• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

New Quantum Break Impressions & Previews

Maybe the one above you.


Edit: damn, my post doesn't really work when it's the top of a new page lol.

As for the constant derailment, no The Order and Quantum Break are not comparable, yes Uncharted does look incredible, yes Quantum Break also looks incredible. This constant bickering back and forwards is as boring as it is annoying.

Back on topic, who's looking forward to seeing how the TV episodes are implemented into the game? I know I am.
 

Adry9

Member
This game looks bad. Another case of 'style over substance' just like The Order was.

This is a third-person cover shooter with gimmicks that don't shake up the core ideas of its stale genre. Watching the videos almost every encounter feels the same and there doesn't seem to be much enemy variety or enemies that really force you to change the way you play other than those that are not effected by your 'time manipulation' gimmick.

At least with Alan Wake they were able to cover its mediocrity by putting it into the horror genre and just hide a lot of its shortcomings behind dark environments and shit.

This game will probably flop in terms of reviews or at least be way below what Remedy is expecting. Super disappointed.

Yup, my feelings so far.
 

a.wd

Member
Wow, the physics and physical details in this game are something else, bullets getting deflected by stuff, stuff getting shot and reacting to bodies/other objects? Good lord.
 

Ywap

Member
This game looks bad. Another case of 'style over substance' just like The Order was.

This is a third-person cover shooter with gimmicks that don't shake up the core ideas of its stale genre. Watching the videos almost every encounter feels the same and there doesn't seem to be much enemy variety or enemies that really force you to change the way you play other than those that are not effected by your 'time manipulation' gimmick.

At least with Alan Wake they were able to cover its mediocrity by putting it into the horror genre and just hide a lot of its shortcomings behind dark environments and shit.

This game will probably flop in terms of reviews or at least be way below what Remedy is expecting. Super disappointed.

Sadly i have to agree but i hope to be proven wrong. The gameplay in Alan Wake was horribly bad to be honest.
 

Raide

Member
Sure what we have seen is basic cannon fodder but are people forgetting the time enemies that use the powers against you? It would be like playing Max Payne and then someone can do the same as you! Utterly changes the battle when they can do what you do.

I am looking forward to seeing how Remedy progress the story and ramp up the challenge by throwing more complex time-based A.I enemies at you, not just the standard grunts. That is where the game will shine. How you use the time powers to turn a potentially deathly situation into something you can now have the upper hand in.
 
I wonder what the length of the game is. 5 chapters seems kind of short but at least you can replay through the game and make different choices as the villian. Some replay value there. As long as the story and gameplay are great I am good.
 

derFeef

Member
Those The Order comparisons are really something else. It's like they do not even care to take a deeper look, but Dusk Golem and Messofangeo took already care of this, good posts.
 
I wonder what the length of the game is. 5 chapters seems kind of short but at least you can replay through the game and make different choices as the villian. Some replay value there. As long as the story and gameplay are great I am good.

That's what kind of worries me as well. 5 is not a lot, but it indeed all depends on how long these chapters are. I never thought Alan Wake was short, so if it's similar in length, that would be fine with me. We've waited a long time for this game, i hope it's not too brief.
 

iMax

Member
That's what kind of worries me as well. 5 is not a lot, but it indeed all depends on how long these chapters are. I never thought Alan Wake was short, so if it's similar in length, that would be fine with me. We've waited a long time for this game, i hope it's not too brief.
Wasn't Alan Wake 5 chapters too?
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I really feel people are getting overly excited from the visual because of all the pixie dust in the game is pushing out with the over exaggerated effects to make it feel like a high production action movie, which it does feel that way but put these kind of effects in 3 year old Max Payne 3 running on PC and you essentially have QB visuals. It's impressive but not "THAT" impressive but it is setting the bar higher for consoles imho
Holy fucking shit....there are so many words that would properly articulate how wrong that statement is. Starting with the fact that MP3 has no physically based rendering in anywa shape or form. Actually fuck it, I'll just post this instead, this is what MP3 looks like on PC maxed.
maxpayne3-2070-2560.jpg

1_4_DX9.png

ca2ff4d1_maxpayne3_2012_05_31_fjcsw.png

meanwhile any video in the OP and rational thought would tell you that QB is unbelievably ahead of MP3 in literally every way visually.
 
Yesterday I was thinking: Which current third person games on the Xbox One could be compared to Quantum Break in terms of action and movement. The only title I've found in my library that could be compared is Sunset Overdrive.

That is such an insult to Remedy that they should think about legal actions. Unless if you expect QB to have a horribly written story, mediocre (at best) voice acting, "jokes" that wouldn't make a 3 yr old laugh and a huge boring playground to run around in and a gameplay mechanic (movement) that gets stale in 4-5 hrs. So lets hope that Remedy will fair better.

Although I also always defend Alan Wake, so I understand that some people enjoy Sunset. Some people also enjoyed The Order, doesn't mean it's a good game. Always thought that the excellent atmosphere in Alan Wake made up for the other shortcomings in the game. Still QB doesn't interest me at all. Hopefully I will be proven wrong and the game does well. Remedy deserves some success.
 
Mostly realtime (when you see the transition from cutscene to gameplay) but some are clearly in-engine.

They're all in-engine, but some are videos to help with loading.

ew. I hope they get rid of the video stuff on PC. That shit is nasty. My SSD can load the game fine thank you.
Holy fucking shit....there are so many words that would properly articulate how wrong that statement is. Starting with the fact that MP3 has no physically based rendering in anywa shape or form. Actually fuck it, I'll just post this instead, this is what MP3 looks like on PC maxed.


meanwhile any video in the OP and rational thought would tell you that QB is unbelievably ahead of MP3 in literally every way visually.

Hilarious post to compare the two. Jesus, MP3 was never a very good looking game to be honest. Mainly on account of its palette and post-processing choices.
 
All Remedy games have a super distinctive style to them. QB being really flashy shouldn't surprise anyone.

AW had amazing atmosphere, and a very intriguing story. I was never really attached to the characters though, and the writing got a little too corny at times. If Remedy can have better characters this time around, that side of the game should be taken care of.

Gameplay wise AW got too repetitive...I stopped playing the game for a long time before I finished it. So that's my only worry with QB. I watched the 5 minute gamespot video in the OP and I got kinda bored...but hopefully they'll use the mechanics in interesting/varied ways throughout.

It's not surprising, nor is it wrong (imo) that people are comparing this to Uncharted. Seems pretty natural considering the type of experience both games are trying to provide. I'm in the camp that graphically, there isn't a "clear" winner yet. I think both games will have to come out for a fair comparison. The only thing I can say definitively is that the animation and scale in Uncharted definitely has a clear edge on QB. I don't think many could argue against that.
 
All Remedy games have a super distinctive style to them. QB being really flashy shouldn't surprise anyone.

AW had amazing atmosphere, and a very intriguing story. I was never really attached to the characters though, and the writing got a little too corny at times. If Remedy can have better characters this time around, that side of the game should be taken care of.

Gameplay wise AW got too repetitive...I stopped playing the game for a long time before I finished it. So that's my only worry with QB. I watched the 5 minute gamespot video in the OP and I got kinda bored...but hopefully they'll use the mechanics in interesting/varied ways throughout.

It's not surprising, nor is it wrong (imo) that people are comparing this to Uncharted. Seems pretty natural considering the type of experience both games are trying to provide. I'm in the camp that graphically, there isn't a "clear" winner yet. I think both games will have to come out for a fair comparison. The only thing I can say definitively is that the animation and scale in Uncharted definitely has a clear edge on QB. I don't think many could argue against that.

They also have access to a better speced hardware developed by a team of developers noted for their technology, delivered consistent AAA games throughout the PS3's lifecycle backed by a specialised team known as ICE dedicated to crack the hardware's limits. Anybody who has eyes can look at the latest videos and can properly access that they are now the forefront of the AAA graphics on consoles.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
The only thing I can say definitively is that the animation and scale in Uncharted definitely has a clear edge on QB. I don't think many could argue against that.
Character animation is the one thing that will undoubtedly be better in UC4 based on previous footage of both. Drake has 3 hours of core animation. Which doesn't count things like set pieces. That's fucking ridiculous. I'd debate that the facial and character animation of QB is better in cutscenes tho, the characters are borderline digital doubles.
 

Ricky_R

Member
Character animation is the one thing that will undoubtedly be better in UC4 based on previous footage of both. Drake has 3 hours of core animation. Which doesn't count things like set pieces. That's fucking ridiculous.

Scale as well if we go by previous footage. All gameplay/environments we've seen so far from QB seem pretty confined in comparison. We won't know for sure until release, but at least it all points to that.
 

LostDonkey

Member
That is such an insult to Remedy that they should think about legal actions. Unless if you expect QB to have a horribly written story, mediocre (at best) voice acting, "jokes" that wouldn't make a 3 yr old laugh and a huge boring playground to run around in and a gameplay mechanic (movement) that gets stale in 4-5 hrs. So lets hope that Remedy will fair better.

Although I also always defend Alan Wake, so I understand that some people enjoy Sunset. Some people also enjoyed The Order, doesn't mean it's a good game. Always thought that the excellent atmosphere in Alan Wake made up for the other shortcomings in the game. Still QB doesn't interest me at all. Hopefully I will be proven wrong and the game does well. Remedy deserves some success.


What the hell are you doing in a thread about it then, just purposely shit posting about it....I never understand this.

If a game doesn't interest you, stay out of the thread.
 

shandy706

Member
Hate train at full steam on a Saturday. LOL

We have some new mods that could get some exercise in this thread.

Off for food, a hockey game, and a movie. Hopefully tomorrow is a better day here, lol.
 

diaspora

Member
I really feel people are getting overly excited from the visual because of all the pixie dust in the game is pushing out with the over exaggerated effects to make it feel like a high production action movie, which it does feel that way but put these kind of effects in 3 year old Max Payne 3 running on PC and you essentially have QB visuals. It's impressive but not "THAT" impressive but it is setting the bar higher for consoles imho

Excuse you?
 
I had to do a double take. Thought it was the live action portion at first. Noticed it wasn't after I saw the weird shadow on the side of his forehead, but still oh my damn!
GtK1RflU1vrQA.gif


And I love the way the higher level enemies react. Thought he was safe behind that cover lol.
6Q1oeaU5DuonK.gif


Man I can't wait for this.

That second GIF! Oh my this game is going tobe glorious for me, I just know it
 

Henkka

Banned
It feels like this game will live and die by it's time powers. Without them, it looks like a very standard TPS from a time when Gears was still big.

But even the time powers feel kind of mundane... One is a grenade, one is a dash, one freezes an enemy. Quite standard action game mechanics, just dressed up as time manipulation. It would've been interesting to see something truly unique, like the time mechanics in Braid. Imagine being able to rewind time, or something, Idk, maybe that would totally break the game.
 
I am sorry dont take this the wrong way but I really dont see what was great about that. It's perhaps me but how is that "god tier" gunplay?

I think its more of what it feels like while you are playing it. I know its obvious to say but videos (that we rely a lot on) really can never give you hat feedback of how it feels to play.

I just know Quantum Break will nail the gameplay. Ive played every Remedy day one, Max payne made me upgrade my computer to be there day one. I have never been dissapointed by their games.

It feels like this game will live and die by it's time powers. Without them, it looks like a very standard TPS from a time when Gears was still big.

But even the time powers feel kind of mundane... One is a grenade, one is a dash, one freezes an enemy. Quite standard action game mechanics, just dressed up as time manipulation. It would've been interesting to see something truly unique, like the time mechanics in Braid. Imagine being able to rewind time, or something, Idk, maybe that would totally break the game.

That Gif I quoted shows you that the gameplay would be nothing like gears. The previews I have read and watched all say you can't stay behind cover like you can in gears (in most sitautions) you have to move around because enemies will just flush you outof cover. I am hoping this game will be awesome third person playgrounds that I can just dash around in shooting the crap out of enemies in slow motion etc.
 

Tratorn

Member
So I don't want to watch really much of the game, just get a 1-2 minutes glimpse. Which of the new videos would be the best for that?
 
Those The Order comparisons are really something else. It's like they do not even care to take a deeper look, but Dusk Golem and Messofangeo took already care of this, good posts.

I don't even read them anymore comparisons with "The Order". This is Remedy and the fans know how good their stuff is. I'm just gonna leave it at that and damn i can't wait for this game, one of my most anticipated games this gen easily and Remedy games do not come very often so i'm all excited.
 

Henkka

Banned
That Gif I quoted shows you that the gameplay would be nothing like gears. The previews I have read and watched all say you can't stay behind cover like you can in gears (in most sitautions) you have to move around because enemies will just flush you outof cover. I am hoping this game will be awesome third person playgrounds that I can just dash around in shooting the crap out of enemies in slow motion etc.

Well okay comparing it to Gears was a little unfair. And the game definitely won't be bad. I agree it looks like you'll be forced to move, but there's a lack of vertical movement in all these videos, I don't think the character can jump or climb. I'm not saying it should be just like Uncharted, but I feel like Uncharted's addition of jumping, climbing, swinging etc to the basic TPS formula is genuinely brilliant. The time mechanics of QB have been done before, several times.
 

QaaQer

Member
I'm getting the same The Order:1886 vibe he is from all this.

Remedy won't say how long each of the 5 acts is, but given how much they've invested in the story and the environments, I just can't imagine each act taking longer than an hour or so of actual gameplay. This thing is heavily story based with tons of mocap and voice acting. That doesn't usually mean a super-long game.

What if it comes in even shorter than The Order?

I'll still probably like it but I'm prepared for this to get hammered for being thin on content. Remedy talking up replayability and game style determining length ... those are usually code words to mask a short game.

http://www.ticgn.com/details-on-quantum-break-episode-length-emerge/

It looks more like a AAA game designed to get good reviews. You know, the games made by devs who hire current/former game reviewers to come in and tell them what to change to get good scores, which means 5-10 hours of fun non-skill based action. Reviewers prefer games without tons of content because they get paid the same whether it is 5 or 50 hours.

I'm sure it will be fine, like most of these games, if you like shooting.
 

jesu

Member
It looks more like a AAA game designed to get good reviews. You know, the games made by devs who hire current/former game reviewers to come in and tell them what to change to get good scores, which means 5-10 hours of fun non-skill based action. Reviewers prefer games without tons of content because they get paid the same whether it is 5 or 50 hours.

I'm sure it will be fine, like most of these games, if you like shooting.

So how come the top 3 2015 games on metacritic have tons of content?

bb912abe5e9d41b06793369f2d40c1b9.png
 

Alienous

Member
Jacket physics were broken in the press demo, which was pretty annoying. We had that bug for a long time, fixed it, it was ok for six months, then it decided to come back. Fixed now of course.

Good to hear. You get used to funky cloth physics in games but it really sticks out when everything else might just be the best looking game of all time.
 
Sure what we have seen is basic cannon fodder but are people forgetting the time enemies that use the powers against you? It would be like playing Max Payne and then someone can do the same as you! Utterly changes the battle when they can do what you do.

I am looking forward to seeing how Remedy progress the story and ramp up the challenge by throwing more complex time-based A.I enemies at you, not just the standard grunts. That is where the game will shine. How you use the time powers to turn a potentially deathly situation into something you can now have the upper hand in.

Yup, this is exactly why I think people jumping to conclusions will be proven wrong. The enemies with time altering abilities opens up the game to so many potentially cool combat scenarios.
 

Theorry

Member
And there are enemies that have the option to disable yours for a brief moment i read. Like special grenades they throw.
 
This game looks bad. Another case of 'style over substance' just like The Order was.

This is a third-person cover shooter with gimmicks that don't shake up the core ideas of its stale genre. Watching the videos almost every encounter feels the same and there doesn't seem to be much enemy variety or enemies that really force you to change the way you play other than those that are not effected by your 'time manipulation' gimmick.

At least with Alan Wake they were able to cover its mediocrity by putting it into the horror genre and just hide a lot of its shortcomings behind dark environments and shit.

This game will probably flop in terms of reviews or at least be way below what Remedy is expecting. Super disappointed.

The fact you compared it to the Order already, I think, invalidates a lot of your criticism. Even with horribly skilled players being in control, and this obviously being the very early stages of the game (which makes even footage where a more skilled player is in control not entirely conclusive either), you can already see clearly why anyone comparing this game to the Order, of all things, is crazy.

This game doesn't need to reinvent the wheel or be some revolutionary thing, even though I think it's doing some pretty cool things that it no doubt isn't getting enough credit for. Every bit as important as the gameplay is the atmosphere and overall experience that you get from a game. It isn't necessarily just all about how vastly different it can manage to be from other games that possess similar mechanics. Quantum Break is doing more than enough to represent a different feeling experience from your typical third person, cover based shooter. Whether you acknowledge or agree with that probably isn't so important, but all this game really needs to be is yet another strong Remedy game with great action gameplay and awesome storytelling. I don't have much confidence in the voice lead of Quantum Break's acting chops, but I'm confident Remedy will more than make up for that with everything they are layering into this game.
 
Top Bottom