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New Quantum Break Impressions & Previews

_Clash_

Member
TLOU has a fantastic gunplay. And also looks like U4 gunplay is improved

if Quantum Break has the impact I hope, and many Remedy fans are beginning to expect considering the footage shown it will be because of electric gunplay.

Their story telling takes a lot of comic book/ pulps queues and it will be damn fun. But the reason I'm excited is the expectation of dynamic, visceral, predatory combat.

And my god it's shaping up well.
 

Zeta Oni

Member
TLOU has a fantastic gunplay. And also looks like U4 gunplay is improved
That's not really a road this thread is meant for, so I'll try to expand a bit to stay OT. Naughty Dog did not reach the status of "godtier" through their gunplay, but rather since every other part of their games are polished to a mirror sheen and even the worse they can offer is still very servicable, giving them a very well known reputation for AAA-quality in an era devoid of that expectation.

And graphics, of course.

Other "godtier" developers choose to focus on particular aspects of their games to give them that status, for example PlatinumGames chooses to focus on extreme action with heavy set pieces and stylistic gameplay, or Rockstar specializing in the attention to small details when crafting a seemingly living open world. Remedy is all about that cinematic clash with gameplay, and creating experiences that mirror what one might find in a movie or show, but without sacrificing the gameplay side of things.

So when people possibly believe that QB is gonna offer a better gameplay experience when compared to other third person shooters, it's not entirely out of left field, so to speak.
 
The way the bodies fly out and sizzle into nothingness
The way the screen slightly shakes with the power of a shotgun blast
The comical timing of the last enemy

Theres also things lost in translation because of course, your not playing it yourself. So more physical feedback for example.

...and that's a 20 dollar? budget title.

Also, these things are subjective as well, so theres not really much I can say to convince you if your minds made. But that right there is what I find to be god-tier gameplay, when I cant tell if im playing a game or watching a scene of a movie. But due to the gameplay, not the narrative or story.]

Well if it is flashy kills and particle effects that you like I can understand why you prefer Remedys games. However IMO ND does the bolded part a lot better than Remedy. I mean look at my previous post about the animation difference between the games. And in that GIF how the flashlight is pointing straight forward while he is reloading the shootgun. That to me is more imersion breaking then anything.
 

twobear

sputum-flecked apoplexy
why isn't this game just allowed to look great without it being compared to a game designed for a console that's 50% more powerful?

And in that GIF how the flashlight is pointing straight forward while he is reloading the shootgun. That to me is more imersion breaking then anything.

and the fact that ND protagonists all have magical flashlights that point in whatever direction the camera is pointing even 180 degrees directly through the character's body...isn't?
 

KiraXD

Member
between this and U4... im glad i have both consoles!!! Fuck... QB is THE reason i even got a XB1 (QB and Scalebound are the only ones i care about right now anyway..lol)
 

Zeta Oni

Member
Well if it is flashy kills and particle effects that you like I can understand why you prefer Remedys games. However IMO ND does the bolded part a lot better than Remedy. I mean look at my previous post about the animation difference between the games. And in that GIF how the flashlight is pointing straight forward while he is reloading the shootgun. That to me is more imersion breaking then anything.

And that's why you don't really try to argue these things. You see flashy particle effects, and I see (and felt) the culmination of split second decisions and intense shooting with a consistent flow and an excellent amount of feedback.

And reducing it to "flashy kills and particle effects" is a real great use of words, I guess.
 
I tend not to be impressed by TPSs but remedy has always made some fun action games with quirky mechanics to make them more interesting than the norm. Quantum Break really looks no different in this regard and the efficient use of really interesting distortion effects to highlight the core gameplay makes everything seem extraordinary. This is how you make people feel like a time lord wielding badass it seems.

I just hope the protagonist is interesting as other games in their profile. But at the very least looks strong mechanically and is visually stimulating and incredibly unique thanks to those distortion effects.
 
That's not really a road this thread is meant for, so I'll try to expand a bit to stay OT. Naughty Dog did not reach the status of "godtier" through their gunplay, but rather since every other part of their games are polished to a mirror sheen and even the worse they can offer is still very servicable, giving them a very well known reputation for AAA-quality in an era devoid of that expectation.

And graphics, of course.

Other "godtier" developers choose to focus on particular aspects of their games to give them that status, for example PlatinumGames chooses to focus on extreme action with heavy set pieces and stylistic gameplay, or Rockstar specializing in the attention to small details when crafting a seemingly living open world. Remedy is all about that cinematic clash with gameplay, and creating experiences that mirror what one might find in a movie or show, but without sacrificing the gameplay side of things.

So when people possibly believe that QB is gonna offer a better gameplay experience when compared to other third person shooters, it's not entirely out of left field, so to speak.

"God tier".
Fuck.
Please let that not be a thing.
 

etta

my hard graphic balls
Watched a bit more of the stuff, and I'm really not a fan of the lighting at all. Way too fake looking for my tastes. Reminded me a lot of rim lighting for some reason from back in the day. And for that reason, I think UC4 is pretty clearly ahead of this title visually for me (though I'm not sure why this comparison is even being made in the thread).

The facial animation was ace in one of those clips. And those powers, damn. Damn!

Time to go scrounge up some money.

I dunno man, I think the lighting is top class:

https://youtu.be/airafVg-abU?t=213
 
Being from Finland I should probably love all Remedy games by default, but for some reason this game does nothing for me. Unfortunately it's been like that the whole generation thus far, regardless of the console.

I loved Alan Wake and the atmosphere it had. It was a shame that game didn't get better sales. Hopefully this will do better, but not my kind of game I guess.
 
And that's why you don't really try to argue these things. You see flashy particle effects, and I see (and felt) the culmination of split second decisions and intense shooting with a consistent flow and an excellent amount of feedback.

And reducing it to "flashy kills and particle effects" is a real great use of words, I guess.

Just to make it clear I have played all of Remedys games but for me after the first Max Payne with the slowmotion shooting (which I found getting pretty boring even as a kid at the time) they never really impressed me much. So I guess we just have different tastes. What I did not understand was what you meant with feel like you cant tell if it is a game or movie. Even if QB looks really good in the graphics departement I wish they instead had put more time into animation I mean just look at this.
vkA62p.gif
.

Edit: Regarding when it comes to calling Remedy "godtier".
 
The way the bodies fly out and sizzle into nothingness
The way the screen slightly shakes with the power of a shotgun blast
The comical timing of the last enemy

Theres also things lost in translation because of course, your not playing it yourself. So more physical feedback for example.

...and that's a 20 dollar? budget title.

Also, these things are subjective as well, so theres not really much I can say to convince you if your minds made. But that right there is what I find to be god-tier gameplay, when I cant tell if im playing a game or watching a scene of a movie. But due to the gameplay, not the narrative or story.

That's being very disingenuous considering it was build upon the framework of a AAA game. By that logic, TLOU: Left Behind is also a god-tier budget title that has none of the production value loss
 
Just to make it clear I have played all of Remedys games but for me after the first Max Payne with the slowmotion shooting (which I found getting pretty boring even as a kid at the time) they never really impressed me much. So I guess we just have different tastes. What I did not understand was what you meant with feel like you cant tell if it is a game or movie. Even if QB looks really good in the graphics departement I wish they instead had put more time into animation I mean just look at this.
vkA62p.gif
.

The Gamescom slow "for demo purposes" walking animation is still in the game.
 

Fredrik

Member
Last year's E3 extended demo (watch out for spoilers: https://www.youtube.com/watch?v=pumJtpbvCc0)
OMG I want a whole game of that racing part! Now that Uncharted is over ND should totally make their own Driver/Motorstorm/Sega Rally game, they have all element there in this Uncharted 4 segment.

On topic, QB looks amazing too, coolest gun fights I've seen in years, and the picture quality is on par with The Order imo, can't wait to play this!
 
Yeah, I don't think enough people are talking about the glitching audio design mixed with the music. It's a great cacophony.

The way the score is mixed sounds like an industrial/glitch musician got a hold of parts of the Max Payne 2 soundtrack (especially the percussion) and just went crazy.
 
So is it true people who pre order the game digitally will get it a week early? April 5th for physical release, but digital preorders will get it March 29th is what I read today.
 

ResoRai

Member
I had to do a double take. Thought it was the live action portion at first. Noticed it wasn't after I saw the weird shadow on the side of his forehead, but still oh my damn!
GtK1RflU1vrQA.gif


And I love the way the higher level enemies react. Thought he was safe behind that cover lol.
6Q1oeaU5DuonK.gif


Man I can't wait for this.
 

Ushay

Member
Oh boy, an actual intelligent shooter (no sarcasm intended). This looks amazing, had no idea this much effort was poured into the game.

Previews seem to indicate the live action stuff is well implemented too, which is the bit that worried me the most. Good stuff!
 
I really look forward what Remedy has to offer us in story department. Their story telling style is unique, quirky and just bit different than what you usually get with big games. I think it helps that writers are Finnish, they aren't too "inside" of the industry.
 

Rocketz

Member
I hope there is a photo mode. I was going to get this through Amazon since I have access to Prime but I need that steelbook so Gamestop it is.
 
There are a few animation oddities. Another evident case is shooting from cover.

Jacket physics were broken in the press demo, which was pretty annoying. We had that bug for a long time, fixed it, it was ok for six months, then it decided to come back. Fixed now of course.
 
I hope there is a photo mode. I was going to get this through Amazon since I have access to Prime but I need that steelbook so Gamestop it is.

There is no photo mode.

Like in all software development, you have a limited amount of resources and the list of features you want is always so much longer than what is possible, so it's always a question of making difficult choices.
 

Rocketz

Member
There is no photo mode.

Like in all software development, you have a limited amount of resources and the list of features you want is always so much longer than what is possible, so it's always a question of making difficult choices.

:(

Understandable. I will be taking plenty of screenshots regardless!
 

nOoblet16

Member
The way the bodies fly out and sizzle into nothingness
The way the screen slightly shakes with the power of a shotgun blast
The comical timing of the last enemy

Theres also things lost in translation because of course, your not playing it yourself. So more physical feedback for example.

...and that's a 20 dollar? budget title.

Also, these things are subjective as well, so theres not really much I can say to convince you if your minds made. But that right there is what I find to be god-tier gameplay, when I cant tell if im playing a game or watching a scene of a movie. But due to the gameplay, not the narrative or story.

I'm sorry but:

A) Alan Wake had weak gunplay, it was almost universally acknowledged that it was very very repetitive. It also has a lot of bullet sponge enemies, so power of shotgun becomes invalid when it's only apparent in the shot that kills.

B) You are ignoring that eventhough it is a $20 standalone tittle it's using the engine and gameplay mechanic from a full priced big budget tittle. The development of American Nightmare was cheap because it used assets from the main game.

That is akin to saying Hearts of Stones looks amazing and only costs $15-$20...ignoring the fact that the mechanics, design and assets were already in place when the main game was created.
 
That's not really a road this thread is meant for, so I'll try to expand a bit to stay OT. Naughty Dog did not reach the status of "godtier" through their gunplay, but rather since every other part of their games are polished to a mirror sheen and even the worse they can offer is still very servicable, giving them a very well known reputation for AAA-quality in an era devoid of that expectation.

And graphics, of course.

Other "godtier" developers choose to focus on particular aspects of their games to give them that status, for example PlatinumGames chooses to focus on extreme action with heavy set pieces and stylistic gameplay, or Rockstar specializing in the attention to small details when crafting a seemingly living open world. Remedy is all about that cinematic clash with gameplay, and creating experiences that mirror what one might find in a movie or show, but without sacrificing the gameplay side of things.

So when people possibly believe that QB is gonna offer a better gameplay experience when compared to other third person shooters, it's not entirely out of left field, so to speak.

This kind of nails it for me. I love naughty dog for what they do and I love remedy for what they specialise in.

Quantum break looks amazing to me and I know I will have a lot of fun playing it
 

heringer

Member
Amazing lookimg game. The TV series thing could be pretty cool too.

Gameplay... eh. Powers look kind of boring, not as cool as bullet time. Gunplay also doesn't look as tight and satisfying as Max Payne 3 or even 2.
 

Nibel

Member
This game looks bad. Another case of 'style over substance' just like The Order was.

This is a third-person cover shooter with gimmicks that don't shake up the core ideas of its stale genre. Watching the videos almost every encounter feels the same and there doesn't seem to be much enemy variety or enemies that really force you to change the way you play other than those that are not effected by your 'time manipulation' gimmick.

At least with Alan Wake they were able to cover its mediocrity by putting it into the horror genre and just hide a lot of its shortcomings behind dark environments and shit.

This game will probably flop in terms of reviews or at least be way below what Remedy is expecting. Super disappointed.
 

Theorry

Member
This game looks bad. Another case of 'style over substance' just like The Order was.

This is a third-person cover shooter with gimmicks that don't shake up the core ideas of its stale genre. Watching the videos almost every encounter feels the same and there doesn't seem to be much enemy variety or enemies that really force you to change the way you play other than those that are not effected by your 'time manipulation' gimmick.

At least with Alan Wake they were able to cover its mediocrity by putting it into the horror genre and just hide a lot of its shortcomings behind dark environments and shit.

This game will probably flop in terms of reviews or at least be way below what Remedy is expecting. Super disappointed.

Its like you didnt read any of the previews. Of people who played the game.
 
This game looks bad. Another case of 'style over substance' just like The Order was.

This is a third-person cover shooter with gimmicks that don't shake up the core ideas of its stale genre. Watching the videos almost every encounter feels the same and there doesn't seem to be much enemy variety or enemies that really force you to change the way you play other than those that are not effected by your 'time manipulation' gimmick.

At least with Alan Wake they were able to cover its mediocrity by putting it into the horror genre and just hide a lot of its shortcomings behind dark environments and shit.

This game will probably flop in terms of reviews or at least be way below what Remedy is expecting. Super disappointed.
I just don't see anything you just described in those previews, complete opposite.
 
The graphics of clothes and animations remind me more of Infamous: Second Son than Uncharted 4, tbh.

I really don't care about the graphics, they look pretty, but sometimes flat in the videos I've seen. I just want satisfactory gameplay mechanics and a nice story, that is all.
 

LostDonkey

Member
This game looks bad. Another case of 'style over substance' just like The Order was.

This is a third-person cover shooter with gimmicks that don't shake up the core ideas of its stale genre. Watching the videos almost every encounter feels the same and there doesn't seem to be much enemy variety or enemies that really force you to change the way you play other than those that are not effected by your 'time manipulation' gimmick.

At least with Alan Wake they were able to cover its mediocrity by putting it into the horror genre and just hide a lot of its shortcomings behind dark environments and shit.

This game will probably flop in terms of reviews or at least be way below what Remedy is expecting. Super disappointed.


What the actual....

This is a joke post, right?



Right?
 

gamz

Member
This game looks bad. Another case of 'style over substance' just like The Order was.

This is a third-person cover shooter with gimmicks that don't shake up the core ideas of its stale genre. Watching the videos almost every encounter feels the same and there doesn't seem to be much enemy variety or enemies that really force you to change the way you play other than those that are not effected by your 'time manipulation' gimmick.

At least with Alan Wake they were able to cover its mediocrity by putting it into the horror genre and just hide a lot of its shortcomings behind dark environments and shit.

This game will probably flop in terms of reviews or at least be way below what Remedy is expecting. Super disappointed.

Going by what I read and saw in the previews this doesn't sound accurate. Which video are you looking at for reference?
 

Genio88

Member
Just as expected it looks awesome, in both graphics and gameplay/shooting mechanics, Remedy are the best for me, only Valve could compete with them(when they still made games)
Unfortunately i already know that just like Alan Wake despite being a masterpiece it won't get all the attentions and sales it deserves, unlike other overrated but better presented games like Uncharted or Gears
 
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