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Destiny 2 Reveal Info Summary Thread: Trailers, Videos, Details, Screens, More

psyfi

Banned
Is there any word on the level cap? I ask because if it holds to 20 at launch then it makes no sense to buy the game on day one because the level cap has to get raised at some point. Correct me if I'm wrong but Destiny 1 raise the level cap with bundled DLC. Bundled DLC is another discussion that could derail this thread so I'll refrain and hope that others refrain from going there.

If the level cap is 40 at launch then I feel somewhat better about the game.
I'm confused. You're saying it makes no sense to buy the game at launch because more content will come out for it later and the level cap will be raised?
 

Siege.exe

Member
So assuming Control comes back, would the same structure as Destiny 1 still work or would they have to change it a lot to accommodate 4v4? Control was usually the mode I performed best in so I hope it's not drastically different or completely taken out.
 
Is there any word on the level cap? I ask because if it holds to 20 at launch then it makes no sense to buy the game on day one because the level cap has to get raised at some point. Correct me if I'm wrong but Destiny 1 raise the level cap with bundled DLC. Bundled DLC is another discussion that could derail this thread so I'll refrain and hope that others refrain from going there.

If the level cap is 40 at launch then I feel somewhat better about the game.

Level cap really doesn't mean too much because Light Level (Gearscore in other games) is the primary measurement of both power and completion. You'll hit max Level before you complete all the content in the game, especially the Co-op stuff like Nightfall and the Raid and there's always a fresh experience in Crucible since it's PvP.
 

void666

Banned
So assuming Control comes back, would the same structure as Destiny 1 still work or would they have to change it a lot to accommodate 4v4? Control was usually the mode I performed best in so I hope it's not drastically different or completely taken out.

Well, with teams 1/3 smaller i believe 3 zones would be too much.
Control was my favorite mode. I'm also worried how 4x4 will impact this mode.

I understand their reasoning but i wish they could balance pvp around 6x6.
 
Is there any word on the level cap? I ask because if it holds to 20 at launch then it makes no sense to buy the game on day one because the level cap has to get raised at some point. Correct me if I'm wrong but Destiny 1 raise the level cap with bundled DLC. Bundled DLC is another discussion that could derail this thread so I'll refrain and hope that others refrain from going there.

If the level cap is 40 at launch then I feel somewhat better about the game.

Destiny is a much better game to experience at launch, and playing the content along with everyone else. I'm not sure why you care about level cap, when levels just determine what equipment you can use. Your light level is what really matters, and that will be a steady progression, regardless of when you start the game.
 
So assuming Control comes back, would the same structure as Destiny 1 still work or would they have to change it a lot to accommodate 4v4? Control was usually the mode I performed best in so I hope it's not drastically different or completely taken out.
If it does come back it would probably come back in the form of like king of the hill with one spot.
 

Keasar

Member
That's a cool looking weapon. But it seems to work like a shotgun.

Right, there is that. What's still missing is things like how the Needler would set off an explosion if one enemy got filled with enough needles. Each projectile was a homing missile. Stuff like that.

Though I can see that being overall difficult to implement in a MMO-ish game where there is gonna have to be lots and lots of weapons.
 
I can see control coming back as long as the levels are smaller. I doubt we'll get many levels like Cathedral of Dusk or even Rusted Lands. There needs to be 3 points though unless they have something else in mind for the gametype.
 
3 is too much for 4v4 to enjoyable.

Depends on the size of the map. Something like The Anomaly would work as it's small enough with enough mobility to get around quick and contend for the third zone. Having a two zone control game doesn't really offer the desire to try to take the other zone. Just hold yours and get kills. There's no bonuses for advantage kills, it's just a game of stalemate. It needs a 3rd zone for contention.
 
Depends on the size of the map. Something like The Anomaly would work as it's small enough with enough mobility to get around quick and contend for the third zone. Having a two zone control game doesn't really offer the desire to try to take the other zone. Just hold yours and get kills. There's no bonuses for advantage kills, it's just a game of stalemate. It needs a 3rd zone for contention.
That's why you would do a king of the hill style game type.
 

darknil

Member
  • The game will not feature a cross-save system.

Man, this is so sad. I wanted to play it on PC, but all my group play on PS4. Transferring all those people to PC is just not possible. I wanted to play solo on PC and then raid with them on PS4. I think there will be people in the same situation and they lost some double dipping sales.

Same thing happened for me with Overwatch :(
 
Man, this is so sad. I wanted to play it on PC, but all my group play on PS4. Transferring all those people to PC is just not possible. I wanted to play solo on PC and then raid with them on PS4. I think there will be people in the same situation and they lost some double dipping sales.

Same thing happened for me with Overwatch :(

They didn't lose on double dipping sales, Idiots like me who have to play the game on all platforms will more than make up for it. I've got the special edition pre-ordered on Xbox, PS4, and PC. I'll probably keep step for step with each platform too as that's what I did for the first game on my PS4 and Xbox accounts.
 
That's why you would do a king of the hill style game type.

The only issue is that unless the maps are made such as the capture point has at least 6 entry points and no "safe" spots, King of the Hill would inherently push the King team to camp entry points.

I'm what I would consider a traditional sniper, i.e. I don't run and gun with a sniper rifle (which many people consider camping) and even I don't think that's going to make for a very good mode unless the map design is absolutely on point for such a mode.
 

Sarcasm

Member
As someone who never played the first and didn't pay much attention to classes and subclasses, hunter or warlock? Mainly pve dude here.

Are they the same from first, if so is there a character builder or something?
 
As someone who never played the first and didn't pay much attention to classes and subclasses, hunter or warlock? Mainly pve dude here.

Are they the same from first, if so is there a character builder or something?

They will be different from the first game. There's no character builder. Wouldn't tell you anything even if there was. The classes play different when it comes to abilities (Specials, Supers, grenades, and melee) and a character creator wouldn't showcase that.

Best you can do to figure out what you might like without purchasing the first game would be to look up videos on the classes.
 
The only issue is that unless the maps are made such as the capture point has at least 6 entry points and no "safe" spots, King of the Hill would inherently push the King team to camp entry points.

I'm what I would consider a traditional sniper, i.e. I don't run and gun with a sniper rifle (which many people consider camping) and even I don't think that's going to make for a very good mode unless the map design is absolutely on point for such a mode.
Well they have said they're making maps for the game types in mind.

I mean it's not like it's never been done one before in other games.
 
Well they have said they're making maps for the game types in mind.

I mean it's not like it's never been done one before in other games.

I know they've said the maps are tailored for the game mode. The question is whether or not they can make enough maps tailored specifically for a King of the Hill game mode. It doesn't seem super easy or fast for them to build maps.

As for "it's been done before" well maps with vehicles on them were popular in Halo.. and we see how that went for Destiny.
 

X-Frame

Member
https://twitter.com/knowsworthy/status/866651641331580929

"The paths in each subclass can't be mixed and matched. They are designed to work as a group of 4 together.
e.g. This path or that path." https://twitter.com/sn1p3d_00/status/866571326965731328


I suppose this is confirmation that with each of the 4-perk blocks in a subclass, only 1 can be active. No more mixing and matching subclass perks.

Should help from a balancing perspective, but undoubtably will be limiting in player customization.
 

Lemondish

Member
Destiny is a much better game to experience at launch, and playing the content along with everyone else. I'm not sure why you care about level cap, when levels just determine what equipment you can use. Your light level is what really matters, and that will be a steady progression, regardless of when you start the game.

Some people seem to be using the level cap as a gauge for the breadth and depth of launch content.

Should be easy to see why that perspective is silly.
 

RoboPlato

I'd be in the dick
https://twitter.com/knowsworthy/status/866651641331580929

"The paths in each subclass can't be mixed and matched. They are designed to work as a group of 4 together.
e.g. This path or that path." https://twitter.com/sn1p3d_00/status/866571326965731328


I suppose this is confirmation that with each of the 4-perk blocks in a subclass, only 1 can be active. No more mixing and matching subclass perks.

Should help from a balancing perspective, but undoubtably will be limiting in player customization.
I'm OK with that if the Armor, Recovery, and Agility stats being linked with gear allows for some added build customization. The way the abilities and subclass builds were implemented in D1 was sloppy. Having to choose a different melee attack to get more agility or something was a pain and most people just used the abilities that worked well together anyway. This could allow us to be able to get those auxiliary stats loaded out like we want alongside the abilities we want. I do hope we get more than two attunements down the line. Looks like there's space for a third.
 

Lemondish

Member
They will be different from the first game. There's no character builder. Wouldn't tell you anything even if there was. The classes play different when it comes to abilities (Specials, Supers, grenades, and melee) and a character creator wouldn't showcase that.

Best you can do to figure out what you might like without purchasing the first game would be to look up videos on the classes.

Not to mention that the first mission (Homecoming) appears to be setup to give you a taste of what that class has to offer before it all gets taken away from you as the story progresses.

I'm OK with that if the Armor, Recovery, and Agility stats being linked with gear allows for some added build customization. The way the abilities and subclass builds were implemented in D1 was sloppy. Having to choose a different melee attack to get more agility or something was a pain and most people just used the abilities that worked well together anyway. This could allow us to be able to get those auxiliary stats loaded out like we want alongside the abilities we want. I do hope we get more than two attunements down the line. Looks like there's space for a third.

There's also no indication​ they we won't get three at launch. I wouldn't hold your breath, but the ones we did see seemed to be mostly minor tweaks and variations of what we know the subclass already does. We have a baseline to work from with those two, but a third perk tree would likely depart from that drastically to the point of it being worth keeping it quiet for now.
 

RoboPlato

I'd be in the dick
New vid from Datto.

The Gunslinger Hunter Subclass Revamp (New and Changed Perks)

https://www.youtube.com/watch?v=3iVH9FJISIg

Looks like the really improved the PVE aspect of Gunslinger. Orb on crit hits with Golden Gun is great, Chain of Woe for everybody. Like Datto says it feels more like a real dps class now.
The changes to the returning classes seem much more impactful within the D2 sandbox than they look to be at a glance. Good to hear.
 

duhmetree

Member
I love the cluster change.. I'm hoping they keep adding clusters over the years.

It sounds like they took away customization but in reality, 98% of us used the same subclass perks. Break up the 'powerful' perks and add further variety.
 

duhmetree

Member
New vid from Datto.

The Gunslinger Hunter Subclass Revamp (New and Changed Perks)

https://www.youtube.com/watch?v=3iVH9FJISIg

Looks like the really improved the PVE aspect of Gunslinger. Orb on crit hits with Golden Gun is great, Chain of Woe for everybody. Like Datto says it feels more like a real dps class now.

That locked cluster is going to be Golden Gun galore in PvE... orb machine... constant supers for everyone... difference this time.... no bubbles :(
 

X-Frame

Member
I love the cluster change.. I'm hoping they keep adding clusters over the years.

It sounds like they took away customization but in reality, 98% of us used the same subclass perks. Break up the 'powerful' perks and add further variety.

I don't disagree, and I also hope that this is an easy way for Bungie to just add Attunements because they'd only need to balance those 4 new perks together, and not new perks alongside the previous 8 and so on.

As an example, this new subclass system makes it so Shoulder Charge can't be chosen with a perk that returns Health on melee kills. They're on separate trees.
 
Is there any word on the level cap? I ask because if it holds to 20 at launch then it makes no sense to buy the game on day one because the level cap has to get raised at some point. Correct me if I'm wrong but Destiny 1 raise the level cap with bundled DLC. Bundled DLC is another discussion that could derail this thread so I'll refrain and hope that others refrain from going there.

If the level cap is 40 at launch then I feel somewhat better about the game.

No mention yet. Majority of the videos show max light at 200 and weapons/armour requires lvl14
 

duhmetree

Member
I don't disagree, and I also hope that this is an easy way for Bungie to just add Attunements because they'd only need to balance those 4 new perks together, and not new perks alongside the previous 8 and so on.

As an example, this new subclass system makes it so Shoulder Charge can't be chosen with a perk that returns Health on melee kills. They're on separate trees.

Exactly my thoughts... Another way they're making the game more about gun skill for PvP, instead of a mesh of OP abilities... I'm actually getting more hyped as the days go by..
 

a harpy

Member
Exactly my thoughts... Another way they're making the game more about gun skill for PvP, instead of a mesh of OP abilities... I'm actually getting more hyped as the days go by..

This was a big take-away from it for me, too. I'm way more lenient about character customization when it's not the focus of the core gameplay experience, which would be the shooting for Destiny. I'm perfectly fine with them balancing little packages for the subclasses. I hope that means a more satisfying experience when it comes to all our little toys.
 
https://twitter.com/knowsworthy/status/866651641331580929

"The paths in each subclass can't be mixed and matched. They are designed to work as a group of 4 together.
e.g. This path or that path." https://twitter.com/sn1p3d_00/status/866571326965731328


I suppose this is confirmation that with each of the 4-perk blocks in a subclass, only 1 can be active. No more mixing and matching subclass perks.

Should help from a balancing perspective, but undoubtably will be limiting in player customization.

This a terrible limitation on build creativity. Another example of them hurting pve for the sake of pvp balancing.
 

FyreWulff

Member
Should we be concerned that Vicarious Visions has no PC development experience?

Vicarious was the studio that did all those Tony Hawk ports to GBA when nobody thought even a faux-3D game would be possible, and downported games to the Wii and DS with good results. There really isn't much of a tech knowledge leap between platforms, and their experience with porting to low power devices would indicate to me that D2 PC should be well optimized.
 
I was hoping a thread like this would pop up. I don't tend to have a lot of time watching the videos to get an idea for myself lol.

I'm liking what I'm reading though. The fact that it is more open world has me intrigued.
 

duhmetree

Member
I know someone pointed out that the Gameplay Reveal was a 3-6month old build...

It was fairly obvious that the campaign mission had a lot more polish and better visual fidelity than the Strike... In that regard the strike felt somewhat 'muted' and lackluster... not because of the content but because of the difference in polish/fidelity.

I'm hoping everything looks like the Homecoming mission... in beautiful 4K HDR

After watching the Strike again... It's much different than D1 strikes... It doesn't feel as tunneled/linear.. It's a massive open area, to the point where all 3 guardians are spread out, yet moving in the same direction... Crazy amounts of enemies... The earth drill jumping puzzle thing looks amazing... The new memory ceiling gives me great hopes and hype for the Raid...
 
Thats too bad. I actually liked what they had written out on enemies, factions, etc. Just didn't like having to go to an out-of-band source to see that stuff.

There's no way they'll be able to get that same detail and flavor of those grimoire cards through NPC/cinematic/environmental storytelling.

On a positive note, very glad to read the sprint cooldown has been removed. That always felt crazy out of the place.
 
So did they ever put out a decent explanation for their choice to go 4v4 for all PvP modes? The more I think about it, the less I'm a fan of it.
 

Bold One

Member
so uhhh is it september yet?

hqdefault.jpg
 

NoKisum

Member
I must've missed it, but what's the word on cross-platform multiplayer? How does it work, or are they saving the details for closer to launch?
 

duhmetree

Member
Any news on the last 3 subclasses? Have they been confirmed ? Would be weird if the game only had two sub-classes to begin with

The accurate leaker said TTK subclasses will be back... who knows...

I'm hoping for Nightstalker to become better at PvP since GG seems PvE oriented.

I'm hoping for SunTitan to carry a massive WarHammer instead of throwing hammers.

I'm hoping Stormtrance requiring some form of skill to use
 
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