It is difficult to succeed at a thing you do not understand.This is interesting. Are a lot of the sonic was never good people simply people who never got good at the games?
No idea, I'm terrible at the Genesis games and still like them a lot. Well, all except for CD, whose level design I think is all over the place. And Sonic 3D, I never enjoyed that one.This is interesting. Are a lot of the sonic was never good people simply people who never got good at the games?
This thread is horrible.
Sonic 2D is one of the greatest gaming series.
Everyone on this forum should be buying Sonic Mania out of duty.
Sounds like you've figured out what many of us have known for years... That Sonic games are terrible.
This is interesting. Are a lot of the sonic was never good people simply people who never got good at the games?
Right?I didn't realize how far we've fallen when people need instructions on how to play a goddamn sidescroller.
look on my works ye mighty and despair
Right?
I have never really liked Sonic and I owned a Genesis before I owned a SNES. Played the games growing up, they just didnt click with me. I dont think the games are trash or whatever like so many people do, they just do absolutely nothing for me personally on any level. Im glad for the people who like the games."Sonic was never good" people are people that didn't play a sonic game in the early-mid 90s. Either not born yet, didn't own a genesis, or were Nintendo fanboys that never got over it in the 25 years since.
This isn't even meant to be tongue in cheek either, it's not like today - platformers were THE genre. Unless your stance is also that MArio was never good, having a 'sonic was never good' stance is basically objectively wrong. It'd be like saying Quake was never good as an FPS.
Perhaps not the best choice of words for a game where collecting solid gold rings is a goal.People like yall need hand holding and shiny objects to give you hints in games.
When Sonic Mania comes out on PC I will record myself playing it for the first time and post it for all to see. Might actually be interesting.I'd love to watch some of you guys play Sonic and witness how someone does it wrong.
I didn't realize how far we've fallen when people need instructions on how to play a goddamn sidescroller.
This thread is horrible.
Sonic 2D is one of the greatest gaming series.
Everyone on this forum should be buying Sonic Mania out of duty.
This is interesting. Are a lot of the sonic was never good people simply people who never got good at the games?
View it as a semi-standard platformer that turns into an accomodating speedrun as you master the level. Counter intuitive to the rhythm you'd expect going in, but it's nice that the game allows for a strong change in playstyle the better you get.This thread is perfection. Whether the OP intended it or not, he expertly laid out the fundamental flaws of the Sonic games structures.
You can either go fast as the game allows and not have any fun because you're going to run into constant obstacles that hurt you and hinder you.
Or you can go slow and feel held back the entire time and not have any fun.
You can definitely tell by this thread who were Sega kids and who were Nintendo kids.
You can definitely tell by this thread who were Sega kids and who were Nintendo kids.
This thread is perfection. Whether the OP intended it or not, he expertly laid out the fundamental flaws of the Sonic games structures.
You can either go fast as the game allows and not have any fun because you're going to run into constant obstacles that hurt you and hinder you.
Or you can go slow and feel held back the entire time and not have any fun.
Nah, I was a Nintendo kid.You can definitely tell by this thread who were Sega kids and who were Nintendo kids.
I did too. I don't remember being great at the game but I had plenty of fun with it. These days whenever I've tried to go back I actually end up asking myself the same stuff the OP did.I somehow figured this out at 6 years old...
This thread is perfection. Whether the OP intended it or not, he expertly laid out the fundamental flaws of the Sonic games structures.
You can either go fast as the game allows and not have any fun because you're going to run into constant obstacles that hurt you and hinder you.
Or you can go slow and feel held back the entire time and not have any fun.
At worst, I'm baffled at some Nintendo zealots here who are still playing console wars 25 years late, using the classic technique of the straw man fallacy: "Sega told me I gotta go fast, so I do it blindly whatever hapens in the game, and I have no fun so Sonic has always sucked". But that's a fallacy. Sonic main appeal at that time was speed and it was marketed towards that, but shooting is the main appeal of Halo and you don't shoot brainlessly at all times.
The originals are side scrolling platformers. You run fast and jump until you get to the end. Collect rings and always keep at least one on you so you can stay alive. It's not really a hard concept. Don't want to run fast? Then don't.
The "schtick," for lack of a better word, is the speed. Look how fast you can go compared to boring old jumpy Mario. Zoom zoom zoom. Oh wait, but if you go too fast for too long and start having too much fun you'll run into spikes and lose everything you've collected. Ha-ha you can't go fast, you have to be slow and methodical after all.
Until you get to the next point where you get to go blazing fast again only to fall into a lava pit or fly into an enemy. The game tells you that you can go super excitingly fast, but then punishes you for doing just that.
Don't get it.
Speed is a tool to attack and move. It's not the "point" of the classic games.
Understand this simple rule and magically everything clicks into place.
The fact that youre referring to anyone as Nintendo zealots means youre playing directly into the console wars that youre attempting to condemn. And youre not the only one doing it, either. If you dont like Sonic it means you didnt own a Genesis. Generalization like that is bullshit and completely closes off the ability to have actual intelligent discussion. Some people are able to think for themselves. Some people had both consoles and still didnt care for the classic Sonic games.I'm really perplexed by reading this thread.
At best, I'm glad so many people are gonna try classic Sonic through Sonic Mania, and find out how rich and balanced the games are between speed and platforming. Dropping lots of misconceptions caused by Sega's edgy marketing, years of memes and the awful string of 3D Sonic games.
At worst, I'm baffled at some Nintendo zealots here who are still playing console wars 25 years late, using the classic technique of the straw man fallacy: "Sega told me I gotta go fast, so I do it blindly whatever hapens in the game, and I have no fun so Sonic has always sucked". But that's a fallacy. Sonic main appeal at that time was speed and it was marketed towards that, but shooting is the main appeal of Halo and you don't shoot brainlessly at all times.
I think it's certainly true that classic Sonic has a more punishing initial learning curve than most other 2d platformers. A lot of people never figure it out, since clearing the level is not where most of the difficulty lies.
It's also the case that only 2, 3&k, and seemingly mania are more polished than experimental. 1 and CD in particular require a certain frame of mind to get the most out of, the creativity sometimes comes the expense of coherence.
Anyway:
1. Sonic levels are a series of newtonian momentum puzzles/set pieces. They are sprawling to the extent that you'll usually take a different path through the level each time through.
2. The challenge comes from learning the optimal speed to take set piece A which leads into B which branches to C and D ... to the end of the level. If you fail one, there's always another challenge waiting -- and the punishment for failing is usually minor annoyance, not death.
3. Rolling has subtly different acceleration and jumping physics, effectively acting as a transformation you can toggle between with a button press (down to start, jump to get out)
4. Play how you want to play
This thread is perfection. Whether the OP intended it or not, he expertly laid out the fundamental flaws of the Sonic games structures.
You can either go fast as the game allows and not have any fun because you're going to run into constant obstacles that hurt you and hinder you.
Or you can go slow and feel held back the entire time and not have any fun.
But the games are not fun when you are going slow. It's weird, a game that it's at it's peak when you are going full speed, but the level design is actively disencouraging you to speed up.
But can you tell which ones are the shareware kids?