generated for me, QB characters seems all more natural (though QB is going for complete look alikeness which is not the case with Uncharted), and as evident by the gifs and videos, they have some very impressive facial tech going on.

Imo, at least for now they are both employing a polish and attention to detail above most of the others, but for me the results seem eerie similar, even if there are a few standout differences... Obviously when they are both out it will be easier to drawn such comparisons but I doubt any will blow the other away.
 
The claim that this *competes* with Uncharted 4, visually, is whack. What Naughty Dog's doing is technically on another level compared to anything I've seen coming out from console developers so far. Hell, Rise of the Tomb Raider is a lot more impressive than this for its fantastic use of lighting and open, detailed environments.

The environments here lack detail, which may or may not be hidden in blur by all the heavy filters in use. Effects-wise, it's an impressive game, but everything else, from animations, to character/environment textures, to lighting, to -dare I say it- design of the game world itself, pales in comparison to what those two games are doing. Bear in mind that I'm actually anticipating this game, and that I'm completely open to revise my judgement of it once I get to play it. Gameplay looks fun with all the time-altering powers and dashing.

We'll see.

what, specifically?
 
I felt Alan Wake played like any old average TPS game, nothing amazing or unmatchable about it, and the same goes for Uncharted games.

e: haven't played any Uncharted games in a long time, though

Well, that's your opinion and i respect that. I had a blast with both Alan Wake and American Nightmare. I just cameback to these games after i finished them, something i haven't done for Uncharted. It's kinda hard to explain how Remedy has that unique touch, you gotta play their games to understand. Some people get hooked, like me, and some others not so much.
 
Well, that's your opinion and i respect that. I had a blast with both Alan Wake and American Nightmare. I just cameback to these games after i finished them, something i haven't done for Uncharted. It's kinda hard to explain how Remedy has that unique touch, you gotta play their games to understand. Some people get hooked, like me, and some others not so much.

For me personally with AW it was the atmosphere combined with the story, both I thought were on another level. I'm very interested to see what they do for twists and overall plot, Remedy always has a good story to tell in their games.
 

iMax

Member
Not sure if it was posted but one of the Remedy guys tweeted that all the screen tearing in the press demos has now been fixed.
 

EktorOni

Member
I've seen the demo, but I'm not seeing anything that blows QB out of the water, many of the tech employed seems quite similar to be honest, even down to the level of detail, for instance when large columns get shot and shattered pieces fall down, and similar levels of shadow/ao pop in and so on...

The UC4 demo showed some apparently open area, but Remedy's engine is "open world ready" since Alan Wake, and there have been glimpses of open areas as well.

As for the characters, they are both very detailed, but I dunno whether it's a tech difference or just artistic, but uncharted models look instantly like they are computer generated for me, QB characters seems all more natural (though QB is going for complete look alikeness which is not the case with Uncharted), and as evident by the gifs and videos, they have some very impressive facial tech going on.

Imo, at least for now they are both employing a polish and attention to detail above most of the others, but for me the results seem eerie similar, even if there are a few standout differences... Obviously when they are both out it will be easier to drawn such comparisons but I doubt any will blow the other away.

I agree, Lukas. Perhaps it's the stylistic differences of the art direction->rendering, and overall IQ that draws me more towards Uncharted 4's visuals. And again, I'm completely open to revise my judgement once the final game comes out.
 

RoKKeR

Member
quantum_break_combat_by_digi_matrix-d9rfpqh.gif


Something about bullet projectiles really gets me. Max Payne, SuperHOT, where you get to see the trajectory all the way is fascinating.
quantum_break_dodge_by_digi_matrix-d9rfq7e.gif


This game goes all out on particle FX.
quantum_break_time_dodge_by_digi_matrix-d9rfvm1.gif


Love that shoulder bash to shotgun combo.
quantum_break_shoulder_bash_by_digi_matrix-d9rfq8e.gif


Sweet sweet ragdolls :p
quantum_break_ragdoll_by_digi_matrix-d9rfpnb.gif
Quoting for new page because god damn. Really impressive stuff.
 
Considering we keep getting told by every man and his dog that Xbox is weak hardware, can't do 1080p etc, I thought that looked incredible. The lighting looks a step above anything on XB1 yet.The colour palette reminds me of Mirrors Edge too. I thought it was very nice.

Gonna check out more outdoors segments.

Oh very true man. I think it was even confirmed that QB is even actually 1080p on Xbox One. So yeah, Remedy really knows their stuff.
 
quantum_break_combat_by_digi_matrix-d9rfpqh.gif


Something about bullet projectiles really gets me. Max Payne, SuperHOT, where you get to see the trajectory all the way is fascinating.
quantum_break_dodge_by_digi_matrix-d9rfq7e.gif


This game goes all out on particle FX.
quantum_break_time_dodge_by_digi_matrix-d9rfvm1.gif


Love that shoulder bash to shotgun combo.
quantum_break_shoulder_bash_by_digi_matrix-d9rfq8e.gif


Sweet sweet ragdolls :p
quantum_break_ragdoll_by_digi_matrix-d9rfpnb.gif

This is coming out the week of Spring break for me. *rubs hands together*
 

Ricky_R

Member
I wonder if the environment moving when the time effect occurs are actual moving parts and physics or just a superficial effect that distorts the image.
 

Gbraga

Member
This is actually by design; we transition to aim camera in a few frames so it feels responsive.

Uh you cannot use an example such as Vanquish.
It has pleasing animations but they are not realistic in the least bit, there is no animation priority as that game prioritises control over animation. It's why animations start and finish so quickly (leading to unrealistic animations).

You know why you sometimes get the sliding animation in Uncharted? It's because that game tries to prioritise controls while hitting a middle ground with accuracy of animation and in doing so it will at times speed up the animations resulting in a sliding appearance.

The entire reason completely realistic animation lead to "bad" controls is because you cannot cancel, undo or speed up an animation that is already happening and as such you have to wait until it's over completely for the new input to be registered. And because these games have characters moving at a realistic pace the time it takes for these animations is long.


Edit:
And there you go, the speculation was confirmed.

Yeah, it's nothing to fix then, I'm convinced. Still don't really like it at all.

I think this might be exacerbated by the player being shit and tapping the button repeatedly.

I for one am overjoyed that it clearly doesn't have a hard-lock cover system and instead it's soft-lock, which lets you move away from/around cover while crouched without any restrictions. I'm amazed no action games have taken this approach, it's so clearly the best way. (TLoU had it this way but it was mainly a stealth game.) The biggest offender is GTA 4 and 5 which lock you to cover even though every gunfight in those games is 360-degrees so you always get shot in the back/side and can't move away from/around cover easily.

That does make sense, indeed.

I wonder if there's hip fire in this game and if it's actually good. If it is, it might help with the impression I'm getting from the bits I've seen through gifs and stuff. If instead of an "aim button", it's just a "zoom button", it could work better.

Alan Wake didn't have this issue because your flashlight was your aim at all times, and L2 was only zoom on the first level and flashlight boost when fully pushing the button. This seems like entering "aim mode" is required, so we have the weird transition. If he was in a stance where he was always ready to aim and shoot, they would be able to make less awkward transitions, maybe?

EDIT:
quantum_break_combat_by_digi_matrix-d9rfpqh.gif


This one looks perfectly fine to me, so yeah, it might actually be the player making the game look worse than it should.

EDIT2: He's not popping from cover in this gif, though.
 

Pif

Banned
I've seen the demo, but I'm not seeing anything that blows QB out of the water, many of the tech employed seems quite similar to be honest, even down to the level of detail, for instance when large columns get shot and shattered pieces fall down, and similar levels of shadow/ao pop in and so on...

The UC4 demo showed some apparently open area, but Remedy's engine is "open world ready" since Alan Wake, and there have been glimpses of open areas as well.

As for the characters, they are both very detailed, but I dunno whether it's a tech difference or just artistic, but uncharted models look instantly like they are computer generated for me, QB characters seems all more natural (though QB is going for complete look alikeness which is not the case with Uncharted), and as evident by the gifs and videos, they have some very impressive facial tech going on.

Imo, at least for now they are both employing a polish and attention to detail above most of the others, but for me the results seem eerie similar, even if there are a few standout differences... Obviously when they are both out it will be easier to drawn such comparisons but I doubt any will blow the other away.
Well if Uncharted 4 is pushing the PS4 hard, then we know Xbox can't quite match it because 1.8 Teraflops are much more than the 1.2 Quantum Break has available to shine on xbone.

If you can see that gap in power is another question, stuff like AI doesn't get shown in graphics.
 
quantum_break_combat_by_digi_matrix-d9rfpqh.gif


Something about bullet projectiles really gets me. Max Payne, SuperHOT, where you get to see the trajectory all the way is fascinating.
quantum_break_dodge_by_digi_matrix-d9rfq7e.gif


This game goes all out on particle FX.
quantum_break_time_dodge_by_digi_matrix-d9rfvm1.gif


Love that shoulder bash to shotgun combo.
quantum_break_shoulder_bash_by_digi_matrix-d9rfq8e.gif


Sweet sweet ragdolls :p
quantum_break_ragdoll_by_digi_matrix-d9rfpnb.gif
Oh yes. Oh fuck yes, you will be mine baby.
 

Ishida

Banned
It definitely looks better than TO, TO looks good obviously but the scale is pathetic, QB looks as good with a much bigger scale, effects, physics, it blows TO 1886.

U4 is a different story, I don't know which looks better, each has their own strong points, but even if U4 looks better, it's by points, not knockout, QB is at the top visually alongside U4 imo.

The Order looks way better. Scale is of course different, but in a pure visual standpoint, The Order is on a whole different league.
 

LostDonkey

Member
More processing power usually translates into improvements in different aspects of the game, usually it is graphics because pretty pixels sell games more than smarter AI.

It's just strange that over the years AMD GPU'S have mostly had better TFLOPS performance than their Nvidia counterparts but due to better drivers (Nvidia) etc they rarely perform any better. It's not a very solid argument to say just because X has a higher tflop output it will definitely produce better visuals than Y.

I think QB looks better than Uncharted 4 due to art style and lighting. UC4 looks more plastic, colourful and CGI type look. Not that that isn't a good look, it looks fantastic and the environments look larger from what I have seen. But QB definitely looks more realistic in its approach and that has to be more impressive which ever way you want to look at it. I think the muted tones help it a lot, too much colour and pop can take that realism away from a game.
 
The Order looks way better. Scale is of course different, but in a pure visual standpoint, The Order is on a whole different league.

Do we dock The Order for using a lower resolution? Artistic choice or not, it frees up some power to throw at the game.
 
I have no idea why people are saying this will be MS's The Order 1886. This seems to have more substance.

Anyways the action looks fast and I love that. It looks like you wont be able to stay behind cover forever and the AI is aggressive. I like that. Aggressive enemies keep things fresh. The enemies with the same time powers as you are going to be fun. That one fight in the clearing near the construction site looked like an awesome cat and mouse game. Visually I am in love. The effects to the animations, the time powers when activated all look nice. It feels like this game has a unique feel to it. I am excited.

Not sure about how this compares to UC4, but the whole "This game cant touch UC4" is a bit ridiculous. They both look amazing and if UC4 does look any better its probably in smaller areas or just does something different that works for its art style. Seems like Remedy went with a very realistic art style which is nice.








I think we should name the OT Quantum Break: Not taking you back to 1886 for laughs.
 

Conduit

Banned
They both look amazing and if UC4 does look any better its probably in smaller areas or just does something different that works for its art style. Seems like Remedy went with a very realistic art style which is nice.


U4 E3 demo is not a small area. You should check NX Gamer video analysis and see how much stuff is going on. And also PSX demo is pretty big with multiple ways to finish level. According to videos, i think QB is more linear game than U4.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
U4 E3 demo is not a small area. You should check NX Gamer video analysis and see how much stuff is going on. And also PSX demo is pretty big with multiple ways to finish level. According to videos, i think QB is more linear game than U4.
The U4 e3 demo is also not very representative of the scale of the game. It's one large set piece, and apparently one of if not the largest one iirc. The non driving parts were very limited compared to the forest area.
 
U4 E3 demo is not a small area. You should check NX Gamer video analysis and see how much stuff is going on. And also PSX demo is pretty big with multiple ways to finish level. According to videos, i think QB is more linear game than U4.

That wasnt what I meant at all. I am talking in terms of what they are doing visually and what works.
 
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